public void HitBySwing(GameObject hit, GameObject item) { //Script Reference ItemAttributes ia = item.GetComponent <ItemAttributes>(); if (ic.selectedSlot != null) { if (ic.selectedSlot.childCount > 0) { string weapon = ic.selectedSlot.GetChild(0).gameObject.name; //The equipped weapon float swingSpeed; //The weapon's swing speed float efficiency = ia.killingEfficiency; //The weapon's strength string actionType = "Combat"; //To let the coroutine know the next function to call //If player is fatigued slow down the swing speed if (pat.isFatigued) { swingSpeed = ia.swingSpeed * pat.fatiguedResult; } else //otherwise, take the regular swing speed { swingSpeed = ia.swingSpeed; } if (stillSwinging == false) // The previous swing time must have been past { Debug.Log("Swinging at AI [PlayerActions: 113]"); StartCoroutine(SwingTimer(swingSpeed, actionType, efficiency, hit)); //Start the Timer } } } }
public void cloneAttributesFrom(ItemAttributes attributes) { Strength = attributes.Strength; Dexterity = attributes.Dexterity; Intelligence = attributes.Intelligence; Damage = attributes.Damage; }
//reads everything from file at once, populating dictionary public static void InitializeData() { allData = new Dictionary <string, ItemAttributes>(); //split into items string[] data = File.ReadAllText("Assets/Scripts/ScriptResources/itemdata.txt").Split(new[] { "\r\n\r\n" }, StringSplitOptions.None); foreach (string bigstr in data) { ItemAttributes newAtt = null; //split item into lines string[] args = bigstr.Split('\n'); string[] arg0 = args[0].Split('~'); if (arg0.Length > 1) { newAtt = new ItemAttributes(allData[arg0[1].Trim()]);//inheritance } else { newAtt = new ItemAttributes(Default);//inherit from default } for (int i = 1; i < args.Length; i++) { ParseField(args[i], newAtt); } allData.Add(arg0[0].Trim(), newAtt); } }
public ItemAttributes(ItemAttributes clone) { Text = clone.Text; TextApparent = clone.TextApparent; Grabbable = clone.Grabbable; Memorable = clone.Memorable; }
//We toss the item that we have in our hand away! private void ThrowHeldItem() { //First, we make sure that an item is, in fact, in our hand(s). if (!itemIsSelected) { return; //If we are holding no item, we return. } //First, we unparent the object. Then, we make it solid and affected by physics. heldItem.GetComponent <Transform> ().parent = null; heldItem.GetComponent <Collider> ().enabled = true; heldItem.GetComponent <Rigidbody> ().isKinematic = false; ItemAttributes thrownItemAttributes = heldItem.GetComponent <ItemAttributes> (); thrownItemAttributes.setIsThrown(true); //Get the direction we want to throw it towards. Vector3 throwDirection = fpsCam.transform.forward * heldItem.GetComponent <ItemAttributes>().GetThrowForce(); //..And add some force, to send it flying. heldItem.GetComponent <Rigidbody>().AddForce(throwDirection); int tempItemNum = selectedItem; //And finally, remove that item from our inventory. RemoveItem(selectedItem); itemIsSelected = false; selectedItem = -1; StartCoroutine(WaitThenSelect(tempItemNum)); }
