private void EditItemGUI() { EditorGUI.indentLevel = 1; EditorGUILayout.LabelField("Edit Item", EditorStyles.boldLabel); EditorGUI.indentLevel = 2; string[] values = ItemEntities.items.Values.Select(x => x.Name).ToArray <string>(); int index = values.ToList().IndexOf(editItem.Name); int currentIndex = EditorGUILayout.Popup("Select Item", index, values); var icon = EditorGUILayout.TextField("Icon:", editItem.icon); var sprite = EditorGUILayout.TextField("Sprite:", editItem.sprite); EditorGUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Edit Item")) { ResourcesLoader.SaveObject("Assets/Resources/Entities/Items/", editItem.name, editItem); ItemEntities.Update(); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel = 1; if (GUI.changed) { string nName = values[currentIndex]; if (nName != editItem.Name) { editItem = ItemEntities.items[nName]; } else { editItem.icon = icon; editItem.sprite = sprite; } } }
//新增一筆Product,使用ProductId public bool AddProduct(int ProductId) { var findItem = this.cartItems .Where(s => s.Id == ProductId) .Select(s => s) .FirstOrDefault(); //判斷相同Id的CartItem是否已經存在購物車內 if (findItem == default(Models.Cart.CartItem)) { //不存在購物車內,則新增一筆 using (Models.ItemEntities db = new ItemEntities()) { var product = (from s in db.Products where s.Id == ProductId select s).FirstOrDefault(); if (product != default(Models.Product)) { this.AddProduct(product); } } } else { //存在購物車內,則將商品數量累加 findItem.Quantity += 1; } return(true); }
private void AddItemGUI() { EditorGUI.indentLevel = 1; EditorGUILayout.LabelField("Add Item", EditorStyles.boldLabel); EditorGUI.indentLevel = 2; var name = EditorGUILayout.TextField("Name:", addItem.name); var icon = EditorGUILayout.TextField("Icon:", addItem.icon); var sprite = EditorGUILayout.TextField("Sprite:", addItem.sprite); EditorGUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Item")) { ResourcesLoader.SaveObject("Assets/Resources/Entities/Items/", addItem.name, addItem); ItemEntities.Update(); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel = 1; if (GUI.changed) { addItem.name = name; addItem.icon = icon; addItem.sprite = sprite; } }
public Entity GetEntity(int id) { Player ret1; if (Players.TryGetValue(id, out ret1)) { return(ret1); } Enemy ret2; if (Enemies.TryGetValue(id, out ret2)) { return(ret2); } StaticObject ret3; if (StaticObjects.TryGetValue(id, out ret3)) { return(ret3); } ItemEntity ret4; if (ItemEntities.TryGetValue(id, out ret4)) { return(ret4); } return(null); }
public override void OnInspectorGUI() { if (GUILayout.Button("Update Item Entities")) { ItemEntities.Update(); } AddItemGUI(); EditItemGUI(); }
private void Awake() { baseScript = GetComponent <SimpleObject>(); if (drop == null) { ItemEntities.Init(); drop = new ItemStack(ItemEntities.items.Values.First()); } }
public virtual int EnterWorld(Entity entity) { if (entity is Player) { entity.Id = GetNextEntityId(); entity.Init(this); Players.TryAdd(entity.Id, entity as Player); PlayersCollision.Insert(entity); SpawnEntity(entity); } else if (entity is Enemy) { entity.Id = GetNextEntityId(); entity.Init(this); Enemies.TryAdd(entity.Id, entity as Enemy); EnemiesCollision.Insert(entity); if (entity.ObjectDesc.Quest) { Quests.TryAdd(entity.Id, entity as Enemy); } if (entity.isPet) { Pets.TryAdd(entity.Id, entity); } } else if (entity is Projectile) { entity.Init(this); var prj = entity as Projectile; Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj; } else if (entity is StaticObject) { entity.Id = GetNextEntityId(); entity.Init(this); StaticObjects.TryAdd(entity.Id, entity as StaticObject); if (entity is Decoy) { PlayersCollision.Insert(entity); } else { EnemiesCollision.Insert(entity); } } else if (entity is ItemEntity) { entity.Id = GetNextEntityId(); entity.Init(this); ItemEntities.TryAdd(entity.Id, entity as ItemEntity); EnemiesCollision.Insert(entity); } return(entity.Id); }
public void Dispose() { Players.Clear(); Enemies.Clear(); Quests.Clear(); Pets.Clear(); Projectiles.Clear(); StaticObjects.Clear(); ItemEntities.Clear(); Timers.Clear(); }
public virtual void LeaveWorld(Entity entity) { if (entity is Player) { Player dummy; Players.TryRemove(entity.Id, out dummy); PlayersCollision.Remove(entity); } else if (entity is Enemy) { Enemy dummy; Enemies.TryRemove(entity.Id, out dummy); EnemiesCollision.Remove(entity); if (entity.ObjectDesc.Quest) { Quests.TryRemove(entity.Id, out dummy); } if (entity.isPet) { Entity dummy2; Pets.TryRemove(entity.Id, out dummy2); } } else if (entity is Projectile) { var p = entity as Projectile; Projectiles.TryRemove(new Tuple <int, byte>(p.ProjectileOwner.Self.Id, p.ProjectileId), out p); } else if (entity is StaticObject) { StaticObject dummy; StaticObjects.TryRemove(entity.Id, out dummy); if (entity is Decoy) { PlayersCollision.Remove(entity); } else { EnemiesCollision.Remove(entity); } } else if (entity is ItemEntity) { ItemEntity dummy; EnemiesCollision.Remove(entity); ItemEntities.TryRemove(entity.Id, out dummy); } entity.Dispose(); entity = null; }
public IActionResult Add(ItemModel item) { var entity = new ItemEntities { Id = 1, Name = item.Name, Description = item.Description, IsVisible = item.IsVisible, }; _dbContext.Items.Add(entity); _dbContext.SaveChanges(); //return View("AddConfirmation", viewModel); return(RedirectToAction("AddConfirmation", new { itemId = 1 })); }
public AddNewItemResponse Post(ItemModel item) { var entity = new ItemEntities { Name = item.Name, Description = item.Description, IsVisible = item.IsVisible, }; _dbContext.Items.Add(entity); _dbContext.SaveChanges(); var response = new AddNewItemResponse() { success = true, message = "nice! it works!", addedItem = item }; return(response); }
protected void FromWorldMap(Stream dat) { log.InfoFormat("Loading map for world {0}({1})...", Id, Name); Map = new Wmap(Manager.GameData); entityInc = 0; entityInc += Map.Load(dat, 0); int w = Map.Width, h = Map.Height; EnemiesCollision = new CollisionMap <Entity>(0, w, h); PlayersCollision = new CollisionMap <Entity>(1, w, h); Projectiles.Clear(); StaticObjects.Clear(); Enemies.Clear(); Players.Clear(); ItemEntities.Clear(); foreach (Entity i in Map.InstantiateEntities(Manager)) { EnterWorld(i); } }
private void Awake() { ItemEntities.Init(); }
void Awake() { ItemEntities.Init(); editItem = ItemEntities.items.Values.First(); }