private void CreateNewItemListing(Food food) { GameObject itemListingGO = Instantiate(itemListingPrefab, itemGrid.transform); ItemListing itemListing = itemListingGO.GetComponent <ItemListing>(); itemListing.ItemName.text = food.Name; itemListing.ItemCount.text = "1"; itemListing.ApplyIcon(); itemList.Add(itemListing); }