コード例 #1
0
    public void OnTriggerStay2D(Collider2D collision) // there are some slight loose?
    {
        if (Input.GetKeyDown("space"))
        {
            switch (collision.tag)
            {
            case "Item":
                itemFunction.PlayerPickUpItem(collision.gameObject);
                break;

            case "Cover":
                //TODO play some animation that simulates hiding
                player.SetActive(false);
                break;
            }
        }
    }