コード例 #1
0
        private void Awake()
        {
            _logger = Logger;

            Logger.LogDebug("Performing plugin setup...");

            #if DEBUG
            Logger.LogWarning("Running test build with debug enabled! If you're seeing this after downloading the mod from Thunderstore, please panic.");
            #endif

            Logger.LogDebug("Loading assets...");
            using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ClassicItems.classicitems_assets")) {
                var bundle   = AssetBundle.LoadFromStream(stream);
                var provider = new AssetBundleResourcesProvider("@ClassicItems", bundle);
                ResourcesAPI.AddProvider(provider);
            }
            cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true);


            Logger.LogDebug("Loading global configs...");

            globalConfig.BindAll(cfgFile, "ClassicItems", "Global");
            globalConfig.ConfigEntryChanged += (sender, args) => {
                if (args.target.boundProperty.Name == nameof(globalConfig.hSV2NoStomp))
                {
                    var toBind = (bool)args.newValue == true;
                    if (toBind && !globalConfig.hSV2Bound)
                    {
                        IL.EntityStates.Headstompers.HeadstompersIdle.FixedUpdate += IL_ESHeadstompersIdleFixedUpdate;
                    }
                    else if (!toBind)
                    {
                        IL.EntityStates.Headstompers.HeadstompersIdle.FixedUpdate -= IL_ESHeadstompersIdleFixedUpdate;
                    }
                }
            };

            Logger.LogDebug("Instantiating item classes...");
            masterItemList = ItemBoilerplate.InitAll("ClassicItems");

            Logger.LogDebug("Loading item configs...");
            foreach (ItemBoilerplate x in masterItemList)
            {
                x.ConfigEntryChanged += (sender, args) => {
                    if ((args.flags & (AutoUpdateEventFlags.InvalidateNameToken | (globalConfig.longDesc ? AutoUpdateEventFlags.InvalidateDescToken : AutoUpdateEventFlags.InvalidatePickupToken))) == 0)
                    {
                        return;
                    }
                    if (x.pickupDef != null)
                    {
                        var ctsf = x.pickupDef.displayPrefab?.transform;
                        if (!ctsf)
                        {
                            return;
                        }
                        var cfront = ctsf.Find("cardfront");
                        if (!cfront)
                        {
                            return;
                        }

                        cfront.Find("carddesc").GetComponent <TextMeshPro>().text = Language.GetString(globalConfig.longDesc ? x.descToken : x.pickupToken);
                        cfront.Find("cardname").GetComponent <TextMeshPro>().text = Language.GetString(x.nameToken);
                    }
                    if (x.logbookEntry != null)
                    {
                        x.logbookEntry.modelPrefab = x.pickupDef.displayPrefab;
                    }
                };
                x.SetupConfig(cfgFile);
            }

            Logger.LogDebug("Registering item attributes...");

            int longestName = 0;
            foreach (ItemBoilerplate x in masterItemList)
            {
                string mpnOvr = null;
                if (x is Item item)
                {
                    mpnOvr = "@ClassicItems:Assets/ClassicItems/models/" + modelNameMap[item.itemTier] + ".prefab";
                }
                else if (x is Equipment eqp)
                {
                    mpnOvr = "@ClassicItems:Assets/ClassicItems/models/" + (eqp.eqpIsLunar ? "LqpCard.prefab" : "EqpCard.prefab");
                }
                var ipnOvr = "@ClassicItems:Assets/ClassicItems/icons/" + x.itemCodeName + "_icon.png";

                if (mpnOvr != null)
                {
                    typeof(ItemBoilerplate).GetProperty(nameof(ItemBoilerplate.modelPathName)).SetValue(x, mpnOvr);
                    typeof(ItemBoilerplate).GetProperty(nameof(ItemBoilerplate.iconPathName)).SetValue(x, ipnOvr);
                }

                x.SetupAttributes("CLASSICITEMS", "CI");
                if (x.itemCodeName.Length > longestName)
                {
                    longestName = x.itemCodeName.Length;
                }
            }

