public bool AddToList(Item item) { bool added = false; if (items.Count < maxItems) { items.Add(item); added = true; } lastItemType = item.itemType; return(added); }
public void Reset() { items.Clear(); levelsCleared.Clear(); equippedHelmet = null; equippedSword = null; lastItemCount = -1; lastItemType = Item.itemTypes.Sword; reset = false; hasMerged = false; for (int i = 0; i < starterItems.Count; i++) { items.Add(starterItems[i]); } }
public void UnquipItem(Item.itemTypes itemType) { switch (itemType) { case Item.itemTypes.Helmet: equippedHelmet = null; break; case Item.itemTypes.Sword: equippedSword = null; break; default: break; } }
public Item GetEquippedItem(Item.itemTypes itemType) { bool equippedExists = false; switch (itemType) { case Item.itemTypes.Sword: if (!equippedSword) { return(null); } for (int i = 0; i < items.Count; i++) { equippedExists = items[i].itemSprite == equippedSword.itemSprite || equippedExists; } if (equippedExists) { return(equippedSword); } else { equippedSword = null; return(null); } case Item.itemTypes.Helmet: if (!equippedHelmet) { return(null); } for (int i = 0; i < items.Count; i++) { equippedExists = items[i].itemSprite == equippedHelmet.itemSprite || equippedExists; } if (equippedExists) { return(equippedHelmet); } else { equippedHelmet = null; return(null); } default: return(null); } }
public bool ReplaceItem(Item item, int index) { List <Item> itemsCopy = new List <Item>(); for (int i = 0; i < items.Count; i++) { itemsCopy.Add(items[i]); } items.Clear(); for (int i = 0; i < itemsCopy.Count; i++) { if (i != index) { items.Add(itemsCopy[i]); } else { items.Add(item); } } lastItemType = item.itemType; return(true); }