void Update() { _timeElapsed += Time.deltaTime; if (_timeElapsed > updateIntervalSeconds) { _timeElapsed = 0f; _islandBuilder.BuildIslandAndInitRenderers(); } }
public override void OnInspectorGUI() { //EditorGUI.BeginChangeCheck(); DrawDefaultInspector(); //if (EditorGUI.EndChangeCheck()) { } if (GUILayout.Button("Update Map Texture")) { _builder.UpdateMapTexture(); } if (GUILayout.Button("Generate")) { _builder.BuildIslandAndInitRenderers(); } }