コード例 #1
0
ファイル: CameraFixes.cs プロジェクト: DrBibop/RoR2VRMod
        private static void HideFloatingItems(On.RoR2.ItemFollower.orig_Start orig, ItemFollower self)
        {
            CharacterModel componentInParent = self.GetComponentInParent <CharacterModel>();

            if (componentInParent)
            {
                if (componentInParent.body.IsLocalBody())
                {
                    self.enabled = false;
                    return;
                }
            }

            orig(self);
        }
コード例 #2
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_MysticSword";
            SetItemTierWhenAvailable(ItemTier.Tier2);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Damage,
                ItemTag.OnKillEffect,
                ItemTag.AIBlacklist
            };

            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/Model.prefab"));
            itemDef.pickupIconSprite  = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Mystic Sword/Icon.png");
            var mat = itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial;

            HopooShaderToMaterial.Standard.Apply(mat);
            HopooShaderToMaterial.Standard.Emission(mat, 1f, new Color32(0, 250, 255, 255));
            itemDef.pickupModelPrefab.transform.Find("GameObject").localScale *= 0.1f;

            var swordFollowerPrefab = PrefabAPI.InstantiateClone(PrepareItemDisplayModel(PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/DisplayModel.prefab"))), "MysticsItems_MysticSwordItemFollowerPrefab", false);

            swordFollowerPrefab.transform.Find("TranslatePivot").transform.localScale *= 0.02f;
            ObjectTransformCurve objectTransformCurve = swordFollowerPrefab.transform.Find("TranslatePivot").gameObject.AddComponent <ObjectTransformCurve>();

            objectTransformCurve.translationCurveX = AnimationCurve.Constant(0f, 1f, 0f);
            var floatY = 0.1f;

            objectTransformCurve.translationCurveY = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0.25f, floatY),
                    new Keyframe(0.75f, -floatY)
                },
                preWrapMode  = WrapMode.PingPong,
                postWrapMode = WrapMode.PingPong
            };
            objectTransformCurve.translationCurveZ    = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.useTranslationCurves = true;
            objectTransformCurve.timeMax                     = 10f;
            objectTransformCurve.rotationCurveX              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.rotationCurveY              = AnimationCurve.Linear(0f, 0f, 1f, 360f);
            objectTransformCurve.rotationCurveY.preWrapMode  = WrapMode.Loop;
            objectTransformCurve.rotationCurveY.postWrapMode = WrapMode.Loop;
            objectTransformCurve.rotationCurveZ              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.useRotationCurves           = true;
            objectTransformCurve.gameObject.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsObjectTransformCurveLoop>();

            itemDisplayPrefab = PrefabAPI.InstantiateClone(new GameObject("MysticsItems_MysticSwordFollower"), "MysticsItems_MysticSwordFollower", false);
            itemDisplayPrefab.AddComponent <ItemDisplay>();
            ItemFollower itemFollower = itemDisplayPrefab.AddComponent <ItemFollower>();

            itemFollower.followerPrefab   = swordFollowerPrefab;
            itemFollower.distanceDampTime = 0.1f;
            itemFollower.distanceMaxSpeed = 20f;
            itemFollower.targetObject     = itemDisplayPrefab;
            var itemDisplayHelper = itemDisplayPrefab.AddComponent <MysticsItemsMysticSwordItemDisplayHelper>();

            itemDisplayHelper.itemFollower = itemFollower;

