コード例 #1
0
ファイル: FNGame.cs プロジェクト: Sprunth/From-Nothing
        bool device_OnEvent(Event evnt)
        {
            switch (evnt.Type)
            {
            case EventType.Key:
            {
                if (OnKeyEvent != null)
                {
                    OnKeyEvent(evnt);
                }

                switch (evnt.Key.Key)
                {
                case KeyCode.Esc:
                {
                    device.Close();
                    Environment.Exit(0);
                    break;
                }
                }
                break;
            }

            case EventType.Mouse:
            {
                if (OnMouseEvent != null)
                {
                    OnMouseEvent(evnt);
                }
                break;
            }
            }
            return(false);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: tijon1/irrlichtlime
        static bool device_OnEvent(Event evnt)
        {
            if (evnt.Type == EventType.Key &&
                evnt.Key.PressedDown)
            {
                switch (evnt.Key.Key)
                {
                case KeyCode.KeyS:
                    isStatsMode = !isStatsMode;
                    return(true);

                case KeyCode.KeyW:
                    isWireframeMode = !isWireframeMode;
                    return(true);

                case KeyCode.KeyL:
                    isLabelMode = !isLabelMode;
                    return(true);

                case KeyCode.Esc:
                    device.Close();
                    return(true);
                }
            }

            return(false);
        }
コード例 #3
0
        static bool device_OnEvent(Event evnt)
        {
            if (evnt.Type == EventType.Mouse)
            {
                Dimension2Di s = device.VideoDriver.ScreenSize;

                if (evnt.Mouse.Type == MouseEventType.Wheel)
                {
                    Rectd r = new Rectd();

                    if (evnt.Mouse.Wheel > 0)
                    {
                        // zoom in

                        int x1 = evnt.Mouse.X - s.Width / 2 + (int)evnt.Mouse.Wheel * s.Width / 10;
                        int y1 = evnt.Mouse.Y - s.Height / 2 + (int)evnt.Mouse.Wheel * s.Height / 10;

                        r.UpperLeftCorner  = fGen.GetWindowCoord(x1, y1);
                        r.LowerRightCorner = fGen.GetWindowCoord(2 * evnt.Mouse.X - x1, 2 * evnt.Mouse.Y - y1);

                        device.CursorControl.Position = new Vector2Di(s.Width / 2, s.Height / 2);
                    }
                    else
                    {
                        // zoom out

                        int x1 = s.Width / 10;
                        int y1 = s.Height / 10;

                        r.UpperLeftCorner  = fGen.GetWindowCoord(-x1, -y1);
                        r.LowerRightCorner = fGen.GetWindowCoord(s.Width + x1, s.Height + y1);
                    }

                    fGen.Generate(r);
                    return(true);
                }

                if (evnt.Mouse.Type == MouseEventType.LeftDown)
                {
                    mouseMoveStart = new Vector2Di(evnt.Mouse.X, evnt.Mouse.Y);
                    return(true);
                }

                if (evnt.Mouse.Type == MouseEventType.LeftUp)
                {
                    Vector2Dd p1 = fGen.GetWindowCoord(evnt.Mouse.X, evnt.Mouse.Y);
                    Vector2Dd p2 = fGen.GetWindowCoord(mouseMoveStart.X, mouseMoveStart.Y);
                    Rectd     r  = fGen.GetWindow() + p2 - p1;

                    fGen.Generate(r);

                    mouseMoveStart = null;
                    return(true);
                }
            }

            if (evnt.Type == EventType.Key)
            {
                if (evnt.Key.PressedDown)
                {
                    if (evnt.Key.Key == KeyCode.Esc)
                    {
                        device.Close();
                        return(true);
                    }

                    if (evnt.Key.Key == KeyCode.F1)
                    {
                        showHelp = !showHelp;
                        return(true);
                    }

                    switch (evnt.Key.Char)
                    {
                    case '+':
                        fGen.Generate(fGen.GetMaxIterations() + 1);
                        return(true);

                    case '-':
                        fGen.Generate(fGen.GetMaxIterations() - 1);
                        return(true);

                    case '*':
                        fGen.Generate(fGen.GetMaxIterations() + 10);
                        return(true);

                    case '/':
                        fGen.Generate(fGen.GetMaxIterations() - 10);
                        return(true);
                    }
                }

                if (evnt.Key.Key == KeyCode.PrintScreen)                 // PrintScreen never comes with "evnt.Key.PressedDown == true" so we process it without checking that
                {
                    string n = "Screenshot-" + DateTime.Now.Ticks + ".png";
                    Image  i = device.VideoDriver.CreateScreenShot();
                    device.VideoDriver.WriteImage(i, n);
                    i.Drop();

