public static Boolean isComponent(ItemCategory itemCategory) { return(itemCategory.Equals(Items.ItemCategory.Ammo_Component) || itemCategory.Equals(Items.ItemCategory.Consumable) || itemCategory.Equals(Items.ItemCategory.Electronic_Item) || itemCategory.Equals(Items.ItemCategory.Fabricated_Item) || itemCategory.Equals(Items.ItemCategory.Invalid) || itemCategory.Equals(Items.ItemCategory.Looted_Item) || itemCategory.Equals(Items.ItemCategory.Raw_Resource) || itemCategory.Equals(Items.ItemCategory.Reactor_Component) || itemCategory.Equals(Items.ItemCategory.Refined_Resource) || itemCategory.Equals(Items.ItemCategory.Trade_Good) || itemCategory.Equals(Items.ItemCategory.Weapon_Component)); }
public static Boolean isComponent(ItemCategory itemCategory) { return itemCategory.Equals(Items.ItemCategory.Ammo_Component) || itemCategory.Equals(Items.ItemCategory.Consumable) || itemCategory.Equals(Items.ItemCategory.Electronic_Item) || itemCategory.Equals(Items.ItemCategory.Fabricated_Item) || itemCategory.Equals(Items.ItemCategory.Invalid) || itemCategory.Equals(Items.ItemCategory.Looted_Item) || itemCategory.Equals(Items.ItemCategory.Raw_Resource) || itemCategory.Equals(Items.ItemCategory.Reactor_Component) || itemCategory.Equals(Items.ItemCategory.Refined_Resource) || itemCategory.Equals(Items.ItemCategory.Trade_Good) || itemCategory.Equals(Items.ItemCategory.Weapon_Component); }