// Paint the cell in function of the event type private void PaintCell(IsoUnity.Cell cell, EventTypes eventType) { showSelector(cell, eventType); IsoTexture texture = null; switch (eventType) { case EventTypes.ATTACK: case EventTypes.IA_ATTACK: texture = colorAttack; break; case EventTypes.MOVE: case EventTypes.IA_MOVE: texture = colorMove; break; case EventTypes.SKILL: texture = colorSkill; break; } cell.Properties.faces[cell.Properties.faces.Length - 1].TextureMapping = texture; cell.Properties.faces[cell.Properties.faces.Length - 1].Texture = texture.getTexture(); cell.forceRefresh(); }
public override void update(IsoTexture it) { regenerate (it.getTexture ()); }
public void regenerateUVs(Rect textureRect) { this.uvs = new Vector2[vertexIndex.Length]; if (vertexIndex.Length == 4) { float heightLeft = Vector3.Magnitude(SharedVertex [vertexIndex [3]] - SharedVertex [vertexIndex [0]]), heightRight = Vector3.Magnitude(SharedVertex [vertexIndex [2]] - SharedVertex [vertexIndex [1]]); Vector2 topLeft = new Vector2(textureRect.x, textureRect.y + textureRect.height); Vector2 topRight = new Vector2(textureRect.x + textureRect.width, textureRect.y + textureRect.height); Vector2 botLeft = new Vector2(textureRect.x, textureRect.y); Vector2 botRight = new Vector2(textureRect.x + textureRect.width, textureRect.y); int cornerBotLeft = 0, cornerBotRight = 1, cornerTopRight = 2, cornerTopLeft = 3; if (textureMapping != null) { cornerBotLeft = (cornerBotLeft + textureMapping.Rotation) % 4; cornerBotRight = (cornerBotRight + textureMapping.Rotation) % 4; cornerTopLeft = (cornerTopLeft + textureMapping.Rotation) % 4; cornerTopRight = (cornerTopRight + textureMapping.Rotation) % 4; } uvs[cornerBotLeft] = botLeft; uvs[cornerBotRight] = botRight; uvs[cornerTopRight] = topRight; uvs[cornerTopLeft] = topLeft; if (textureMapping != null) { uvs[cornerBotLeft] += new Vector2(0, textureRect.height * (1f - (textureMapping.getYCorner() / (textureMapping.getTexture().height *1.0f)))); uvs[cornerBotRight] -= new Vector2(textureRect.width * (1f - (textureMapping.getOppositeXCorner() / (textureMapping.getTexture().width *1.0f))), 0); uvs[cornerTopRight] -= new Vector2(0, textureRect.height * (textureMapping.getOppositeYCorner() / (textureMapping.getTexture().height *1.0f))); uvs[cornerTopLeft] += new Vector2(textureRect.width * (textureMapping.getXCorner() / (textureMapping.getTexture().width *1.0f)), 0); } // 0,1,2,3 are setted according to original values uvs [2] = (uvs [2] - uvs [1]) * heightRight + uvs [1]; uvs [3] = (uvs [3] - uvs [0]) * heightLeft + uvs [0]; } else if (vertexIndex.Length == 3) { Vector2 topRight = new Vector2(textureRect.x + textureRect.width, textureRect.y + textureRect.height); Vector2 botLeft = new Vector2(textureRect.x, textureRect.y); Vector2 botRight = new Vector2(textureRect.x + textureRect.width, textureRect.y); int cornerBotLeft = 2, cornerBotRight = 1, cornerTopRight = 0; if (textureMapping != null) { cornerBotLeft = (cornerBotLeft + textureMapping.Rotation) % 3; cornerBotRight = (cornerBotRight + textureMapping.Rotation) % 3; cornerTopRight = (cornerTopRight + textureMapping.Rotation) % 3; } uvs[cornerBotLeft] = botLeft; uvs[cornerBotRight] = botRight; uvs[cornerTopRight] = topRight; if (textureMapping != null) { uvs[cornerBotLeft] += new Vector2(0, textureRect.height * (1f - (textureMapping.getYCorner() / (textureMapping.getTexture().height *1.0f)))); uvs[cornerBotRight] -= new Vector2(textureRect.width * (1f - (textureMapping.getOppositeXCorner() / (textureMapping.getTexture().width *1.0f))), 0); uvs[cornerTopRight] -= new Vector2(0, textureRect.height * (textureMapping.getOppositeYCorner() / (textureMapping.getTexture().height *1.0f))); } } }
