コード例 #1
0
 /// <summary>
 /// Activate the item currently held in the slot
 /// </summary>
 public void UseItem()
 {
     if (ItemInSlot != null)
     {
         if (ItemCount >= 1)
         {
             ItemInSlot.Use();
             onItemUse.Invoke(ItemInSlot);
             ItemCount--;
             b_needsUpdate = true;
         }
     }
 }
コード例 #2
0
    /// <summary>
    /// Activate the item currently held in the slot
    /// </summary>

    // Temporarily removed since it uses left-click
    public void UseItem(GameObject character)
    {
        if (ItemInSlot != null)
        {
            if (ItemCount >= 1)
            {
                ItemInSlot.Use(character);
                onItemUse.Invoke(ItemInSlot);
                ItemCount--;
                b_needsUpdate = true;
            }
        }
    }
コード例 #3
0
    /// <summary>
    /// Activate the item currently held in the slot
    /// </summary>
    public void UseItem()     ///Where Magic Happens.
    {
        if (ItemInSlot == null)
        {
            //Debug.Log("Here");

            if (!outputslot)                                                                                                                           // If its Not an Output Slot Then do this.
            {
                if (PlayerCharacter.GetComponent <GrabnGo>().grabbed == true)                                                                          // Are we Grabbing any thing?
                {
                    SetContents(PlayerCharacter.GetComponent <Inventory>().masterItemTable.GetItem(PlayerCharacter.GetComponent <GrabnGo>().item), 1); //Then Set THe contents.
                    PlayerCharacter.GetComponent <GrabnGo>().grabbed = false;                                                                          //Now that we have set Everything We turn that to False.
                    Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);                                                                             // Setting our Cursor to Nothing.
                    ItemCount     = 1;
                    b_needsUpdate = true;
                    if (PlayerCharacter.GetComponent <GrabnGo>().grabbedOutput)                          // Are We grabbing output?
                    {
                        GameObject[] gameObject = GameObject.FindGameObjectsWithTag("ItemSlotCrafting"); // Lets go the Crafting Table.
                        foreach (var item in gameObject)
                        {
                            item.SendMessage("ClearSlot");
                        }
                        PlayerCharacter.GetComponent <GrabnGo>().grabbedOutput = false;
                    }
                    craftingTraversal();  //Run this Method.
                    return;
                }
            }
        }
        if (ItemInSlot != null)
        {
            if (ItemCount >= 1)
            {
                Debug.Log("CraftHere");
                ItemInSlot.Use();             // First er use the Item.
                onItemUse.Invoke(ItemInSlot); //Invoke On ITem Use.
                ItemCount--;
                b_needsUpdate = true;
            }
        }
    }