                    device.Logger.Log("Screenshot saved as " + n);
                    return(true);
                }
            }

            return(false);
        }
コード例 #4
0
        static bool device_OnEvent(Event evnt)
        {
            if (evnt.Type == EventType.Mouse &&
                evnt.Mouse.Type == MouseEventType.Move)
            {
                Vector2Di m = new Vector2Di(evnt.Mouse.X, evnt.Mouse.Y);
                Line3Df   l = device.SceneManager.SceneCollisionManager.GetRayFromScreenCoordinates(m);
                Plane3Df  p = new Plane3Df(new Vector3Df(0, 0, 0), new Vector3Df(100, 0, 0), new Vector3Df(0, 0, 100));
                Vector3Df i = p.GetIntersectionWithLimitedLine(l.Start, l.End);
                if (i != null)
                {
                    camera.Target = game.CenterOfTheBoard + new Vector3Df(
                        (m.Y - device.VideoDriver.ScreenSize.Height / 2) / 100.0f,
                        0,
                        (m.X - device.VideoDriver.ScreenSize.Width / 2) / 100.0f);

                    i.Y           += 25;           // we want light to be a little bit above
                    light.Position = i;
                }
            }

            if (window == null &&
                evnt.Type == EventType.Mouse &&
                (evnt.Mouse.Type == MouseEventType.LeftDown || evnt.Mouse.Type == MouseEventType.RightDown))
            {
                text.Visible = false;                 // if user started to play - remove the gui text
                game.MouseClick(evnt.Mouse.X, evnt.Mouse.Y, evnt.Mouse.Type == MouseEventType.RightDown);

                if (game.StateOfTheGame != Game.State.Playing)
                {
                    text.Visible = true;
                    text.Text    = game.StateOfTheGame == Game.State.Won ? TextWon : TextLost;
                }

                return(true);
            }

            if (evnt.Type == EventType.Key &&
                evnt.Key.PressedDown &&
                evnt.Key.Key == KeyCode.Esc)
            {
                if (window != null)
                {
                    window.Remove();
                    window = null;
                    return(true);
                }

                GUIEnvironment gui = device.GUIEnvironment;

                window = gui.AddWindow(new Recti(100, 100, 400, 400), true, "GAME MENU");

                gui.AddButton(new Recti(20, 40, window.ClientRect.Width - 20, 60), window, 1510, "NEW GAME 5x5");
                gui.AddButton(new Recti(20, 60, window.ClientRect.Width - 20, 80), window, 1520, "NEW GAME 10x10");
                gui.AddButton(new Recti(20, 80, window.ClientRect.Width - 20, 100), window, 1530, "NEW GAME 15x15");
                gui.AddButton(new Recti(20, 100, window.ClientRect.Width - 20, 120), window, 1540, "NEW GAME 20x20");

                gui.AddCheckBox(optionShadows, new Recti(20, 140, window.ClientRect.Width - 20, 160), "SHOW REALTIME SHADOWS", window, 1710);
                gui.AddCheckBox(optionBackground, new Recti(20, 160, window.ClientRect.Width - 20, 180), "SHOW BACKGROUND", window, 1720);
                gui.AddCheckBox(optionFPS, new Recti(20, 180, window.ClientRect.Width - 20, 200), "SHOW FPS", window, 1730);

                gui.AddButton(new Recti(20, 260, window.ClientRect.Width - 20, 280), window, 1590, "EXIT GAME");

                return(true);
            }

            if (window != null &&
                evnt.Type == EventType.GUI)
            {
                if (evnt.GUI.Caller == window &&
                    evnt.GUI.Type == GUIEventType.ElementClosed)
                {
                    window.Remove();
                    window = null;
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1510 &&
                    evnt.GUI.Type == GUIEventType.ButtonClicked)
                {
                    window.Remove();
                    window = null;
                    game.NewGame(5, 5);
                    setupCameraPositionAndTarget();
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1520 &&
                    evnt.GUI.Type == GUIEventType.ButtonClicked)
                {
                    window.Remove();
                    window = null;
                    game.NewGame(10, 10);
                    setupCameraPositionAndTarget();
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1530 &&
                    evnt.GUI.Type == GUIEventType.ButtonClicked)
                {
                    window.Remove();
                    window = null;
                    game.NewGame(15, 15);
                    setupCameraPositionAndTarget();
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1540 &&
                    evnt.GUI.Type == GUIEventType.ButtonClicked)
                {
                    window.Remove();
                    window = null;
                    game.NewGame(20, 20);
                    setupCameraPositionAndTarget();
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1590 &&
                    evnt.GUI.Type == GUIEventType.ButtonClicked)
                {
                    device.Close();
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1710 &&
                    evnt.GUI.Type == GUIEventType.CheckBoxChanged)
                {
                    optionShadows     = (evnt.GUI.Caller as GUICheckBox).Checked;
                    light.CastShadows = optionShadows;
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1720 &&
                    evnt.GUI.Type == GUIEventType.CheckBoxChanged)
                {
                    optionBackground = (evnt.GUI.Caller as GUICheckBox).Checked;
                    device.SceneManager.GetSceneNodeFromID(7777).Visible = optionBackground;
                    return(true);
                }