public void regenerateUVs(Rect textureRect) { this.uvs = new Vector2[vertexIndex.Length]; if (vertexIndex.Length == 4) { Vector2 topLeft = new Vector2(textureRect.x, textureRect.y + textureRect.height); Vector2 topRight = new Vector2(textureRect.x + textureRect.width, textureRect.y + textureRect.height); Vector2 botLeft = new Vector2(textureRect.x, textureRect.y); Vector2 botRight = new Vector2(textureRect.x + textureRect.width, textureRect.y); int cornerBotLeft = 0, cornerBotRight = 1, cornerTopRight = 2, cornerTopLeft = 3; if (textureMapping != null) { cornerBotLeft = (cornerBotLeft + textureMapping.Rotation) % 4; cornerBotRight = (cornerBotRight + textureMapping.Rotation) % 4; cornerTopLeft = (cornerTopLeft + textureMapping.Rotation) % 4; cornerTopRight = (cornerTopRight + textureMapping.Rotation) % 4; } uvs[cornerBotLeft] = botLeft; uvs[cornerBotRight] = botRight; uvs[cornerTopRight] = topRight; uvs[cornerTopLeft] = topLeft; if (textureMapping != null) { uvs[cornerBotLeft] += new Vector2(0, textureRect.height * (1f - (textureMapping.getYCorner() / (textureMapping.getTexture().height *1.0f)))); uvs[cornerBotRight] -= new Vector2(textureRect.width * (1f - (textureMapping.getOppositeXCorner() / (textureMapping.getTexture().width *1.0f))), 0); uvs[cornerTopRight] -= new Vector2(0, textureRect.height * (textureMapping.getOppositeYCorner() / (textureMapping.getTexture().height *1.0f))); uvs[cornerTopLeft] += new Vector2(textureRect.width * (textureMapping.getXCorner() / (textureMapping.getTexture().width *1.0f)), 0); } } else if (vertexIndex.Length == 3) { Vector2 topRight = new Vector2(textureRect.x + textureRect.width, textureRect.y + textureRect.height); Vector2 botLeft = new Vector2(textureRect.x, textureRect.y); Vector2 botRight = new Vector2(textureRect.x + textureRect.width, textureRect.y); int cornerBotLeft = 2, cornerBotRight = 1, cornerTopRight = 0; if (textureMapping != null) { cornerBotLeft = (cornerBotLeft + textureMapping.Rotation) % 3; cornerBotRight = (cornerBotRight + textureMapping.Rotation) % 3; cornerTopRight = (cornerTopRight + textureMapping.Rotation) % 3; } uvs[cornerBotLeft] = botLeft; uvs[cornerBotRight] = botRight; uvs[cornerTopRight] = topRight; if (textureMapping != null) { uvs[cornerBotLeft] += new Vector2(0, textureRect.height * (1f - (textureMapping.getYCorner() / (textureMapping.getTexture().height *1.0f)))); uvs[cornerBotRight] -= new Vector2(textureRect.width * (1f - (textureMapping.getOppositeXCorner() / (textureMapping.getTexture().width *1.0f))), 0); uvs[cornerTopRight] -= new Vector2(0, textureRect.height * (textureMapping.getOppositeYCorner() / (textureMapping.getTexture().height *1.0f))); } } }
void OnGUI() { IsoTexture[] textures = TextureManager.getInstance().textureList(); GUIStyle style = new GUIStyle(GUI.skin.button); style.padding = new RectOffset(5,5,5,5); GUIStyle s = new GUIStyle(GUIStyle.none); s.fontStyle = FontStyle.Bold; /* NO me gusta como se ve esto la verdad... * EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("New", style)) TextureManager.getInstance().newTexture(); if(GUILayout.Button("Delete", style)) if(selected < textures.Length){ TextureManager.getInstance().deleteTexture(TextureManager.getInstance().textureList()[selected]); selected = textures.Length; } EditorGUILayout.EndHorizontal(); GUIContent[] texts = new GUIContent[textures.Length]; for(int i = 0; i< textures.Length; i++){ texts[i] = new GUIContent(textures[i].name); } EditorGUILayout.PrefixLabel("IsoTextures List", s); scrollPos = EditorGUILayout.BeginScrollView(scrollPos,GUILayout.Width(0), GUILayout.Height(60)); selected = GUILayout.SelectionGrid(selected,texts,2,style,GUILayout.MaxWidth(auxWidth-25)); EditorGUILayout.EndScrollView(); */ if(selected < textures.Length && textures[selected] != null) currentText = textures[selected]; else currentText = null; EditorGUILayout.PrefixLabel("IsoTexture", s); currentText = EditorGUILayout.ObjectField(currentText, typeof(IsoTexture), false) as IsoTexture; for(int i = 0; i< textures.Length; i++) if(currentText == textures[i]) selected = i; // Textura if(currentText != null){ currentText.name = UnityEditor.EditorGUILayout.TextField("Name", currentText.name); currentText.setTexture(UnityEditor.EditorGUILayout.ObjectField("Base tile", currentText.getTexture(), typeof(Texture2D), true) as Texture2D); Texture2D texture = currentText.getTexture(); if(texture != null){ EditorGUILayout.PrefixLabel("Presets", s); if(GUILayout.Button("Top")){ currentText.Rotation = 0; currentText.setXCorner(Mathf.RoundToInt(currentText.getTexture().width/2f)); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height/2f)); } EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Left")){ currentText.Rotation = 0; currentText.setXCorner(0); currentText.setYCorner(Mathf.RoundToInt((2f*currentText.getTexture().height)/3f)); } if(GUILayout.Button("Right")){ currentText.Rotation = 3; currentText.setXCorner(currentText.getTexture().width); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height/3f)); } EditorGUILayout.EndHorizontal(); extra.target = EditorGUILayout.ToggleLeft("Advanced", extra.target); if (EditorGUILayout.BeginFadeGroup(extra.faded)) { EditorGUI.indentLevel++; if(GUILayout.Button("Rotation: " + currentText.Rotation*90)) currentText.Rotation++; EditorGUILayout.BeginHorizontal(); currentText.setXCorner(EditorGUILayout.IntField(currentText.getXCorner(),GUILayout.Width(30))); currentText.setXCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getXCorner(),0,texture.width,null))); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); currentText.setYCorner(EditorGUILayout.IntField(currentText.getYCorner(),GUILayout.Width(30))); currentText.setYCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getYCorner(),0,texture.height,null))); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); if(extra.faded != lastValue) this.Repaint(); lastValue = extra.faded; EditorGUILayout.Space(); Rect rect = GUILayoutUtility.GetLastRect(); if(Event.current.type == EventType.repaint){ float w = position.width; float h = position.height - rect.y; float rh = (w / texture.width*1.0f ) * (texture.height*1.0f) - 10; float rw = w - 10; if(rh > h){ rw = (h / texture.height*1.0f ) * texture.width - 10; rh = h - 10; } textureRect = new Rect(w/2f - rw/2f, rect.y + 5, rw, rh); } float converter = textureRect.width / texture.width; /*Rect auxRect = GUILayoutUtility.GetRect(auxWidth, auxHeight); auxRect.width = auxWidth;*/ GUI.DrawTexture(textureRect,texture); Vector2 rectCorner = new Vector2(textureRect.x,textureRect.y); Vector2 xCorner = rectCorner + new Vector2( converter *currentText.getXCorner(), 0); Vector2 yCorner = rectCorner + new Vector2(0, converter * currentText.getYCorner()); Vector2 xOtherCorner = rectCorner + new Vector2(converter * currentText.getOppositeXCorner(), textureRect.height); Vector2 yOtherCorner = rectCorner + new Vector2(textureRect.width, converter * currentText.getOppositeYCorner()); Drawing.DrawLine(xCorner,yCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(yCorner,xOtherCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(xOtherCorner,yOtherCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(yOtherCorner,xCorner, Color.yellow, 0.5f, true); } else EditorGUILayout.LabelField("Please asign a texture!"); }else{ EditorGUILayout.LabelField("Please select a texture o create a new one!", style); } //GUI }
