// TODO: Move this to a different location. // It would be better if this didn't access SceneData. public void GetUsedItemDesc() { foreach (ItemDescLoader ItemDesc in SceneData.ItemDescs) { if (ItemDesc.frameRef == _Hash) { this.ItemDesc = ItemDesc; break; } } }
public FrameObjectCollision(FrameObjectCollision other) : base(other) { _Hash = other._Hash; ItemDesc = other.ItemDesc; }
public FrameObjectCollision() : base() { _Hash = 0; ItemDesc = null; }