public override int GetHashCode() { int hash = 1; if (Codename.Length != 0) { hash ^= Codename.GetHashCode(); } if (UserMessage.Length != 0) { hash ^= UserMessage.GetHashCode(); } if (IsAssignable != false) { hash ^= IsAssignable.GetHashCode(); } if (Status != 0) { hash ^= Status.GetHashCode(); } if (updatedPlayer_ != null) { hash ^= UpdatedPlayer.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (Codename.Length != 0) { hash ^= Codename.GetHashCode(); } if (UserMessage.Length != 0) { hash ^= UserMessage.GetHashCode(); } if (IsAssignable != false) { hash ^= IsAssignable.GetHashCode(); } if (Status != global::POGOProtos.Networking.Responses.ClaimCodenameResponse.Types.Status.UNSET) { hash ^= Status.GetHashCode(); } if (updatedPlayer_ != null) { hash ^= UpdatedPlayer.GetHashCode(); } return(hash); }
/** * @param copyProperty true이면 property 값도 설정한다. * @param copyRef true이면 reference type도 복사한다. */ public ObjCopy(bool copyProperty, IsAssignable assignable) { this.assignable = assignable == null? IsAssignable0: assignable; this.includeProperty = copyProperty; }