public override void Render(UiContext context, RectangleF parentRectangle) { if (!Visible) { return; } var myRectangle = GetMyRectangle(context, parentRectangle); Background?.Draw(context, myRectangle); ItemA?.Render(context, myRectangle); ItemB?.Render(context, myRectangle); UiRenderable border = Border; if (Enabled) { if (Selected) { border = SelectedBorder ?? border; } if (rectangleA.Contains(context.MouseX, context.MouseY) || rectangleB.Contains(context.MouseX, context.MouseY)) { border = HoverBorder ?? border; } } if (ItemA != null) { border?.Draw(context, rectangleA); } if (ItemB != null) { border?.Draw(context, rectangleB); } }
public ItemAB(ItemA a, ItemB b) { FieldA1 = a.FieldA1; FieldA2 = a.FieldA2; FieldB1 = b.FieldB1; FieldB2 = b.FieldB2; }
public ItemBViewModel Create(ItemB item) { return(new ItemBViewModel() { Name = item.Name }); }
public void DbRef_List_Using_Abstract_Class() { using (var db = new LiteDatabase(new MemoryStream())) { var projectsCollection = db.GetCollection <ProjectList>("projects"); var itemsCollection = db.GetCollection <ItemBase>("items"); var itemA = new ItemA { Name = "Item A1", DetailsA = "Details A1" }; itemsCollection.Insert(itemA); var itemB = new ItemB { Name = "Item B1", DetailsB = "Details B1" }; itemsCollection.Insert(itemB); var project = new ProjectList { Name = "Project 1", Items = new List <ItemBase> { itemA, itemB } }; projectsCollection.Insert(project); var queryResult = projectsCollection.FindAll().First(); // no Include - must use $type to load reference class queryResult.Items[0].GetType().Should().Be(typeof(ItemA)); queryResult.Items[1].GetType().Should().Be(typeof(ItemB)); } }
public static void Main(string[] args) { var test = (Interface) new B <ItemB>(); ItemA test2 = new ItemB(); test.Test2(ref test2); }
public ItemBViewModel Create(ItemB item) { return(new ItemBViewModel() { Id = item.Id, Name = item.Name, HelloThere = item.HelloThere }); }
public void ItemB_IsAnItem() { //Arrange var ItemB = new ItemB(); //Act //Assert ItemB.Should().BeAssignableTo <Item>(); }
public void TheoryItemBsPrice(int quantity, decimal expectedTotalPrice) { //Arrange var ItemB = new ItemB(); //Act //Assert var total = ItemB.GetPriceForQuantity(quantity); total.Should().Be(expectedTotalPrice); }
public override void OnMouseDown(UiContext context, RectangleF parentRectangle) { if (!Visible) { return; } if (Enabled) { var myRectangle = GetMyRectangle(context, parentRectangle); ItemA?.OnMouseUp(context, myRectangle); ItemB?.OnMouseDown(context, myRectangle); } }
private void AddItemB(ItemB result, Dictionary <string, THashSet <string> > report) { if (result.__isset.fieldA) { AddField("fieldA", result.FieldA, report); } if (result.__isset.fieldB) { AddField("fieldB", result.FieldB, report); } if (result.__isset.fieldC) { AddField("fieldC", result.FieldC, report); } }
public override void OnMouseClick(UiContext context, RectangleF parentRectangle) { DoSelect = false; if (!Visible) { return; } if (Enabled) { var myRectangle = GetMyRectangle(context, parentRectangle); ItemA?.OnMouseClick(context, myRectangle); ItemB?.OnMouseClick(context, myRectangle); if (rectangleA.Contains(context.MouseX, context.MouseY) || rectangleB.Contains(context.MouseX, context.MouseY)) { DoSelect = true; } } }
private void CreateDatabase(string fileName) { IObjectContainer db = Db4oEmbedded.OpenFile(Config(), fileName); var removed = new Collection4(); for (var idx = 0; idx < NumItemsPerClass; idx++) { var itemA = new ItemA(idx); var itemB = new ItemB(FillStr ('x', idx)); db.Store(itemA); db.Store(itemB); if ((idx%DeleteRatio) == 0) { removed.Add(itemA); removed.Add(itemB); } } db.Commit(); DeleteAndReadd(db, removed); db.Close(); }
private void CreateDatabase(string fileName, int blockSize) { IObjectContainer db = Db4oEmbedded.OpenFile(Config(blockSize), fileName); var removed = new Collection4(); for (var idx = 0; idx < NumItemsPerClass; idx++) { var itemA = new ItemA(idx); var itemB = new ItemB(FillStr('x' , idx)); db.Store(itemA); db.Store(itemB); if ((idx % DeleteRatio) == 0) { removed.Add(itemA); removed.Add(itemB); } } db.Commit(); DeleteAndReadd(db, removed); db.Close(); }
