public AngularVelocity(IsoCharacterMovement characterMovement, Vector2 initDirection) { this.characterMovement = characterMovement; lastDirection = initDirection; angleChangeVelocity = 0f; relativeAngleChange = 0f; }
void Start() { characterMovement = GetComponent <IsoCharacterMovement>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); initalState = true; flipped = true; }
void Start() { characterMovement = GetComponent <IsoCharacterMovement>(); cam = Camera.main; angularVelocity = new AngularVelocity(characterMovement, ScreenMouseDirection()); }