// Start is called before the first frame update void Start() { worldSettings = FindObjectOfType <WorldSettings>(); controller = GetComponent <CharacterController>(); worldSettings = FindObjectOfType <WorldSettings>(); anim = GetComponent <Animator>(); raycast = GetComponent <RaycastController>(); if (raycast != null) { int inventoryLayerMask = 1 << LayerMask.NameToLayer("Enemy"); raycast.AddLayerMask(inventoryLayerMask); } equipper = GetComponent <ItemEquipper>(); attack = GetComponent <PlayerAttack>(); treeController = GetComponent <TreeController>(); cameraAdjuster = GetComponent <CameraAdjuster>(); playerStatistics = GetComponent <PlayerStatistics>(); itemCollector = GetComponent <ItemCollector>(); totalSwingTime = GetSwimgTimeByAnimator(anim); reticleMissColor = reticle.color; }
void Start() { itemEquipper = GetComponent <ItemEquipper>(); if (raycastSource != null) { raycast = raycastSource.parent.GetComponent <RaycastController>(); if (raycast != null) { int inventoryLayerMask = 1 << LayerMask.NameToLayer("Interactive"); raycast.AddLayerMask(inventoryLayerMask); } } reach = GetComponent <PlayerController>().GetReach(); }
// Start is called before the first frame update void Start() { attackRange = gameObject.GetComponent <PlayerController>().GetReach(); itemEquipper = GetComponent <ItemEquipper>(); }
public void SetItemEquipper(ItemEquipper equipper) { itemEquipper = equipper; }