private bool ValidateMicrowaveInteraction(GameObject originator, Vector3 position, string hand) { PlayerScript ps = originator.GetComponent <PlayerScript>(); if (ps.canNotInteract() || !ps.IsInReach(position, true)) { return(false); } GameObject item = ps.playerNetworkActions.Inventory[hand].Item; if (item == null) { return(false); } ItemAttributes attr = item.GetComponent <ItemAttributes>(); Ingredient ingredient = new Ingredient(attr.itemName); GameObject meal = CraftingManager.Meals.FindRecipe(new List <Ingredient> { ingredient }); if (meal) { ps.playerNetworkActions.CmdStartMicrowave(hand, gameObject, meal.name); item.BroadcastMessage("OnRemoveFromInventory", null, SendMessageOptions.DontRequireReceiver); } return(true); }
public void SetInventorySlot(string slotName, GameObject obj) { _inventory[slotName] = obj; ItemAttributes att = obj.GetComponent <ItemAttributes>(); if (slotName == "leftHand" || slotName == "rightHand") { equipment.SetHandItemSprite(slotName, att); } else { if (slotName == "id" || slotName == "storage01" || slotName == "storage02" || slotName == "suitStorage") { //Not setting onPlayer sprites for these as they don't have any } else { if (att.spriteType == SpriteType.Clothing) { // Debug.Log("slotName = " + slotName); Epos enumA = (Epos)Enum.Parse(typeof(Epos), slotName); equipment.syncEquipSprites[(int)enumA] = att.clothingReference; } } } }
/// <summary> /// Gets the meta field values. /// </summary> /// <param name="row">The row.</param> /// <returns></returns> public static Hashtable GetMetaFieldValues(DataRow row) { // Get meta class id int metaClassId = (int)row["MetaClassId"]; if (metaClassId == 0) { return(null); } ItemAttributes attr = new ItemAttributes(); MetaClass metaClass = MetaHelper.LoadMetaClassCached(CatalogContext.MetaDataContext, metaClassId); if (metaClass == null) { return(null); } MetaFieldCollection mfs = metaClass.MetaFields; if (mfs == null) { return(null); } return(GetMetaFieldValues(row, metaClass, ref attr)); }
public void CmdSetUISlot(string eventName, GameObject obj) { ServerCache[eventName] = obj; ItemAttributes att = obj.GetComponent <ItemAttributes>(); if (eventName == "leftHand" || eventName == "rightHand") { equipment.SetHandItemSprite(eventName, att); } else { if (eventName == "id" || eventName == "storage01" || eventName == "storage02" || eventName == "suitStorage") { } else { if (att.spriteType == UI.SpriteType.Clothing) { // Debug.Log("eventName = " + eventName); Epos enumA = (Epos)Enum.Parse(typeof(Epos), eventName); equipment.syncEquipSprites[(int)enumA] = att.clothingReference; } } } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { // add item to inventory (backpack) GameObject imageObject = Instantiate(Resources.Load(NameOfSlotImage)) as GameObject; ItemAttributes attributes = imageObject.AddComponent <ItemAttributes> (); ItemAttributes attributesToClone = GetComponent <ItemAttributes> (); attributes.cloneAttributesFrom(attributesToClone); // we need to clone the value from the item on the ground to the item image GameObject manager = GameObject.FindGameObjectWithTag("Manager"); ManagerReferences refs = manager.GetComponent <ManagerReferences> (); if (other.GetComponent <PlayerBehaviorScript> ().isLocalPlayer) { GameObject backpack = refs.backpack; backpack.GetComponent <BackpackManager> ().AddItem(imageObject); if (isServer) { Destroy(this.gameObject); } else { refs.localPlayer.GetComponent <PlayerBehaviorScript> ().CmdDestroyObject(this.gameObject); } } } }
