コード例 #1
0
    public void OnEnable()
    {
        list.Add(this);

        UpdateLayerList();

        LightingManager2D.Get();

        rectangle.SetGameObject(gameObject);
        isometric.SetGameObject(gameObject);
        hexagon.SetGameObject(gameObject);

        superTilemapEditor.eventsInit = false;
        superTilemapEditor.SetGameObject(gameObject);

        Initialize();

        Light2D.ForceUpdateAll();
    }