private void OnClickReceive() { var _tbItem = Table.GetItemBase(DataModel.ItemData.ItemId); if (_tbItem == null) { return; } if (_tbItem.GetWay != -1) { DataModel.IsShowGetPath = true; DataModel.GetPathList.Clear(); var _list = new List <ItemGetPathDataModel>(); int leng = (int)UIManager.GetInstance().GetController(UIConfig.ItemInfoGetUI).CallFromOtherClass("GetPathCount", null); for (var i = 0; i < leng; i++) { var _isShow = BitFlag.GetLow(_tbItem.GetWay, i); if (_isShow) { var _tbItemGetInfo = Table.GetItemGetInfo(i); if (_tbItemGetInfo != null) { var _item = new ItemGetPathDataModel(); _item.ItemGetId = i; _list.Add(_item); } } } DataModel.GetPathList = new ObservableCollection <ItemGetPathDataModel>(_list); } }
public void OnClickGet() { var tbItem = Table.GetItemBase(DataModel.ItemData.ItemId); if (tbItem == null) { return; } if (tbItem.GetWay != -1) { DataModel.IsShowGetPath = true; DataModel.GetPathList.Clear(); var list = new List <ItemGetPathDataModel>(); for (var i = 0; i < ItemInfoGetController.GET_PATH_COUNT; i++) { var isShow = BitFlag.GetLow(tbItem.GetWay, i); if (isShow) { var tbItemGetInfo = Table.GetItemGetInfo(i); if (tbItemGetInfo != null) { var item = new ItemGetPathDataModel(); item.ItemGetId = i; list.Add(item); } } } DataModel.GetPathList = new ObservableCollection <ItemGetPathDataModel>(list); } }
public void RefreshData(UIInitArguments data) { var arg = data as ItemInfoGetArguments; if (arg == null) { return; } DataModel.GetPathList.Clear(); if (arg.ItemId != -1) { DataModel.ItemData.ItemId = arg.ItemId; } if (arg.ItemData != null) { DataModel.ItemData = arg.ItemData; } var tbItem = Table.GetItemBase(DataModel.ItemData.ItemId); if (tbItem == null) { return; } //显示获取途径 if (tbItem.GetWay != -1) { var count = 0; var list = new List <ItemGetPathDataModel>(); for (var i = 0; i < GET_PATH_COUNT; i++) { var isShow = BitFlag.GetLow(tbItem.GetWay, i); if (isShow) { var tbItemGetInfo = Table.GetItemGetInfo(i); if (tbItemGetInfo != null) { var item = new ItemGetPathDataModel(); item.ItemGetId = i; list.Add(item); } } } DataModel.GetPathList = new ObservableCollection <ItemGetPathDataModel>(list); } }
public void RefreshData(UIInitArguments data) { var args = data as EquipInfoArguments; if (args == null) { return; } var type = args.Type; if (mIsInit) { InitStr(); } var itemId = args.ItemId; //int itemId = 304001; var tbItem = Table.GetItemBase(itemId); if (tbItem == null) { return; } DataModel.BuffId = -1; var equipId = tbItem.Exdata[0]; var tbEquip = Table.GetEquipBase(equipId); if (tbEquip != null) { DataModel.BuffLevel = tbEquip.AddBuffSkillLevel; if (tbEquip.BuffGroupId >= 0) { var tbBuffGroup = Table.GetBuffGroup(tbEquip.BuffGroupId); if (tbBuffGroup != null && tbBuffGroup.BuffID.Count == 1) { DataModel.BuffId = tbBuffGroup.BuffID[0]; } else { DataModel.BuffId = 8999; } } } if (tbEquip.FIghtNumDesc == -1) { DataModel.FightNum = "?????"; } else { DataModel.FightNum = tbEquip.FIghtNumDesc.ToString(); } if (tbEquip == null) { return; } DataModel.ItemId = itemId; DataModel.EquipId = equipId; DataModel.EnchanceLevel = 0; //套装展示特殊装备 if (args.Exdata != null) { DataModel.EnchanceLevel = (int)args.Exdata; DataModel.IsExaddShow = true; if (tbItem.GetWay == -1) { DataModel.IsShowGetPath = false; } else { DataModel.IsShowGetPath = true; DataModel.GetPathList.Clear(); var list = new List <ItemGetPathDataModel>(); for (var i = 0; i < GET_PATH_COUNT; i++) { var isShow = BitFlag.GetLow(tbItem.GetWay, i); if (isShow) { var tbItemGetInfo = Table.GetItemGetInfo(i); if (tbItemGetInfo != null) { var item = new ItemGetPathDataModel(); item.ItemGetId = i; list.Add(item); } } } DataModel.GetPathList = new ObservableCollection <ItemGetPathDataModel>(list); } } DataModel.CanUseLevel = PlayerDataManager.Instance.GetLevel() < tbItem.UseLevel ? 1 : 0; //职业符合不? if (tbEquip.Occupation != -1) { DataModel.CanRole = PlayerDataManager.Instance.GetRoleId() == tbEquip.Occupation ? 0 : 1; } var strDic = GameUtils.GetDictionaryText(230004); DataModel.PhaseDesc = string.Format(strDic, GameUtils.NumEntoCh(tbEquip.Ladder)); strDic = GameUtils.GetDictionaryText(230006); for (var i = 0; i != 2; ++i) { var attrId = tbEquip.NeedAttrId[i]; if (attrId != -1) { var attrValue = tbEquip.NeedAttrValue[i]; var selfAttrValue = PlayerDataManager.Instance.GetAttribute(attrId); var needStr = string.Format(strDic, GameUtils.AttributeName(attrId), selfAttrValue, attrValue); if (selfAttrValue < attrValue) { DataModel.NeedAttr[i] = string.Format("[FF0000]{0}[-]", needStr); } else { DataModel.NeedAttr[i] = string.Format("[00FF00]{0}[-]", needStr); } } else { DataModel.NeedAttr[i] = ""; } } var enchanceLevel = DataModel.EnchanceLevel; for (var i = 0; i < 4; i++) { var nAttrId = tbEquip.BaseAttr[i]; if (nAttrId != -1) { var baseValue = tbEquip.BaseValue[i]; var changeValue = 0; if (enchanceLevel > 0) { changeValue = GameUtils.GetBaseAttr(tbEquip, enchanceLevel, i, nAttrId) - baseValue; } GameUtils.SetAttribute(DataModel.BaseAttr, i, nAttrId, baseValue, changeValue); } else { DataModel.BaseAttr[i].Reset(); } } for (var i = 0; i < 4; i++) { var attrData = DataModel.BaseAttr[i]; var nAttrId = attrData.Type; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, attrData.Value); if (attrData.ValueEx != 0) { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); var attrChangeEx = GameUtils.AttributeValue(nAttrId, attrData.ChangeEx); //rDic = "{0}+:{1}[00ff00](+{2})[-]-{3}[00ff00](+{4})[-]"; strDic = StrDic230034; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange, attrValueEx, attrChangeEx); } else { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); //strDic = "{0}+:{1}-{2}"; strDic = StrDic230033; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrValueEx); } } else { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); //strDic = "{0}+:{1}[00ff00](+{2})[-]"; strDic = StrDic230032; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange); } else { //strDic = "{0}+:{1}"; strDic = StrDic230025; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue); } } } else { DataModel.BaseAttrStr[i] = ""; } } strDic = StrDic230025; //strDic = "{0}+:{1}"; for (var i = 0; i != 2; ++i) { var nAttrId = tbEquip.BaseFixedAttrId[i]; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, tbEquip.BaseFixedAttrValue[i]); DataModel.AddAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { DataModel.AddAttrStr[i] = ""; } } //灵魂、卓越、字符串显示 DataModel.StrExcellent = ""; DataModel.StrSoul = ""; var min = 0; var minbool = false; var max = 0; if (type == 1) { //取决于材料 DataModel.StrAppend = GameUtils.GetDictionaryText(300836); } else { if (args.Exdata == null) { //随机数值 if (tbEquip.JingLianDescId == -1) { DataModel.StrAppend = GameUtils.GetDictionaryText(300837); } else { DataModel.StrAppend = tbEquip.JingLianDescId.ToString(); } } else { DataModel.StrAppend = string.Empty; } } if (type == 1) { //取决于材料装备 DataModel.StrExcellent = GameUtils.GetDictionaryText(300838); } else { if (tbEquip.ExcellentAttrCount != -1) { var tbEquipRalate = Table.GetEquipRelate(tbEquip.ExcellentAttrCount); if (tbEquipRalate == null) { return; } for (var i = 0; i < tbEquipRalate.AttrCount.Length; i++) { if (tbEquipRalate.AttrCount[i] > 0) { max = i; if (!minbool) { minbool = true; min = i; } } } if (min != 0) { if (tbEquip.ZhuoYueDescId == -1) { if (min == max) { DataModel.StrExcellent = min + GameUtils.GetDictionaryText(300839); //"条随机属性"; } else { DataModel.StrExcellent = string.Format("{0}-{1}" + GameUtils.GetDictionaryText(300839), min, max); } DataModel.ExcellentHeight = 16; } else { DataModel.StrExcellent = GameUtils.GetDictionaryText(tbEquip.ZhuoYueDescId); //"条随机属性"; string[] subts = DataModel.StrExcellent.Split('\n'); DataModel.ExcellentHeight = (subts.Length) * 16; } } } } if (type == 1) { DataModel.StrSoul = GameUtils.GetDictionaryText(300840); } else { if (tbEquip.RandomAttrCount != -1) { var tbEquipRalate = Table.GetEquipRelate(tbEquip.RandomAttrCount); if (tbEquipRalate == null) { return; } min = 0; minbool = false; max = 0; for (var i = 0; i < tbEquipRalate.AttrCount.Length; i++) { if (tbEquipRalate.AttrCount[i] > 0) { max = i; if (!minbool) { minbool = true; min = i; } } } if (min != 0) { if (tbEquip.LingHunDescId == -1) { if (min == max) { DataModel.StrSoul = min + GameUtils.GetDictionaryText(300839); //"条随机属性"; } else { DataModel.StrSoul = string.Format("{0}-{1}" + GameUtils.GetDictionaryText(300839), min, max); } DataModel.SouleHeight = 16; } else { DataModel.StrSoul = GameUtils.GetDictionaryText(tbEquip.LingHunDescId); //"条随机属性"; string[] subts = DataModel.StrExcellent.Split('\n'); DataModel.SouleHeight = (subts.Length) * 16; } } } } //套装相关 for (var i = 0; i < 10; i++) { DataModel.TieCount[i] = 0; } DataModel.TieId = tbEquip.TieId; var nNowTieCount = 0; for (var i = 0; i != 4; ++i) { DataModel.TieAttrCount[i] = 0; } if (tbEquip.TieId == -1) { return; } var tbTie = Table.GetEquipTie(tbEquip.TieId); if (tbTie == null) { return; } PlayerDataManager.Instance.ForeachEquip(item => { var ItemId = item.ItemId; if (ItemId == -1) { return; } var tbTieItem = Table.GetItemBase(ItemId); if (tbTieItem == null) { return; } var tbTieEquip = Table.GetEquipBase(tbTieItem.Exdata[0]); if (tbTieEquip == null) { return; } if (tbEquip.TieId == tbTieEquip.TieId) { DataModel.TieCount[tbTieEquip.TieIndex] = 1; nNowTieCount++; } }); DataModel.TieNowCount = nNowTieCount; for (var i = 0; i != 4; ++i) { if (nNowTieCount >= tbTie.NeedCount[i]) { DataModel.TieAttrCount[i] = 1; } } }