public void Next(int celt, out IntPtr ppItemArray, out int pceltFetched) { EnumOPCItemAttributes attributes2; Monitor.Enter(attributes2 = this); try { pceltFetched = 0; ppItemArray = IntPtr.Zero; if (this.m_index < this.m_items.Count) { pceltFetched = this.m_items.Count - this.m_index; if (pceltFetched > celt) { pceltFetched = celt; } ppItemArray = Marshal.AllocCoTaskMem(Marshal.SizeOf(typeof(OPCITEMATTRIBUTES)) * pceltFetched); IntPtr ptr = ppItemArray; for (int i = 0; i < pceltFetched; i++) { ItemAttributes attributes = (ItemAttributes)this.m_items[this.m_index + i]; OPCITEMATTRIBUTES structure = new OPCITEMATTRIBUTES { szItemID = attributes.ItemID, szAccessPath = attributes.AccessPath, hClient = attributes.ClientHandle, hServer = attributes.ServerHandle, bActive = attributes.Active ? 1 : 0, vtCanonicalDataType = (short)OpcCom.Interop.GetType(attributes.CanonicalDataType), vtRequestedDataType = (short)OpcCom.Interop.GetType(attributes.RequestedDataType), dwAccessRights = (int)OpcCom.Da.Interop.MarshalPropertyValue(Property.ACCESSRIGHTS, attributes.AccessRights), dwBlobSize = 0, pBlob = IntPtr.Zero, dwEUType = (OPCEUTYPE)OpcCom.Da.Interop.MarshalPropertyValue(Property.EUTYPE, attributes.EuType), vEUInfo = null }; switch (attributes.EuType) { case euType.analog: structure.vEUInfo = new double[] { attributes.MinValue, attributes.MaxValue }; break; case euType.enumerated: structure.vEUInfo = attributes.EuInfo; break; } Marshal.StructureToPtr(structure, ptr, false); ptr = (IntPtr)(ptr.ToInt32() + Marshal.SizeOf(typeof(OPCITEMATTRIBUTES))); } this.m_index += pceltFetched; } } catch (Exception exception) { throw OpcCom.Da.Wrapper.Server.CreateException(exception); } finally { Monitor.Exit(attributes2); } }
public void addItemToItemsToPickUp(ItemAttributes item) { if (!itemsToPickUp.Contains(item)) { itemsToPickUp.Add(item); } }
public IEnumerator pickUpItem() { if (!pickingUpItem) { pickingUpItem = true; ItemAttributes itemtoPickUp = itemsToPickUp.First(); //Debug.Log("picking up items"); while (pickingUpItem && itemsToPickUp.Count > 0) { if (itemsToPickUp.Contains(itemtoPickUp)) { StartCoroutine(itemsToPickUp.First().walkingToItem(this)); } else { break; } yield return(null); } yield return(new WaitForSeconds(1.5f)); pickingUpItem = false; //Debug.Log("donw picking up item"); } }
/// <summary> /// Computes the <see cref="ItemAttributes"/> brought by the set bonuses. /// </summary> /// <param name="items"></param> /// <returns></returns> public static ItemAttributes GetActivatedSetBonus(this List <Item> items) { if (items == null) { throw new ArgumentNullException("items"); } var attributeSetItemDiscount = items .Select(i => i.AttributesRaw.AttributeSetItemDiscount) .Where(asid => asid != null) .Aggregate(ItemValueRange.Zero, (asid, current) => current + asid); var result = new ItemAttributes(); foreach (var set in items.GetActivatedSets()) { var setItemsCount = set.CountItemsOfSet(items); if (setItemsCount >= 2) { setItemsCount += (int)Math.Round(attributeSetItemDiscount.Min); } result += set.GetBonus(setItemsCount); } return(result); }
public virtual ItemAttribute GetValue(ItemAttributes list, ItemAttribute ia) { ItemAttributes list2 = new ItemAttributes(ia.Cxt, ia.TableName, ia.ItemID, ia.AttributeID); foreach (ListItem li in Items) { bool contains = list2.Contains(ia.AttributeID, li.Value); if (li.Selected && !contains) // selected but no in db { ItemAttribute.AddToList(list, ia.ItemID, ia.AttributeID, li.Value); } else if (!li.Selected && contains) // not selected but in db { ItemAttribute iax = list2.Get(ia.AttributeID, li.Value); list.DataTable.ImportRow(iax.DataRow); DataRow row = list.DataTable.Rows[list.DataTable.Rows.Count - 1]; row.AcceptChanges(); row.Delete(); // mark deleted } } return null; }