            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "Base", new Vector3(0.17794F, -0.28733F, -0.73752F), new Vector3(3.15473F, 89.99998F, 270.0002F), Vector3.one);
                AddDisplayRule("HuntressBody", "Base", new Vector3(0.17816F, -0.23663F, -0.52846F), new Vector3(2.42504F, 269.9999F, 90.0001F), Vector3.one);
                AddDisplayRule("Bandit2Body", "Base", new Vector3(0.4537F, 0.29041F, -0.57258F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("ToolbotBody", "Base", new Vector3(-1.04879F, -4.19278F, 5.42458F), new Vector3(0F, 90F, 90F), Vector3.one);
                AddDisplayRule("EngiBody", "Base", new Vector3(0.0113F, -0.52335F, -0.69199F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("EngiTurretBody", "Base", new Vector3(1.03266F, 3.98892F, -2.18302F), new Vector3(0F, 90F, 0F), Vector3.one);
                AddDisplayRule("EngiWalkerTurretBody", "Base", new Vector3(1.53037F, 3.79942F, -2.10391F), new Vector3(0F, 90F, 0F), Vector3.one);
                AddDisplayRule("MageBody", "Base", new Vector3(0.38669F, -0.43447F, -0.48611F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("MercBody", "Base", new Vector3(0.38005F, -0.35752F, -0.53391F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("TreebotBody", "Base", new Vector3(0.69145F, -1.39195F, -1.94014F), new Vector3(270F, 0F, 0F), Vector3.one * 1f);
                AddDisplayRule("LoaderBody", "Base", new Vector3(0.26563F, -0.57799F, -0.60309F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("CrocoBody", "Base", new Vector3(2.43278F, 4.85691F, 4.92643F), new Vector3(90F, 0F, 0F), Vector3.one * 1f);
                AddDisplayRule("CaptainBody", "Base", new Vector3(0.52281F, -0.26508F, -0.8575F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("BrotherBody", "HandR", BrotherInfection.green, new Vector3(-0.00915F, 0.08592F, 0.02786F), new Vector3(77.05167F, 128.9087F, 289.6218F), new Vector3(0.06672F, 0.02927F, 0.06676F));
                AddDisplayRule("ScavBody", "Base", new Vector3(4.53188F, 14.35975F, 10.88982F), new Vector3(90F, 0F, 0F), Vector3.one * 2f);
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "Base", new Vector3(-0.74382F, 1.77236F, -0.52436F), new Vector3(0F, 0F, 0F), new Vector3(1F, 1F, 1F));
                }
                AddDisplayRule("RailgunnerBody", "Base", new Vector3(0.25904F, -0.39171F, -0.30991F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("VoidSurvivorBody", "Base", new Vector3(0.4739F, 0.74488F, 0.37712F), new Vector3(68.90421F, 0F, 0F), new Vector3(1F, 1F, 1F) * 0.8f);
            };

            {
                onKillVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpKillEffect.prefab");
                EffectComponent effectComponent = onKillVFX.AddComponent <EffectComponent>();
                effectComponent.applyScale = true;
                VFXAttributes vfxAttributes = onKillVFX.AddComponent <VFXAttributes>();
                vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Medium;
                vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium;
                onKillVFX.AddComponent <DestroyOnTimer>().duration = 1f;
                MysticsItemsContent.Resources.effectPrefabs.Add(onKillVFX);
            }

            {
                onKillOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpOrbEffect.prefab");
                EffectComponent effectComponent = onKillOrbEffect.AddComponent <EffectComponent>();
                effectComponent.positionAtReferencedTransform = false;
                effectComponent.parentToReferencedTransform   = false;
                effectComponent.applyScale = true;
                VFXAttributes vfxAttributes = onKillOrbEffect.AddComponent <VFXAttributes>();
                vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Always;
                vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium;
                OrbEffect orbEffect = onKillOrbEffect.AddComponent <OrbEffect>();
                orbEffect.startVelocity1 = new Vector3(-25f, 5f, -25f);
                orbEffect.startVelocity2 = new Vector3(25f, 50f, 25f);
                orbEffect.endVelocity1   = new Vector3(0f, 0f, 0f);
                orbEffect.endVelocity2   = new Vector3(0f, 0f, 0f);
                var curveHolder = onKillVFX.transform.Find("Origin/Particle System").GetComponent <ParticleSystem>().sizeOverLifetime;
                orbEffect.movementCurve             = curveHolder.size.curve;
                orbEffect.faceMovement              = true;
                orbEffect.callArrivalIfTargetIsGone = false;
                DestroyOnTimer destroyOnTimer = onKillOrbEffect.transform.Find("Origin/Unparent").gameObject.AddComponent <DestroyOnTimer>();
                destroyOnTimer.duration = 0.5f;
                destroyOnTimer.enabled  = false;
                MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = onKillOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>();
                onArrivalDefaults.orbEffect = orbEffect;
                onArrivalDefaults.transformsToUnparentChildren = new Transform[] {
                    onKillOrbEffect.transform.Find("Origin/Unparent")
                };
                onArrivalDefaults.componentsToEnable = new MonoBehaviour[]
                {
                    destroyOnTimer
                };
                MysticsItemsContent.Resources.effectPrefabs.Add(onKillOrbEffect);
            }

