コード例 #1
0
    public void SetDataForTeamCustomer(long teamId)
    {
        CptUtil.RemoveChildsByActive(objLoveMenuContainer);
        //获取团队数据
        NpcTeamBean npcTeamData = NpcTeamHandler.Instance.manager.GetCustomerTeam(teamId);

        if (npcTeamData == null)
        {
            return;
        }
        //获取喜爱的菜单
        List <long>         listLoveMenu    = npcTeamData.GetLoveMenus();
        GameDataBean        gameData        = GameDataHandler.Instance.manager.GetGameData();
        UserAchievementBean userAchievement = gameData.GetAchievementData();

        foreach (long menuId in listLoveMenu)
        {
            MenuInfoBean    menuInfo     = InnFoodHandler.Instance.manager.GetFoodDataById(menuId);
            Sprite          spFood       = InnFoodHandler.Instance.manager.GetFoodSpriteByName(menuInfo.icon_key);
            GameObject      objLoveMenu  = Instantiate(objLoveMenuContainer, objLoveMenuModel);
            ItemBaseTextCpt itemLoveMenu = objLoveMenu.GetComponent <ItemBaseTextCpt>();

            if (userAchievement.CheckHasTeamCustomerLoveMenu(teamId, menuId))
            {
                itemLoveMenu.SetData(spFood, menuInfo.name, "");
            }
            else
            {
                itemLoveMenu.SetData(spUnLock, "???", Color.gray, "");
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// 创建效果信息
    /// </summary>
    /// <param name="attributes"></param>
    /// <param name="attributesStr"></param>
    private void CreateItemAttributes(Sprite spIcon, Color colorSp, string details)
    {
        GameObject      objItem        = Instantiate(objAttributeContainer, objAttributeModel);
        ItemBaseTextCpt itemAttributes = objItem.GetComponent <ItemBaseTextCpt>();

        if (colorSp == null || colorSp.a == 0)
        {
            itemAttributes.SetData(spIcon, Color.white, details, "");
        }
        else
        {
            itemAttributes.SetData(spIcon, colorSp, details, "");
        }
    }
コード例 #3
0
 /// <summary>
 /// 创建图书列表
 /// </summary>
 /// <param name="listData"></param>
 public void CreateBookList(List <ItemsInfoBean> listData)
 {
     CptUtil.RemoveChildsByActive(objBookItemContainer);
     if (CheckUtil.ListIsNull(listData))
     {
         tvNull.gameObject.SetActive(true);
         return;
     }
     else
     {
         tvNull.gameObject.SetActive(false);
     }
     for (int i = 0; i < listData.Count; i++)
     {
         ItemsInfoBean itemData = listData[i];
         if (!listBook.Contains(itemData.id))
         {
             continue;
         }
         GameObject       objItem        = Instantiate(objBookItemContainer, objBookItemModel);
         ItemBaseTextCpt  itemBaseText   = objItem.GetComponent <ItemBaseTextCpt>();
         PopupItemsButton infoItemsPopup = objItem.GetComponent <PopupItemsButton>();
         Sprite           spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(itemData.icon_key);
         itemBaseText.SetData(spIcon, itemData.name, "");
         infoItemsPopup.SetData(itemData, spIcon);
     }
 }
コード例 #4
0
ファイル: PopupItemsShow.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 创建属性信息
    /// </summary>
    /// <param name="attributes"></param>
    /// <param name="attributesStr"></param>
    private void CreateItemAttributes(string iconKey, int attributes, string attributesStr, Color colorIcon)
    {
        if (attributes == 0)
        {
            return;
        }
        GameObject      objItem        = Instantiate(objAttributeContainer, objAttributeModel);
        ItemBaseTextCpt itemAttributes = objItem.GetComponent <ItemBaseTextCpt>();
        Sprite          spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(iconKey);

        itemAttributes.SetData(spIcon, colorForAttribute, attributesStr + "+" + attributes, colorIcon, "");
    }
コード例 #5
0
    /// <summary>
    /// 设置状态
    /// </summary>
    public void SetEffect(List <MiniGameCombatEffectBean> listEffect)
    {
        CptUtil.RemoveChildsByActive(objEffectContainer);

        //如果没有战斗信息 则隐藏展示栏
        if (CheckUtil.ListIsNull(listEffect))
        {
            objEffectContainer.SetActive(false);
        }
        else
        {
            objEffectContainer.SetActive(true);
            for (int i = 0; i < listEffect.Count; i++)
            {
                MiniGameCombatEffectBean itemEffectData = listEffect[i];
                if (itemEffectData.listEffectTypeData != null)
                {
                    for (int f = 0; f < itemEffectData.listEffectTypeData.Count; f++)
                    {
                        EffectTypeBean  effectTypeData = itemEffectData.listEffectTypeData[f];
                        GameObject      objEffectItem  = Instantiate(objEffectContainer, objEffectModel);
                        ItemBaseTextCpt itemEffect     = objEffectItem.GetComponent <ItemBaseTextCpt>();

                        Sprite spEffect;
                        if (effectTypeData.spIconRemark != null)
                        {
                            spEffect = effectTypeData.spIconRemark;
                        }
                        else
                        {
                            spEffect = effectTypeData.spIcon;
                        }
                        itemEffect.SetData(spEffect, effectTypeData.colorIcon, "", effectTypeData.effectDescribe);
                    }
                }
            }
        }
    }