public InventoryViewModel( IExtendedDialogCoordinator dialogCoordinator, ItemAttributes itemAttributes, IEnumerable <ushort> jewelPassiveNodes) { _dialogCoordinator = dialogCoordinator; _itemAttributes = itemAttributes; Armor = CreateSlotVm(ItemSlot.BodyArmour); MainHand = CreateSlotVm(ItemSlot.MainHand); OffHand = CreateSlotVm(ItemSlot.OffHand); Ring = CreateSlotVm(ItemSlot.Ring); Ring2 = CreateSlotVm(ItemSlot.Ring2); Amulet = CreateSlotVm(ItemSlot.Amulet); Helm = CreateSlotVm(ItemSlot.Helm); Gloves = CreateSlotVm(ItemSlot.Gloves); Boots = CreateSlotVm(ItemSlot.Boots); Belt = CreateSlotVm(ItemSlot.Belt); Flasks = ItemSlotExtensions.Flasks.Select(s => CreateSlotVm(s)).ToList(); TreeJewels = jewelPassiveNodes.Select(i => CreateSlotVm(ItemSlot.SkillTree, i)).ToList(); ItemJewels = new Dictionary <ItemSlot, IReadOnlyList <InventoryItemViewModel> > { [ItemSlot.BodyArmour] = CreateItemJewelVms(ItemSlot.BodyArmour, 1), [ItemSlot.Helm] = CreateItemJewelVms(ItemSlot.Helm, 2), [ItemSlot.Gloves] = CreateItemJewelVms(ItemSlot.Gloves, 2), [ItemSlot.Boots] = CreateItemJewelVms(ItemSlot.Boots, 2), [ItemSlot.Belt] = CreateItemJewelVms(ItemSlot.Belt, 2), }; }
private void SetModuleForItem(Item item) { ItemAttributes attrs = ItemUtils.GetItemAttributes(item.ItemID); // decide and create item module accordingly. Type itemType = ItemControllers.FirstOrDefault( x => item.ItemID == (x.GetCustomAttribute(typeof(ItemAttribute)) as ItemAttribute).ItemID); if (itemType != null) { if (ItemModules[item.Slot] == null || !(ItemModules[item.Slot].GetType().IsAssignableFrom(itemType))) { ItemModules[item.Slot]?.Dispose(); ItemModules[item.Slot] = itemType.GetMethod("Create") .Invoke(null, new object[] { this.leds.Length, this.gameState, item.Slot, this.lightingMode, this.preferredCastMode }) as ItemModule; ItemModules[item.Slot].RequestActivation += OnItemActivated; ItemModules[item.Slot].NewFrameReady += OnNewFrameReceived; ItemCooldownController.AssignItemIdToSlot(item.Slot, item.ItemID); if (item.ItemID == WardingTotemModule.ITEM_ID) { WardingTotemModule.Current = ItemModules[item.Slot] as WardingTotemModule; // HACK to make it accessible to HUDModule } // TODO: Show an item buy animation here? } ItemModules[item.Slot].UpdateGameState(gameState); } else { ItemModules[item.Slot]?.Dispose(); ItemModules[item.Slot] = null; } }
private static Dictionary <string, string> prepareObjects() { Dictionary <string, string> tmpDic = new Dictionary <string, string>(); DmObjectData dm = Resources.Load("DmObjectData") as DmObjectData; foreach (Dictionary <string, string> dic in dm.ObjectList) { string hier = ItemAttributes.tryGetAttr(dic, "hierarchy"); if (!hier.Equals("") && hier.StartsWith("/obj/item/clothing/")) // these might require fine-tunung { // var name = ItemAttributes.tryGetAttr(dic, "name").Trim() // .Replace('-', '_').Replace("\'","") // .Replace(' ', '_').Replace("\\","") // .Replace("`", "").Replace(".","") // .Replace("(", "").Replace("!","") // .ToLower(); string[] hierz = hier.Split('/'); string name = Regex.Replace( ItemAttributes.tryGetAttr(dic, "name") .Trim().Replace('-', '_').Replace(' ', '_') , @"[^a-zA-Z0-9_]", "") + "__" + hierz[hierz.GetUpperBound(0) - 2] + "_" + hierz[hierz.GetUpperBound(0) - 1] + "_" + hierz[hierz.GetUpperBound(0)] ; tmpDic.Add( hier, name ); } } Debug.LogFormat("Prepared objects, tmpDic.size={0}", tmpDic.Count); return(tmpDic); }