public void DbRef_Item_Using_Abstract_Class() { using (var db = new LiteDatabase(new MemoryStream())) { var projectsCollection = db.GetCollection <ProjectItem>("projects"); var itemsCollection = db.GetCollection <ItemBase>("items"); var itemA = new ItemA { Name = "Item A1", DetailsA = "Details A1" }; itemsCollection.Insert(itemA); var itemB = new ItemB { Name = "Item B1", DetailsB = "Details B1" }; itemsCollection.Insert(itemB); var projectA = new ProjectItem { Name = "Project A", Item = itemA }; var projectB = new ProjectItem { Name = "Project B", Item = itemB }; projectsCollection.Insert(projectA); projectsCollection.Insert(projectB); var queryResult = projectsCollection.FindAll().ToArray(); // no Include - must use $type to load reference class queryResult[0].Item.GetType().Should().Be(typeof(ItemA)); queryResult[1].Item.GetType().Should().Be(typeof(ItemB)); } }
public void Visit(ItemB item) { Debug.Log("Item:B -> visitor:B"); }
public static ItemB CreateItem(int itemID) { string _name = ""; int _amount = 0; string _description = ""; int _value = 0; ItemType _type = ItemType.Food; string _mesh = ""; string _icon = ""; int _damage = 0; int _armour = 0; int _heal = 0; switch (itemID) { #region Ingredient 0-99 case 0: _name = "Bark"; _description = "Brown bark from health tree"; _amount = 1; _value = 3; _type = ItemType.Ingredient; _icon = "Ingredient/0"; _mesh = "Ingredient/0"; _damage = 0; _armour = 0; _heal = 0; break; case 1: _name = "Acorn"; _description = "squirrel food"; _amount = 1; _value = 2; _type = ItemType.Ingredient; _icon = "Ingredient/1"; _mesh = "Ingredient/1"; _damage = 999; _armour = 01; _heal = 0; break; case 2: _name = "Peapod"; _description = "3 peas in a pod"; _amount = 1; _value = 1; _type = ItemType.Ingredient; _icon = "Ingredient/2"; _mesh = "Ingredient/2"; _damage = 0; _armour = 0; _heal = 0; break; #endregion #region Potion 100-199 case 100: _name = "Potion of Earth"; _description = "Boosts earth magic power"; _amount = 1; _value = 30; _type = ItemType.Potion; _icon = "Potion/100"; _mesh = "Potion/100"; _damage = 0; _armour = 0; _heal = 0; break; case 101: _name = "Potion of Lighting"; _description = "Boosts lightning magic power"; _amount = 1; _value = 30; _type = ItemType.Potion; _icon = "Potion/101"; _mesh = "Potion/101"; _damage = 0; _armour = 0; _heal = 0; break; case 102: _name = "potion of Healing"; _description = "Heals indiviual consuming potion"; _amount = 1; _value = 60; _type = ItemType.Potion; _icon = "Potion/102"; _mesh = "Potion/102"; _damage = 0; _armour = 0; _heal = 30; break; #endregion #region Scroll 200-299 case 200: _name = "Fireball Scroll"; _description = "shoots a ball of fire"; _amount = 1; _value = 10; _type = ItemType.Scroll; _icon = "Scroll/200"; _mesh = "Scroll/200"; _damage = 0; _armour = 0; _heal = 0; break; case 201: _name = "Waterball Scroll"; _description = "shoots a ball of water"; _amount = 1; _value = 15; _type = ItemType.Scroll; _icon = "Scroll/201"; _mesh = "Scroll/201"; _damage = 0; _armour = 0; _heal = 0; break; case 202: _name = "Earthball Scroll"; _description = "shoots a ball of earth"; _amount = 1; _value = 13; _type = ItemType.Scroll; _icon = "Scroll/202"; _mesh = "Scroll/202"; _damage = 0; _armour = 0; _heal = 0; break; #endregion #region Food 300-399 case 300: _name = "Cheese"; _description = "a wheel of hard cheese"; _amount = 3; _value = 10; _type = ItemType.Food; _icon = "Food/300"; _mesh = "Food/300"; _damage = 0; _armour = 0; _heal = 5; break; case 301: _name = "Meat"; _description = "a large piece of meat hanging on to bone"; _amount = 1; _value = 5; _type = ItemType.Food; _icon = "Food/301"; _mesh = "Food/301"; _damage = 0; _armour = 0; _heal = 15; break; case 302: _name = "Pizza"; _description = "An italian crossed worlds to deliver this gift to this world"; _amount = 20; _value = 13; _type = ItemType.Food; _icon = "Food/302"; _mesh = "Food/302"; _damage = 0; _armour = 0; _heal = 40; break; #endregion #region Amour 400-499 case 400: _name = "Iron Helmet"; _description = "Helmet made of basic iron"; _amount = 1; _value = 40; _type = ItemType.Armour; _icon = "Armour/400"; _mesh = "Armour/400"; _damage = 0; _armour = 20; _heal = 0; break; case 401: _name = "Leather Shirt"; _description = "a vest made of leather for basic protection"; _amount = 1; _value = 15; _type = ItemType.Armour; _icon = "Armour/401"; _mesh = "Armour/401"; _damage = 0; _armour = 10; _heal = 0; break; case 402: _name = "Fur Bracer"; _description = "a bracer made of leather with a fur inside for comfortability and basic protection"; _amount = 1; _value = 13; _type = ItemType.Armour; _icon = "Armour/402"; _mesh = "Armour/402"; _damage = 0; _armour = 10; _heal = 0; break; #endregion #region Weapon 500-599 case 500: _name = "Handaxe"; _description = "small axe used with one hand"; _amount = 1; _value = 20; _type = ItemType.Weapon; _icon = "Weapon/500"; _mesh = "Weapon/500"; _damage = 30; _armour = 0; _heal = 0; break; case 501: _name = "Mithril Dagger"; _description = "a small blade used with one hand made of mithril"; _amount = 1; _value = 15; _type = ItemType.Weapon; _icon = "Weapon/501"; _mesh = "Weapon/501"; _damage = 200; _armour = 0; _heal = 0; break; case 502: _name = "Steel Sword"; _description = "A custom sword made of steel with a drwarvan insignia"; _amount = 1; _value = 13; _type = ItemType.Weapon; _icon = "Weapon/502"; _mesh = "Weapon/502"; _damage = 100; _armour = 0; _heal = 0; break; #endregion #region Craftable 600-699 case 600: _name = "Ox tail"; _description = "the tail of an oxe"; _amount = 1; _value = 10; _type = ItemType.Craftable; _icon = "Craftable/600"; _mesh = "Craftable/600"; _damage = 0; _armour = 0; _heal = 0; break; case 601: _name = "Bat wing"; _description = "wing of a cat"; _amount = 1; _value = 5; _type = ItemType.Craftable; _icon = "Craftable/601"; _mesh = "Craftable/601"; _damage = 0; _armour = 0; _heal = 0; break; case 602: _name = "Jaw bone"; _description = "Jaw bone of animal"; _amount = 1; _value = 13; _type = ItemType.Craftable; _icon = "Craftable/602"; _mesh = "Craftable/602"; _damage = 0; _armour = 0; _heal = 0; break; #endregion #region Quest 700-799 case 700: _name = "Demon Tail"; _description = "Defeated demon's tail as proof of completion"; _amount = 1; _value = 10; _type = ItemType.Quest; _icon = "Quest/700"; _mesh = "Quest/700"; _damage = 0; _armour = 0; _heal = 0; break; case 701: _name = "Book of Armon"; _description = "Armon's diary depicting all that was stolen"; _amount = 1; _value = 5; _type = ItemType.Quest; _icon = "Quest/701"; _mesh = "Quest/701"; _damage = 0; _armour = 0; _heal = 0; break; case 702: _name = "Myra's necklace"; _description = "Myra left the necklace for you to deliver to the husband"; _amount = 1; _value = 13; _type = ItemType.Quest; _icon = "Quest/702"; _mesh = "Quest/702"; _damage = 0; _armour = 0; _heal = 0; break; #endregion #region Misc 800-899 case 800: _name = "Rope"; _description = "A 10 metre line of rope"; _amount = 1; _value = 10; _type = ItemType.Misc; _icon = "Misc/800"; _mesh = "Misc/800"; _damage = 0; _armour = 0; _heal = 0; break; case 801: _name = "Ivory"; _description = "An old tusk bone of some animal"; _amount = 1; _value = 5; _type = ItemType.Misc; _icon = "Misc/801"; _mesh = "Misc/801"; _damage = 0; _armour = 0; _heal = 0; break; case 802: _name = "Cogs"; _description = "cogs of an old clock tower"; _amount = 1; _value = 13; _type = ItemType.Misc; _icon = "Misc/802"; _mesh = "Misc/802"; _damage = 0; _armour = 0; _heal = 0; break; #endregion default: itemID = 0; _name = "Bark"; _description = "Brown bark from health tree"; _amount = 1; _value = 3; _type = ItemType.Ingredient; _icon = "Ingredient/0"; _mesh = "Ingredient/0"; _damage = 0; _armour = 0; _heal = 0; break; } ItemB temp = new ItemB { ID = itemID, Name = _name, Amount = _amount, Desciption = _description, Value = _value, Type = _type, ObjectMesh = Resources.Load("Mesh/" + _mesh) as GameObject, Icon = Resources.Load("Icons/" + _icon) as Texture2D, Damage = _damage, Armour = _armour, Heal = _heal }; return(temp); }
public override void ApplyStylesheet(Stylesheet sheet) { base.ApplyStylesheet(sheet); ItemA?.ApplyStylesheet(sheet); ItemB?.ApplyStylesheet(sheet); }
public double Calculate(ItemB itemB) { return(itemB.NoOfItems / 2 * 45 + itemB.NoOfItems % 2 * itemB.Cost); }