コード例 #1
0
ファイル: Tweaks.cs プロジェクト: ThyWoof/ToyBox
 public static void Postfix(ItemEntityShield __instance, UnitDescriptor owner, ref bool __result)
 {
     if (settings.toggleEquipmentRestrictions)
     {
         var blueprint = __instance.Blueprint as BlueprintItemEquipment;
         __result = blueprint == null ? false : blueprint.CanBeEquippedBy(owner);
     }
 }
コード例 #2
0
        public override void OnFactActivate()
        {
            m_unlock = false;
            var unit = this.Owner;

            if (unit == null)
            {
                return;
            }

            var shield = unit.Body.SecondaryHand.MaybeShield;

            if (shield == null)
            {
                return;
            }

            int bonus = value.Calculate(Context) - 1;

            if (bonus < 0)
            {
                bonus = 0;
            }
            if (bonus >= enchantments.Length)
            {
                bonus = enchantments.Length - 1;
            }

            if (shield.ArmorComponent.Enchantments.HasFact(enchantments[bonus]))
            {
                return;
            }

            m_Enchantment = shield.ArmorComponent.AddEnchantment(enchantments[bonus], Context, new Rounds?());
            shield.ArmorComponent.RecalculateStats();
            m_Shield = shield;
            if (lock_slot && !shield.IsNonRemovable)
            {
                shield.IsNonRemovable = true;
                m_unlock = true;
            }
        }