public ItemValueRange GetHeroDps(IEnumerable <ID3SkillModifier> passives, IEnumerable <ID3SkillModifier> actives) { var itemAttributes = new ItemAttributes(); HeroStatsItem.SetLevelBonus(levelAttributes); HeroStatsItem.SetParagonLevelBonus(paragonLevelAttributes); Update(); // Build passive bonuses foreach (var modifier in passives) { itemAttributes += modifier.GetBonus(this); } // Compute the new unique item state with passives Update(); // Build active bonuses foreach (var modifier in actives) { itemAttributes += modifier.GetBonus(this); } // Finally, return the dps return(GetHeroDps(itemAttributes)); }
/// <summary> /// Computes max damage of the weapon. /// </summary> /// <param name="weaponAttr">Attributes of a weapon.</param> /// <returns></returns> public static ItemValueRange GetRawWeaponDamageMax(this ItemAttributes weaponAttr) { return(weaponAttr.GetRawWeaponDamageMax("Arcane") + weaponAttr.GetRawWeaponDamageMax("Cold") + weaponAttr.GetRawWeaponDamageMax("Fire") + weaponAttr.GetRawWeaponDamageMax("Holy") + weaponAttr.GetRawWeaponDamageMax("Lightning") + weaponAttr.GetRawWeaponDamageMax("Physical") + weaponAttr.GetRawWeaponDamageMax("Poison")); }
public List <AmazonItem> searchFormAmazone(String keyword, out string searchMoreUrl) { searchMoreUrl = String.Empty; List <AmazonItem> amazoneItems = new List <AmazonItem>(); // Arvutan välja mitu lehekülge on vaja. int searchRequestPageCounts = 1; if (Settings.SEARCH_RESULTS_PER_PAGE > AMAZON_REQUST_ITEM_LIMIT) { double neededItems = Convert.ToDouble(Settings.SEARCH_RESULTS_PER_PAGE * Settings.PRELOAD_PAGE_COUNT); searchRequestPageCounts = Convert.ToInt32(Math.Ceiling((double)(neededItems / AMAZON_REQUST_ITEM_LIMIT))); if (searchRequestPageCounts > AMAZON_REQUST_PAGE_LIMIT) { searchRequestPageCounts = AMAZON_REQUST_PAGE_LIMIT; } } // Arvutan mitu päringut ma Amazon'i serveri teen int differentRequests = Convert.ToInt32(Math.Ceiling((double)searchRequestPageCounts / (double)AMAZON_MAX_BATCH_REQUEST)); for (int i = 0; i < differentRequests; i++) { int startPage = i * AMAZON_MAX_BATCH_REQUEST + 1; int endPage = i * AMAZON_MAX_BATCH_REQUEST + AMAZON_MAX_BATCH_REQUEST; if (endPage > searchRequestPageCounts) { endPage = endPage - (endPage % searchRequestPageCounts); } Items[] searchedItems = searchAmazonItems(keyword, startPage, endPage); if (searchedItems != null) { for (int j = 0; j < searchedItems.Length; j++) { foreach (Item result in searchedItems[j].Item) { ItemAttributes itemAttributes = result.ItemAttributes; Decimal amount = Decimal.MinValue; String currencyCode = ""; if (itemAttributes.ListPrice != null) { Decimal.TryParse(itemAttributes.ListPrice.Amount, out amount); currencyCode = itemAttributes.ListPrice.CurrencyCode; if (amount != Decimal.MinValue) { amount = amount / 100; } } AmazonItem amazoneItem = new AmazonItem(itemAttributes.Title, amount, currencyCode); amazoneItem.Index = amazoneItems.Count + 1; amazoneItem.PageNumber = Convert.ToInt32(Math.Ceiling((double)amazoneItem.Index / (double)Settings.SEARCH_RESULTS_PER_PAGE)); amazoneItems.Add(amazoneItem); } searchMoreUrl = searchedItems[j].MoreSearchResultsUrl; } } } return(amazoneItems); }
