protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); textBox.Draw(spriteBatch, gameTime); item.Draw(spriteBatch); i = 0; foreach (var s in info) { spriteBatch.DrawString(consoleFont, s, new Vector2(5, 0 + consoleFont.MeasureString("W").Y *i), Color.White); i++; } spriteBatch.End(); base.Draw(gameTime); }