            onKillSFX           = ScriptableObject.CreateInstance <NetworkSoundEventDef>();
            onKillSFX.eventName = "MysticsItems_Play_item_proc_MysticSword";
            MysticsItemsContent.Resources.networkSoundEventDefs.Add(onKillSFX);

            CharacterMaster.onStartGlobal             += CharacterMaster_onStartGlobal;
            GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
            RecalculateStatsAPI.GetStatCoefficients   += RecalculateStatsAPI_GetStatCoefficients;

            if (!SoftDependencies.SoftDependenciesCore.itemStatsEnabled)
            {
                On.RoR2.UI.ItemIcon.SetItemIndex += ItemIcon_SetItemIndex;
            }

            GenericGameEvents.BeforeTakeDamage += GenericGameEvents_BeforeTakeDamage;

            MysticsItemsMysticSwordItemDisplayHelper.materialFlash = LegacyResourcesAPI.Load <Material>("Materials/matHuntressFlashBright");
            MysticsItemsMysticSwordItemDisplayHelper.blinkEffect   = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Huntress/HuntressBlinkEffect.prefab").WaitForCompletion();
        }
コード例 #3
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_RegenAndDifficultySpeed";
            SetItemTierWhenAvailable(ItemTier.Lunar);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Healing,
                ItemTag.AIBlacklist,
                ItemTag.CannotCopy
            };
            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Lunar Cube/Model.prefab"));
            itemDef.pickupIconSprite  = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Lunar Cube/Icon.png");
            Material material = itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial;

            HopooShaderToMaterial.Standard.Apply(material);
            ColorUtility.TryParseHtmlString("#9BFFFF", out Color color);
            HopooShaderToMaterial.Standard.Emission(material, 2f, color);

            var followerPrefab = PrefabAPI.InstantiateClone(PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)), "MysticsItems_MysticSwordItemFollowerPrefab", false);

            followerPrefab.transform.Find("Scaler").localScale *= 0.6f;
            ObjectTransformCurve objectTransformCurve = followerPrefab.transform.Find("Scaler").gameObject.AddComponent <ObjectTransformCurve>();

            objectTransformCurve.useTranslationCurves = false;
            objectTransformCurve.timeMax                     = 20f;
            objectTransformCurve.rotationCurveX              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.rotationCurveY              = AnimationCurve.Linear(0f, -360f, 1f, 0f);
            objectTransformCurve.rotationCurveY.preWrapMode  = WrapMode.Loop;
            objectTransformCurve.rotationCurveY.postWrapMode = WrapMode.Loop;
            objectTransformCurve.rotationCurveZ              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.useRotationCurves           = true;
            objectTransformCurve.gameObject.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsObjectTransformCurveLoop>();

            itemDisplayPrefab = PrefabAPI.InstantiateClone(new GameObject("MysticsItems_LunarCubeFollower"), "MysticsItems_LunarCubeFollower", false);
            itemDisplayPrefab.AddComponent <ItemDisplay>();
            ItemFollower itemFollower = itemDisplayPrefab.AddComponent <ItemFollower>();

            itemFollower.followerPrefab   = followerPrefab;
            itemFollower.distanceDampTime = 0.1f;
            itemFollower.distanceMaxSpeed = 20f;
            itemFollower.targetObject     = itemDisplayPrefab;