public void SplitItemSingle(GameObject item) { ItemAttributes ia = item.GetComponent <ItemAttributes>(); for (int k = 1; k < bag.transform.childCount; k++) { if (bag.transform.GetChild(k).childCount == 0) { Debug.Log("Split the Item by 1 [IC: 577]"); ia.amount -= 1; Image icon = Instantiate(ia.icon, transform.position, Quaternion.identity); icon.GetComponent <ItemAttributes>().amount = 1; icon.name = item.name; icon.transform.SetParent(bag.transform.GetChild(k)); icon.transform.localPosition = new Vector2(0, 0); icon.transform.localScale = new Vector2(1, 1); //Change the visible amount integer item.GetComponent <ItemStacks>().ChangeAmount(ia.amount); icon.GetComponent <ItemStacks>().ChangeAmount(1); return; } } }
public void UseItem(GameObject item) { ItemAttributes ia = item.GetComponent <ItemAttributes>(); canUse = false; //If the item is a useable if (ia.isUseable) { //Run the Use Timer bool isDepletable = ia.isDepletable; bool ranOnce = false; float useTime = ia.useTime; StartCoroutine(UseTimer(ranOnce, useTime, isDepletable, item)); } //If the item is equippable else if (ia.isEquippable) { string type = ia.equipmentType; EquipItem(item, type); return; } }
/// <summary> /// Computes min damage of the item. /// </summary> /// <param name="itemAttr">Attributes of an item.</param> /// <returns></returns> public static ItemValueRange GetRawBonusDamageMin(this ItemAttributes itemAttr) { return(itemAttr.GetRawBonusDamageMin("Arcane") + itemAttr.GetRawBonusDamageMin("Cold") + itemAttr.GetRawBonusDamageMin("Fire") + itemAttr.GetRawBonusDamageMin("Holy") + itemAttr.GetRawBonusDamageMin("Lightning") + itemAttr.GetRawBonusDamageMin("Physical") + itemAttr.GetRawBonusDamageMin("Poison")); }
private GasContainer GetInternalGasMix() { if (playerScript != null) { Dictionary <EquipSlot, InventorySlot> inventory = playerScript.playerNetworkActions.Inventory; // Check if internals exist ItemAttributes mask = inventory.ContainsKey(EquipSlot.mask) ? inventory[EquipSlot.mask]?.ItemAttributes : null; bool internalsEnabled = equipment.IsInternalsEnabled; //todo: devise a convenient method to get item/script from top level of inventory instead of this if (mask != null && mask.CanConnectToTank && internalsEnabled) { foreach (var gasSlot in GasContainer.GasSlots) { if (!inventory.ContainsKey(gasSlot) || inventory[gasSlot] == null || !inventory[gasSlot].Item) { continue; } var gasContainer = inventory[gasSlot].Item.GetComponent <GasContainer>(); if (gasContainer) { return(gasContainer); } } } } return(null); }
public bool CheckItemFit(GameObject item) { ItemAttributes attributes = item.GetComponent <ItemAttributes>(); if (!allowAllItems) { if (!allowedItemTypes.Contains(attributes.type)) { return(false); } } else if (attributes.size > maxItemSize) { Logger.LogWarning($"{attributes.size} {item} is too big for {maxItemSize} {eventName}!", Category.UI); return(false); } bool allowed = false; if (allowAllItems || allowedItemTypes.Contains(attributes.type)) { allowed = true; } if (!inventorySlot.IsUISlot && UIManager.StorageHandler.storageCache?.gameObject == item) { allowed = false; } return(allowed); }
