void Update() { if (targetPosition == null) { GameObject target = GameObject.Find(userId); if (target == null) { return; } targetPosition = target.GetComponent <IsometricPosition>(); return; } // Move the camera accordingly. if (targetPosition.Vector() != cameraPosition.Vector()) { Vector2 gridPosition = Vector2.SmoothDamp( cameraPosition.Vector(), targetPosition.Vector(), ref velocity, DampTime, Mathf.Infinity, Time.deltaTime); cameraPosition.Set(gridPosition.x, gridPosition.y, Offset); } else { cameraPosition.x = targetPosition.x; cameraPosition.y = targetPosition.y; } }
public void TestCreatingMapFeatureAddsComponents() { var wrapper = new MapFeatureManagerWrapper("id3"); var mapFeatureManager = wrapper.mapFeatureManager; Assert.IsTrue(mapFeatureManager.Create(wrapper.id, mapFeatureData)); GameObject go = GameObject.Find(wrapper.id); Assert.IsNotNull(go.GetComponent <IsometricPosition>()); Assert.AreEqual( go.transform.rotation, Quaternion.Euler(0.0f, 0.0f, 0.0f)); IsometricPosition component = go.GetComponent <IsometricPosition>(); Vector2 position = new Vector2(1.0f, 2.0f); Assert.AreEqual(component.Vector(), position); }
public Vector2 GetPosition() { IsometricPosition position = context.GetComponent <IsometricPosition>(); return(position.Vector()); }