            Logger.LogMessage("Index dump follows (pairs of name / index):");
            foreach (ItemBoilerplate x in masterItemList)
            {
                if (x is Equipment eqp)
                {
                    Logger.LogMessage("Equipment CI" + x.itemCodeName.PadRight(longestName) + " / " + ((int)eqp.regIndex).ToString());
                }
                else if (x is Item item)
                {
                    Logger.LogMessage("     Item CI" + x.itemCodeName.PadRight(longestName) + " / " + ((int)item.regIndex).ToString());
                }
                else if (x is Artifact afct)
                {
                    Logger.LogMessage(" Artifact CI" + x.itemCodeName.PadRight(longestName) + " / " + ((int)afct.regIndex).ToString());
                }
                else
                {
                    Logger.LogMessage("    Other CI" + x.itemCodeName.PadRight(longestName) + " / N/A");
                }
            }

            Logger.LogDebug("Tweaking vanilla stuff...");

            //Remove the H3AD-5T V2 state transition from idle to stomp, as Headstompers has similar functionality
            if (globalConfig.hSV2NoStomp && !globalConfig.hSV2Bound)
            {
                globalConfig.hSV2Bound = true;
                IL.EntityStates.Headstompers.HeadstompersIdle.FixedUpdate += IL_ESHeadstompersIdleFixedUpdate;
            }

            On.RoR2.PickupCatalog.Init += On_PickupCatalogInit;
            On.RoR2.UI.LogBook.LogBookController.BuildPickupEntries += On_LogbookBuildPickupEntries;

            if (globalConfig.spinMod)
            {
                IL.RoR2.PickupDisplay.Update += IL_PickupDisplayUpdate;
            }

            Logger.LogDebug("Registering shared buffs...");
            //used only for purposes of Death Mark; applied by Permafrost and Snowglobe
            var freezeBuffDef = new CustomBuff(new BuffDef {
                buffColor = Color.cyan,
                canStack  = false,
                isDebuff  = true,
                name      = "CIFreeze",
                iconPath  = "@ClassicItems:Assets/ClassicItems/icons/permafrost_icon.png"
            });
            freezeBuff = BuffAPI.Add(freezeBuffDef);

            var fearBuffDef = new CustomBuff(new BuffDef {
                buffColor = Color.red,
                canStack  = false,
                isDebuff  = true,
                name      = "CIFear",
                iconPath  = "textures/miscicons/texSprintIcon"
            });
            fearBuff = BuffAPI.Add(fearBuffDef);
            IL.EntityStates.AI.Walker.Combat.UpdateAI += IL_ESAIWalkerCombatUpdateAI;

            Logger.LogDebug("Registering item behaviors...");

            foreach (ItemBoilerplate x in masterItemList)
            {
                x.SetupBehavior();
            }

            Logger.LogDebug("Initial setup done!");
        }
コード例 #2
0
        private void Awake()
        {
            _logger = Logger;
            using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ArtifactOfDoom.artifactofdoom"))
            {
                var bundle   = AssetBundle.LoadFromStream(stream);
                var provider = new AssetBundleResourcesProvider("@ArtifactOfDoom", bundle);
                ResourcesAPI.AddProvider(provider);
            }

            cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true);

            masterItemList = ItemBoilerplate.InitAll("ArtifactOfDoom");
            foreach (ItemBoilerplate x in masterItemList)
            {
                x.SetupConfig(cfgFile);
            }

            averageItemsPerStage = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "averageItemsPerStage"), 3, new ConfigDescription(
                                                    "Base chance in percent that enemys steal items from you ((totalItems - currentStage * averageItemsPerStage) ^ exponentTriggerItems; \nIf that value is lower you'll need to kill more enemies to get an item"));
            exponentTriggerItems = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "exponentTriggerItems"), 2.0, new ConfigDescription(
                                                    "The exponent for calculation when you'll get an item. If it's 1 you have a linear increase. Default is 2"));

