public override TaskStatus OnUpdate() { if (collection == null) { return(TaskStatus.Failure); } collection.SetItems(items, true); return(TaskStatus.Success); }
public bool OnTriggerUsed(Player player) { // When the user has triggered this object, set the items in the window _collection.SetItems(items, true); _syncer = new CollectionToArraySyncer(_collection, items); _syncer.StartSyncing(); // And done! return(false); }
public override BlockReturn Run(BlockReturn param) { collection.SetItems(items.ToArray(), true); return(BlockReturn.OK); }
public override void OnEnter() { collection.SetItems(items, true); Finish(); }