public virtual string GetLibFmFeatureVector(Feedback feedback) { string featVector; if (feedback is Rating) { featVector = ((Rating)feedback).Value + " " + GetLibFmFeatureVector(feedback.User.Id, feedback.Item.Id); } else { featVector = (feedback.FeedbackType == FeedbackType.Positive ? "1 " : "-1 ") + GetLibFmFeatureVector(feedback.User.Id, feedback.Item.Id); } _numValues += 2; var feedbackAttrs = feedback.Attributes.Values.Where(a => FeedbackAttributes.Contains("all") || FeedbackAttributes.Contains(a.Name)); var itemAttrs = feedback.Item.Attributes.Values.Where(a => ItemAttributes.Contains("all") || ItemAttributes.Contains(a.Name)); var userAttrs = feedback.User.Attributes.Values.Where(a => UserAttributes.Contains("all") || UserAttributes.Contains(a.Name)); foreach (var attr in feedbackAttrs.Union(userAttrs).Union(itemAttrs)) { var feat = TranslateAttribute(attr); if (feat != null) { featVector += string.Format(" {0}:{1}", feat.Item1, feat.Item2); _numValues++; } } return(featVector); }
private void getEncryptionTypeFromHier() { ItemAttributes attr = GetComponent <ItemAttributes>(); //switch (attr.hierarchy) //{ // case "/obj/item/device/radio/headset": // EncryptionKey = EncryptionKeyType.Common; // break; // case "/obj/item/device/radio/headset/heads/captain": // case "/obj/item/device/radio/headset/heads/captain/alt": // EncryptionKey = EncryptionKeyType.Captain; // break; // case "/obj/item/device/radio/headset/heads/ce": // EncryptionKey = EncryptionKeyType.ChiefEngineer; // break; // case "/obj/item/device/radio/headset/heads/cmo": // EncryptionKey = EncryptionKeyType.ChiefMedicalOfficer; // break; // case "/obj/item/device/radio/headset/heads/hop": // EncryptionKey = EncryptionKeyType.HeadOfPersonnel; // break; // case "/obj/item/device/radio/headset/heads/hos": // case "/obj/item/device/radio/headset/heads/hos/alt": // EncryptionKey = EncryptionKeyType.HeadOfSecurity; // break; // case "/obj/item/device/radio/headset/heads/rd": // EncryptionKey = EncryptionKeyType.ResearchDirector; // break; // case "/obj/item/device/radio/headset/headset_cargo": // EncryptionKey = EncryptionKeyType.Supply; // break; // case "/obj/item/device/radio/headset/headset_cent": // case "/obj/item/device/radio/headset/headset_cent/alt": // EncryptionKey = EncryptionKeyType.CentComm; // break; // case "/obj/item/device/radio/headset/headset_eng": // EncryptionKey = EncryptionKeyType.Engineering; // break; // case "/obj/item/device/radio/headset/headset_med": // EncryptionKey = EncryptionKeyType.Medical; // break; // case "/obj/item/device/radio/headset/headset_sci": // EncryptionKey = EncryptionKeyType.Science; // break; // case "/obj/item/device/radio/headset/headset_sec": // case "/obj/item/device/radio/headset/headset_sec/alt": // EncryptionKey = EncryptionKeyType.Security; // break; // case "/obj/item/device/radio/headset/headset_srv": // EncryptionKey = EncryptionKeyType.Service; // break; // case "/obj/item/device/radio/headset/syndicate/alt": // EncryptionKey = EncryptionKeyType.Syndicate; // break; // default: // EncryptionKey = EncryptionKeyType.Common; // break; //} }
//Temp solution (move to playerinventory when its completed): private bool IsEvaCompatible() { var headItem = playerScript.playerNetworkActions.Inventory["head"].Item; var suitItem = playerScript.playerNetworkActions.Inventory["suit"].Item; if (headItem == null || suitItem == null) { return(false); } if (headObjCache != headItem) { headObjCache = headItem; if (headObjCache != null) { headItemAtt = headObjCache.GetComponent <ItemAttributes>(); } } if (suitObjCache != suitItem) { suitObjCache = suitItem; if (suitObjCache != null) { suitItemAtt = suitObjCache.GetComponent <ItemAttributes>(); } } return(headItemAtt.evaCapable && suitItemAtt.evaCapable); }