            minItemsPerStage = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "minItemsPerStage"), 2, new ConfigDescription(
                                                "The expected minimum item count per stage. If you have less Items than that you'll have a decreased chance that you lose items"));
            maxItemsPerStage = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "maxItemsPerStage"), 7, new ConfigDescription(
                                                "The expected maximum item count per stage. If you have more Items than that you'll have a chance to lose more than one item per hit"));
            exponentailFactorToCalculateSumOfLostItems = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "exponentailFactorToCalculateSumOfLostItems"), 1.5, new ConfigDescription(
                                                                          "The exponent to Calculate how many items you'll lose if you're over maxItemsPerStage"));
            exponentailFactorIfYouAreUnderAverageItemsPerStage = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "exponentailFactorIfYouAreUnderAverageItemsPerStage"), 0.0, new ConfigDescription(
                                                                                  "The exponent to Calculate how many kills you'll need if you're under averageItemsPerStage. The formula is totalitems^exponentailFactorIfYouAreUnderAverageItemsPerStage. Default is 0 so you'll need always two kills."));

            artifactOfSwarmNerf = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "artifactOfSwarmNerf"), false, new ConfigDescription(
                                                   "Enable the nerf for Artifact of Swarm where you've to kill double as many enemies"));

            useArtifactOfSacrificeCalculation = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "useArtifactOfSacreficeCalculation"), false, new ConfigDescription(
                                                                 "Chance the item gain to a specific drop rate of enemys"));
            multiplayerForArtifactOfSacrificeDropRate = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "multiplayerForArtifactOfSacrificeDropRate"), 2.0, new ConfigDescription(
                                                                         "Multiplier for the drop rate (base Chance is 5)"));

            disableItemProgressBar = cfgFile.Bind(new ConfigDefinition("UI Settings", "disableItemProgressBar"), false, new ConfigDescription(
                                                      "If true it disables the Progress bar in the bottom of the UI"));
            disableSideBars = cfgFile.Bind(new ConfigDefinition("UI Settings", "disableSideBars"), false, new ConfigDescription(
                                               "Disables the item Sidebars"));
            enableChatItemOutput = cfgFile.Bind(new ConfigDefinition("UI Settings", "enableChatItemOutput"), false, new ConfigDescription(
                                                    "Enables the chat output for gained/lost Items. This setting is not synced."));
            sizeOfSideBars = cfgFile.Bind(new ConfigDefinition("UI Settings", "sizeOfSideBars"), 0.02, new ConfigDescription(
                                              "Spezifies the size of the sidebars. 1 is whole window 0 is invisible (but for that plase use the disable setting)."));
            timeAfterHitToNotLoseItemDrizzly = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "timeAfterHitToNotLooseItemDrizzly"), 0.8, new ConfigDescription(
                                                                "The time in seconds where you will not lose items after you lost one on drizzly"));
            timeAfterHitToNotLoseItemRainstorm = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "timeAfterHitToNotLooseItemRainstorm"), 0.2, new ConfigDescription(
                                                                  "The time in seconds where you will not lose items after you lost one on rainstorm"));
            timeAfterHitToNotLoseItemMonsoon = cfgFile.Bind(new ConfigDefinition("Gameplay Settings", "timeAfterHitToNotLooseItemMonsoon"), 0.05, new ConfigDescription(
                                                                "The time in seconds where you will not lose items after you lost one on monsoon"));

            CommandoBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CommandoBonusItems"), 1.0, new ConfigDescription(
                                                  "The count of items which you get if you kill enough enemies"));
            CommandoMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "commandoMultiplyerForTimedBuff"), 1.0, new ConfigDescription(
                                                              "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            HuntressBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "HuntressBonusItems"), 1.0, new ConfigDescription(
                                                  "The count of items which you get if you kill enough enemies"));
            HuntressMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "HuntressMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                              "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            MULTBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "MULTBonusItems"), 1.0, new ConfigDescription(
                                              "The count of items which you get if you kill enough enemies"));
            MULTMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "MULTMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                          "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            EngineerBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "EngineerBonusItems"), 1.0, new ConfigDescription(
                                                  "The count of items which you get if you kill enough enemies"));
            EngineerMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "EngineerMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                              "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            ArtificerBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "ArtificerBonusItems"), 2.0, new ConfigDescription(
                                                   "The count of items which you get if you kill enough enemies"));
            ArtificerMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "ArtificerMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                               "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            MercenaryBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "MercenaryBonusItems"), 1.0, new ConfigDescription(
                                                   "The count of items which you get if you kill enough enemies"));
            MercenaryMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "MercenaryMultiplierForTimedBuff"), 4.0, new ConfigDescription(
                                                               "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            RexBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "RexBonusItems"), 1.0, new ConfigDescription(
                                             "The count of items which you get if you kill enough enemies"));
            RexMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "RexMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                         "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            LoaderBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "LoaderBonusItems"), 1.0, new ConfigDescription(
                                                "The count of items which you get if you kill enough enemies"));
            LoaderMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "LoaderMultiplierForTimedBuff"), 4.0, new ConfigDescription(
                                                            "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            AcridBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "AcridBonusItems"), 1.0, new ConfigDescription(
                                               "The count of items which you get if you kill enough enemies"));
            AcridMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "AcridMultiplierForTimedBuff"), 4.0, new ConfigDescription(
                                                           "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            CaptainBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CaptainBonusItems"), 1.0, new ConfigDescription(
                                                 "The count of items which you get if you kill enough enemies"));
            CaptainMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CaptainMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                             "The Multiplier for that specific character for the length of timeAfterHitToNotLooseItems"));
            CustomSurvivorBonusItems = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CustomSurvivorBonusItems"), 1.0, new ConfigDescription(
                                                        "The count of items which you get if you kill enough enemies"));
            CustomSurvivorMultiplierForTimedBuff = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CustomSurvivorMultiplierForTimedBuff"), 1.0, new ConfigDescription(
                                                                    "The Multiplier for that specific character for the length of timeAfterHitToNotLoseItems"));
            CustomChars = cfgFile.Bind(new ConfigDefinition("Character specific settings", "CustomCharacters"), "[{\"Name\": \"CUSTOM_CHAR_BODY_NAME1\", \"MultiplierForTimedBuff\": 1.0, \"BonusItems\": 1.0},{\"Name\": \"CUSTOM_CHAR_BODY_NAME2\", \"MultiplierForTimedBuff\": 2.0, \"BonusItems\": 2.0}]", new ConfigDescription(
                                           "The Multiplier for that specific character for the length of timeAfterHitToNotLoseItems"));



            int longestName = 0;

            foreach (ItemBoilerplate x in masterItemList)
            {
                x.SetupAttributes("ARTDOOM", "ADOOM");
                if (x.itemCodeName.Length > longestName)
                {
                    longestName = x.itemCodeName.Length;
                }
            }

            Logger.LogMessage("Index dump follows (pairs of name / index):");
            foreach (ItemBoilerplate x in masterItemList)
            {
                if (x is Artifact afct)
                {
                    Logger.LogMessage(" Artifact ADOOM" + x.itemCodeName.PadRight(longestName) + " / " + ((int)afct.regIndex).ToString());
                }
                else
                {
                    Logger.LogMessage("Other ADOOM" + x.itemCodeName.PadRight(longestName) + " / N/A");
                }
            }

            var didLoseItem = new R2API.CustomBuff("didLoseItem", "", Color.black, false, false);

            buffIndexDidLoseItem = BuffAPI.Add(didLoseItem);
            foreach (ItemBoilerplate x in masterItemList)
            {
                x.SetupBehavior();
            }
            //On.RoR2.UI.HUD.Awake +=myFunc
            // ArtifactOfDoomUI test = new ArtifactOfDoomUI();
        }