public static string GetItem(ItemKindEnum data) { switch (data) { case ItemKindEnum.Arm: return("武器・凶器"); case ItemKindEnum.Protecter: return("防具・衣装・服"); case ItemKindEnum.Tool: return("道具・機器・食糧"); case ItemKindEnum.Technique: return("魔法・能力・技能"); case ItemKindEnum.Info: return("情報"); case ItemKindEnum.Ideology: return("思想・価値感"); case ItemKindEnum.Organization: return("組織"); case ItemKindEnum.Place: return("建物・場所"); case ItemKindEnum.Theory: return("現象・理論・法則"); case ItemKindEnum.Timeline: return("タイムライン"); case ItemKindEnum.Mislead: return("罠・ミスリード"); case ItemKindEnum.Status: return("状況・状態"); case ItemKindEnum.OralInstruction: return("書物・口伝"); case ItemKindEnum.TaoYuanming: return("音楽・詩歌"); case ItemKindEnum.Jingxi: return("映像・演劇・舞"); case ItemKindEnum.PocketBell: return("メール・伝達手段"); case ItemKindEnum.Romance: return("経験・過去・歴史"); case ItemKindEnum.Etc: return("その他"); } return(""); }
public static string GetItem(ItemKindEnum data) { switch (data) { case ItemKindEnum.Arm: return "武器・凶器"; case ItemKindEnum.Protecter: return "防具・衣装・服"; case ItemKindEnum.Tool: return "道具・機器・食糧"; case ItemKindEnum.Technique: return "魔法・能力・技能"; case ItemKindEnum.Info: return "情報"; case ItemKindEnum.Ideology: return "思想・価値感"; case ItemKindEnum.Organization: return "組織"; case ItemKindEnum.Place: return "建物・場所"; case ItemKindEnum.Theory: return "現象・理論・法則"; case ItemKindEnum.Timeline: return "タイムライン"; case ItemKindEnum.Mislead: return "罠・ミスリード"; case ItemKindEnum.Status: return "状況・状態"; case ItemKindEnum.OralInstruction: return "書物・口伝"; case ItemKindEnum.TaoYuanming: return "音楽・詩歌"; case ItemKindEnum.Jingxi: return "映像・演劇・舞"; case ItemKindEnum.PocketBell: return "メール・伝達手段"; case ItemKindEnum.Romance: return "経験・過去・歴史"; case ItemKindEnum.Etc: return "その他"; } return ""; }