protected override void AddItem(ItemData modified, int amount = -1, bool isSave = true) { ItemData newItem = null; if (amount == -1) { amount = modified.stackSize; modified.ownerContainer = this; if (!AddToExistingStack(modified, modified.stackSize, isSave)) { modified.CreatNew(out newItem, amount, this); containerItems.Add(newItem); AddItemEvent(newItem, isSave); } } else { modified.CreatNew(out newItem, amount, this); if (!AddToExistingStack(newItem, amount, isSave)) { containerItems.Add(newItem); AddItemEvent(newItem, isSave); } } Destroy(modified.gameObject); }
protected override void AddItem(ItemData modified, int amount = -1, bool isSave = true) { ItemData newItem = null; if (amount == -1) { amount = modified.stackSize; modified.ownerContainer = this; if (!AddToExistingStack(modified, modified.stackSize, isSave)) { modified.CreatNew(out newItem, amount, this); containerItems.Add(newItem); AddItemEvent(newItem, isSave); } } else { modified.CreatNew(out newItem, amount, this); if (!AddToExistingStack(newItem, amount, isSave)) { containerItems.Add(newItem); AddItemEvent(newItem, isSave); } } Destroy(modified.gameObject); }
public void AddToSlot(ItemData modified, int slotID, int amount = -1, bool isSave = true) { SlottedContainerSlotData selectedSlot = slots[slotID]; ItemData NewSlotData = null; int TargetStackSize = amount; if (amount == -1) { TargetStackSize = modified.stackSize; } if (TargetStackSize > selectedSlot.slotMaxCountLimit) { TargetStackSize = selectedSlot.slotMaxCountLimit; } modified.CreatNew(out NewSlotData, TargetStackSize, this); selectedSlot.slotData = NewSlotData; ModdifyStatsByFactor(NewSlotData, 1); containerItems.Add(NewSlotData); Destroy(modified.gameObject); AddItemEvent(NewSlotData, isSave); selectedSlot.OnItemChangedWrapper(); }
private void AddNewStackAmount(ItemData data, int amount, bool isSave) { ItemData newItem; data.CreatNew(out newItem, amount, this); Destroy(data.gameObject); AddItemEvent(newItem, isSave); containerItems.Add(newItem); }
protected override void AddItem(ItemData modified, int amount = -1, bool isSave = true) { if (amount == -1) { modified.ownerContainer = this; if (!AddToExistingStack(modified, modified.stackSize)) { AddItemEvent(modified, isSave); chestItems.Add(modified); } } else { ItemData newItem = null; modified.CreatNew(out newItem, amount, this); if (!AddToExistingStack(newItem, amount)) { AddItemEvent(newItem, isSave); chestItems.Add(newItem); } } }
protected override void AddItem(ItemData modified, int amount = -1, bool isSave = true) { if (amount == -1) { modified.ownerContainer = this; if (!AddToExistingStack(modified, modified.stackSize)) { AddItemEvent(modified, isSave); chestItems.Add(modified); } } else { ItemData newItem = null; modified.CreatNew(out newItem, amount, this); if (!AddToExistingStack(newItem, amount)) { AddItemEvent(newItem, isSave); chestItems.Add(newItem); } } }
public void AddToSlot(ItemData modified, int slotID, int amount = -1, bool isSave = true) { SlottedContainerSlotData selectedSlot = slots[slotID]; ItemData NewSlotData = null; int TargetStackSize = amount; if (amount == -1) TargetStackSize = modified.stackSize; if (TargetStackSize > selectedSlot.slotMaxCountLimit) { TargetStackSize = selectedSlot.slotMaxCountLimit; } modified.CreatNew(out NewSlotData, TargetStackSize, this); selectedSlot.slotData = NewSlotData; ModdifyStatsByFactor(NewSlotData, 1); containerItems.Add(NewSlotData); Destroy(modified.gameObject); AddItemEvent(NewSlotData, isSave); selectedSlot.OnItemChangedWrapper(); }
private void AddNewStackAmount(ItemData data, int amount, bool isSave) { ItemData newItem; data.CreatNew(out newItem, amount, this); Destroy(data.gameObject); AddItemEvent(newItem, isSave); containerItems.Add(newItem); }