public void paintCells(Cell cell, Skill skill, IsoTexture color, Entity entity = null) { Vector2 position = cell.Map.getCoords(cell.gameObject); changedCells = new Cell[((skill.getDistance() * 2) + 1) * ((skill.getDistance() * 2) + 1)]; oldTextures = new IsoTexture[((skill.getDistance() * 2) + 1) * ((skill.getDistance() * 2) + 1)]; int contador = 0; //busqueda directa float xcentral = position.x; float ycentral = position.y; //Vamos a marcar todas las casillas que esten en la distancia de la habilidad for (float i = position.x - skill.getDistance(); i <= position.x + skill.getDistance(); i++) { //vamos aumentando el radio de casillas hasta la distancia de la habilidad for (float j = position.y - skill.getDistance(); j <= position.y + skill.getDistance(); j++) { IsoUnity.Cell celdaAPintar = cell.Map.getCell(new Vector2(i, j)); if (celdaAPintar != null) { if (entity != null) { if (RoutePlanifier.planifyRoute(entity.mover, celdaAPintar)) { int distance = 0; Cell measuring; while (distance <= skill.getDistance() && (measuring = RoutePlanifier.next(entity.mover))) { entity.Position = measuring; distance++; } entity.Position = cell; RoutePlanifier.cancelRoute(entity.mover); if (distance > skill.getDistance()) { continue; } } else { continue; } } if ((int)Mathf.Abs(Mathf.Abs(i - xcentral) + Mathf.Abs(j - ycentral)) <= skill.getDistance()) { changedCells[contador] = celdaAPintar; oldTextures[contador] = celdaAPintar.Properties.faces[celdaAPintar.Properties.faces.Length - 1].TextureMapping; celdaAPintar.Properties.faces[celdaAPintar.Properties.faces.Length - 1].TextureMapping = color; celdaAPintar.Properties.faces[celdaAPintar.Properties.faces.Length - 1].Texture = color.getTexture(); celdaAPintar.forceRefresh(); contador++; } } } } }
public override void update(IsoTexture it) { regenerate(it.getTexture()); }
void OnGUI() { IsoTexture[] textures = TextureManager.getInstance().textureList(); GUIStyle style = new GUIStyle(GUI.skin.button); style.padding = new RectOffset(5, 5, 5, 5); GUIStyle s = new GUIStyle(GUIStyle.none); s.fontStyle = FontStyle.Bold; /* NO me gusta como se ve esto la verdad... * EditorGUILayout.BeginHorizontal(); * * if(GUILayout.Button("New", style)) * TextureManager.getInstance().newTexture(); * * * if(GUILayout.Button("Delete", style)) * if(selected < textures.Length){ * TextureManager.getInstance().deleteTexture(TextureManager.getInstance().textureList()[selected]); * selected = textures.Length; * } * * EditorGUILayout.EndHorizontal(); * * * GUIContent[] texts = new GUIContent[textures.Length]; * for(int i = 0; i< textures.Length; i++){ * texts[i] = new GUIContent(textures[i].name); * } * * EditorGUILayout.PrefixLabel("IsoTextures List", s); * * scrollPos = EditorGUILayout.BeginScrollView(scrollPos,GUILayout.Width(0), GUILayout.Height(60)); * selected = GUILayout.SelectionGrid(selected,texts,2,style,GUILayout.MaxWidth(auxWidth-25)); * EditorGUILayout.EndScrollView(); */ if (selected < textures.Length && textures[selected] != null) { currentText = textures[selected]; } else { currentText = null; } EditorGUILayout.PrefixLabel("IsoTexture", s); currentText = EditorGUILayout.ObjectField(currentText, typeof(IsoTexture), false) as IsoTexture; for (int i = 0; i < textures.Length; i++) { if (currentText == textures[i]) { selected = i; } } // Textura if (currentText != null) { currentText.name = UnityEditor.EditorGUILayout.TextField("Name", currentText.name); currentText.setTexture(UnityEditor.EditorGUILayout.ObjectField("Base tile", currentText.getTexture(), typeof(Texture2D), true) as Texture2D); Texture2D texture = currentText.getTexture(); if (texture != null) { EditorGUILayout.PrefixLabel("Presets", s); if (GUILayout.Button("Top")) { currentText.Rotation = 0; currentText.setXCorner(Mathf.RoundToInt(currentText.getTexture().width / 2f)); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height / 2f)); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Left")) { currentText.Rotation = 0; currentText.setXCorner(0); currentText.setYCorner(Mathf.RoundToInt((2f * currentText.getTexture().height) / 3f)); } if (GUILayout.Button("Right")) { currentText.Rotation = 3; currentText.setXCorner(currentText.getTexture().width); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height / 3f)); } EditorGUILayout.EndHorizontal(); extra.target = EditorGUILayout.ToggleLeft("Advanced", extra.target); if (EditorGUILayout.BeginFadeGroup(extra.faded)) { EditorGUI.indentLevel++; if (GUILayout.Button("Rotation: " + currentText.Rotation * 90)) { currentText.Rotation++; } EditorGUILayout.BeginHorizontal(); currentText.setXCorner(EditorGUILayout.IntField(currentText.getXCorner(), GUILayout.Width(30))); currentText.setXCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getXCorner(), 0, texture.width, null))); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); currentText.setYCorner(EditorGUILayout.IntField(currentText.getYCorner(), GUILayout.Width(30))); currentText.setYCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getYCorner(), 0, texture.height, null))); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); if (extra.faded != lastValue) { this.Repaint(); } lastValue = extra.faded; EditorGUILayout.Space(); Rect rect = GUILayoutUtility.GetLastRect(); if (Event.current.type == EventType.repaint) { float w = position.width; float h = position.height - rect.y; float rh = (w / texture.width * 1.0f) * (texture.height * 1.0f) - 10; float rw = w - 10; if (rh > h) { rw = (h / texture.height * 1.0f) * texture.width - 10; rh = h - 10; } textureRect = new Rect(w / 2f - rw / 2f, rect.y + 5, rw, rh); } float converter = textureRect.width / texture.width; /*Rect auxRect = GUILayoutUtility.GetRect(auxWidth, auxHeight); * auxRect.width = auxWidth;*/ GUI.DrawTexture(textureRect, texture); Vector2 rectCorner = new Vector2(textureRect.x, textureRect.y); Vector2 xCorner = rectCorner + new Vector2(converter * currentText.getXCorner(), 0); Vector2 yCorner = rectCorner + new Vector2(0, converter * currentText.getYCorner()); Vector2 xOtherCorner = rectCorner + new Vector2(converter * currentText.getOppositeXCorner(), textureRect.height); Vector2 yOtherCorner = rectCorner + new Vector2(textureRect.width, converter * currentText.getOppositeYCorner()); Drawing.DrawLine(xCorner, yCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(yCorner, xOtherCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(xOtherCorner, yOtherCorner, Color.yellow, 0.5f, true); Drawing.DrawLine(yOtherCorner, xCorner, Color.yellow, 0.5f, true); } else { EditorGUILayout.LabelField("Please asign a texture!"); } } else { EditorGUILayout.LabelField("Please select a texture o create a new one!", style); } //GUI }