/// <summary> /// Computes min damage of the weapon without taking account of "+% weapon damage". /// </summary> /// <param name="itemAttr">Attributes of a weapon.</param> /// <param name="resist"></param> /// <returns></returns> public static ItemValueRange GetBaseWeaponDamageMin(this ItemAttributes itemAttr, String resist) { return(itemAttr.GetAttributeByName("damageWeaponMin_" + resist) + itemAttr.GetAttributeByName("damageWeaponBonusMin_" + resist) + itemAttr.GetAttributeByName("damageWeaponBonusMinX1_" + resist) + itemAttr.GetAttributeByName("damageWeaponBonusFlat_" + resist)); }
private void ConsumeItem(bool ranOnce, bool isDepletable, GameObject item) { ItemAttributes ia = item.GetComponent <ItemAttributes>(); if (ranOnce) { //If the item is depletable, destroy it if (isDepletable) { if (ia.amount > 1) { ia.amount -= 1; item.GetComponent <ItemStacks>().ChangeAmount(ia.amount); } else { Destroy(item); } } //For holder items else { } //Go to the Player Actions script to handle the exact usage player.GetComponent <PlayerActions>().UseItem(item); } }
public ItemAttribute GetValue(ItemAttributes list, ItemAttribute ia) { ia.Value1 = Value; list.Add(ia); return ia; }
public virtual ItemAttribute GetValue(ItemAttributes list, ItemAttribute ia) { ia.Value1 = Text; list.Add(ia); return ia; }
public virtual void SetValue(LayoutE layout, ItemAttribute ia) { if (!Page.IsPostBack) { InitControl(layout, ia); } ItemAttributes list = new ItemAttributes(ia.Cxt, ia.TableName, ia.ItemID, ia.AttributeID); for (int i = 0; i < list.Count; i++) { ItemAttribute iax = new ItemAttribute(ia.Cxt, list[i]); ListItem li = Items.FindByValue(iax.Value1); if (li != null) { li.Selected = true; } } }
public override ItemAttribute GetValue(ItemAttributes list, ItemAttribute ia) { return base.GetValue(list, ia); }
private CloudItem(MegaClient client) { _client = client; Attributes = new ItemAttributes(); Children = ImmutableHashSet.Create<CloudItem>(); EncryptedKeys = ImmutableHashSet.Create<EncryptedItemKey>(); }
public virtual string GetText(ItemAttribute ia) { StringBuilder s = new StringBuilder(); if (!Page.IsPostBack) { InitControl(LayoutE.Edit, ia); } ItemAttributes list = new ItemAttributes(ia.Cxt, ia.TableName, ia.ItemID, ia.AttributeID); for (int i = 0; i < list.Count; i++) { ItemAttribute iax = new ItemAttribute(ia.Cxt, list[i]); ListItem li = Items.FindByValue(iax.Value1); // TODO: don't use ListItem here s.AppendLine("[" + (li != null ? "√" : " ") + "] " + li.Text); } return s.ToString(); }
private ItemAttributes GetItemAttributes() { if (list != null) { return list; } list = new ItemAttributes(); list.Cxt = Cxt; list.ItemID = Uc.ItemID; foreach (GridViewRow row in gv1.Rows) { AttributeUc auc1 = row.Cells[0].FindControl("auc1") as AttributeUc; Label laid = row.Cells[0].FindControl("laid") as Label; auc1.GetValue(list); } return list; }
public void GetValue(ItemAttributes list) { RsCtrl.GetValue(list, ItemAttribute); }
public virtual ItemAttribute GetValue(ItemAttributes list, ItemAttribute ia) { SaveAs(ia.FilePath()); list.Add(ia); return ia; }
public static ItemAttribute AddToList(ItemAttributes list, int itemID, int attributeID, object value) { ItemAttribute ia = new ItemAttribute(); ia.Cxt = list.Cxt; ia.ItemID = itemID; ia.AttributeID = attributeID; if (value != null) { ia.Value1 = value.ToString(); } list.Add(ia); return ia; }