public void SetItem(Sprite sprite, ItemGuiType t, int key, Color color) { type = t; keyNr = key; _image.sprite = sprite; _image.color = color; }
public bool RemoveItem(ItemGuiType t, int key) { if (t == ItemGuiType.Part && type == ItemGuiType.Part) { Destroy(gameObject, 0.01f); return(true); } else { if (key == keyNr) { Debug.Log("destroying key gui"); Destroy(gameObject, 0.01f); return(true); } else { Debug.Log("not destroying key gui"); return(false); } } }