            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "Base", new Vector3(-0.53829F, -0.13216F, 0.11265F), new Vector3(3.15473F, 89.99998F, 270.0002F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("HuntressBody", "Base", new Vector3(-0.50487F, -0.23664F, 0.24332F), new Vector3(2.42504F, 269.9999F, 90.0001F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("Bandit2Body", "Base", new Vector3(0.17414F, -0.32998F, -0.00678F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("ToolbotBody", "Base", new Vector3(2.4828F, -4.92693F, 1.29549F), new Vector3(0F, 90F, 90F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("EngiBody", "Base", new Vector3(-0.60578F, -0.52338F, -0.14311F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("EngiTurretBody", "Base", new Vector3(-1.18285F, 2.28749F, -2.48034F), new Vector3(0F, 90F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("EngiWalkerTurretBody", "Base", new Vector3(-0.87233F, 2.00669F, -2.59369F), new Vector3(0F, 90F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("MageBody", "Base", new Vector3(-0.43306F, -0.43867F, 0.26171F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("MercBody", "Base", new Vector3(-0.52697F, -0.49787F, 0.45683F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("TreebotBody", "Base", new Vector3(-0.75802F, -1.67818F, -0.93951F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("LoaderBody", "Base", new Vector3(-0.43154F, -0.69567F, 0.22747F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("CrocoBody", "Base", new Vector3(-4.12918F, 3.9816F, 0.70414F), new Vector3(90F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("CaptainBody", "Base", new Vector3(-0.35685F, -0.47045F, 0.06453F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("BrotherBody", "ThighL", BrotherInfection.blue, new Vector3(0.07921F, -0.00948F, 0.04758F), new Vector3(68.71732F, 228.1228F, 69.86813F), new Vector3(0.09518F, 0.04176F, 0.09524F));
                AddDisplayRule("ScavBody", "Base", new Vector3(-14.92595F, 3.65256F, 0.84163F), new Vector3(90F, 0F, 0F), new Vector3(4F, 4F, 4F));
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "Base", new Vector3(-0.5431F, 0.93526F, 0.49732F), new Vector3(10.681F, 0.007F, 0.071F), new Vector3(1F, 1F, 1F));
                }
                AddDisplayRule("RailgunnerBody", "Base", new Vector3(-0.59444F, -0.29985F, 0.26853F), new Vector3(90F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("VoidSurvivorBody", "Base", new Vector3(-0.41662F, 0.33464F, -0.26613F), new Vector3(90F, 0F, 0F), new Vector3(1F, 1F, 1F));
            };

            RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients;

            On.RoR2.Run.Start += (orig, self) =>
            {
                orig(self);
                extraDifficultyTime = 0f;
            };

            On.RoR2.Run.RecalculateDifficultyCoefficentInternal += (orig, self) =>
            {
                calculatingDifficultyCoefficient = true;
                orig(self);
                calculatingDifficultyCoefficient = false;
            };

            On.RoR2.Run.GetRunStopwatch += (orig, self) =>
            {
                return(orig(self) + (calculatingDifficultyCoefficient ? extraDifficultyTime : 0));
            };

            On.RoR2.Run.FixedUpdate += (orig, self) =>
            {
                orig(self);
                if (totalItemCount > 0)
                {
                    if (!self.isRunStopwatchPaused)
                    {
                        extraDifficultyTime += Time.fixedDeltaTime * (timerSpeedIncrease.Value / 100f + timerSpeedIncreasePerStack.Value / 100f * (float)(totalItemCount - 1));
                    }

                    if (NetworkServer.active)
                    {
                        onlineSyncTimer -= Time.fixedDeltaTime;
                        if (onlineSyncTimer <= 0f)
                        {
                            onlineSyncTimer = onlineSyncDuration;
                            new SyncTimer(extraDifficultyTime).Send(NetworkDestination.Clients);
                        }
                    }
                }
            };

            On.RoR2.CharacterBody.OnInventoryChanged += (orig, self) =>
            {
                orig(self);

                int newTotalItemCount = 0;
                for (int team = 0; team < (int)TeamIndex.Count; team++)
                {
                    newTotalItemCount += Util.GetItemCountForTeam((TeamIndex)team, itemDef.itemIndex, true);
                }
                if (totalItemCount > 0 && newTotalItemCount == 0 && NetworkServer.active)
                {
                    new SyncTimer(extraDifficultyTime).Send(NetworkDestination.Clients);
                }
                totalItemCount = newTotalItemCount;
            };
        }