protected override void OnCreation() { Network.GameServer.Send(GameServerMessage.CreateItem, IdManager.GetId(this), _model, (byte)_type, (byte)3, //unknown _color.Serialize(), (ushort)0, //materials (byte)0, //unknown (uint)_flags, 0, //merchantPrice 0, //itemID 1, //quantity new HString(Name).Serialize(), _stats.Select(stat => stat.Serialize()).ToArray()); }
protected override void OnCreation() { Network.GameServer.Send(GameServerMessage.CreateItem, IdManager.GetId(this), _model, (byte)_type, (byte)1, _color.Serialize(), (ushort)0, (byte)0, (uint)_flags, 0, 0, 1, new HString(Name).Serialize(), _stats.Select(stat => stat.Serialize()).ToArray()); }