private void OnCollisionEnter2D(Collision2D other) { // Checks that no item is being held if (heldItem == null) { // Checks if colliding item is a fruit if ( other.gameObject.CompareTag("Cherry") || other.gameObject.CompareTag("Avocado") || other.gameObject.CompareTag("Eggplant") ) { heldItem = other.gameObject.tag; itemDisplay.EnableImage(heldItem); Destroy(other.gameObject); } } }