                if (evnt.GUI.Caller.ID == 1730 &&
                    evnt.GUI.Type == GUIEventType.CheckBoxChanged)
                {
                    optionFPS = (evnt.GUI.Caller as GUICheckBox).Checked;
                    return(true);
                }
            }

            return(false);
        }
コード例 #5
0
        private void backgroundRendering_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker worker = sender as BackgroundWorker;

            //DeviceSettings settings = e.Argument as DeviceSettings;

            // create irrlicht device using provided settings
            if (panelRenderWindow.IsDisposed)
            {
                throw new Exception("Form closed!");
            }

            DeviceSettings s = new DeviceSettings(
                IntPtr.Zero,
                DriverType.Direct3D9,
                0,                  //antialias
                new Color(100, 101, 140),
                false);

            if (panelRenderWindow.InvokeRequired)
            {
                panelRenderWindow.Invoke(new MethodInvoker(delegate { s.WindowID = panelRenderWindow.Handle; }));
            }

            dev = IrrlichtDevice.CreateDevice(s);
            if (dev == null)
            {
                throw new NullReferenceException("Could not create device for engine!");
            }
            dev.OnEvent        += new IrrlichtDevice.EventHandler(this.device_OnEvent);
            dev.Logger.LogLevel = LogLevel.Warning;

            drv  = dev.VideoDriver;
            smgr = dev.SceneManager;
            gui  = dev.GUIEnvironment;

            _ = smgr.FileSystem.AddFileArchive(activeMod.FileDirectory);

            smgr.Attributes.AddValue("TW_TW3_LOAD_SKEL", true);
            smgr.Attributes.AddValue("TW_TW3_LOAD_BEST_LOD_ONLY", true);


            // added by vl
            if (meshFile != null && meshFile.Length > 0)
            {
                mesh = smgr.GetMesh(meshFile);
            }

            if (mesh == null)
            {
                throw new Exception("Failed to load mesh.");
            }

            mesh.Grab();
            smgr.MeshManipulator.RecalculateNormals(mesh);
            meshLoaded = true;

            float scaleMul = 1.0f;

            node   = smgr.AddAnimatedMeshSceneNode(mesh);
            helper = smgr.GetMeshLoader(smgr.MeshLoaderCount - 1).getMeshLoaderHelper();             // hacked to gat witcher3 loader
            if (node != null && meshLoaded)
            {
                node.Scale = new Vector3Df(3.0f);
                node.SetMaterialFlag(MaterialFlag.Lighting, false);

                scaleMul = node.BoundingBox.Radius / 4;

                if (!string.IsNullOrEmpty(rigFile))
                {
                    meshToAnimate = helper.loadRig(rigFile, mesh);
                    if (meshToAnimate == null)
                    {
                        throw new Exception("Failed to load rig.");
                    }
                    else
                    {
                        meshToAnimate.Grab();
                        rigLoaded = true;
                        Logger.LogString("Rig loaded!", Logtype.Success);
                        node.Mesh = meshToAnimate;
                    }
                }

                if (!string.IsNullOrEmpty(animFile) && rigLoaded)
                {
                    animList = helper.loadAnimation(animFile, meshToAnimate);
                    if (animList.Count > 0)
                    {
                        animLoaded = true;
                        Logger.LogString($"{animList.Count} animations loaded! Select animation to play", Logtype.Success);
                    }
                    else
                    {
                        Logger.LogString("No animations loaded!", Logtype.Important);
                    }
                }

                setMaterialsSettings(node);
            }

            var camera = smgr.AddCameraSceneNode(null,
                                                 new Vector3Df(node.BoundingBox.Radius * 8, node.BoundingBox.Radius, 0),
                                                 new Vector3Df(0, node.BoundingBox.Radius, 0));

            camera.NearValue = 0.001f;
            camera.FOV       = 45.0f * 3.14f / 180.0f;


            var animText = activeAnim;

            var mAnimText     = gui.AddStaticText(animText, new Recti(0, this.ClientSize.Height - 80, 100, this.ClientSize.Height - 70));
            var mPositionText = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 70, 100, this.ClientSize.Height - 60));
            var mRotationText = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 60, 100, this.ClientSize.Height - 50));
            var fpsText       = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 50, 100, this.ClientSize.Height - 40));
            var infoText      = gui.AddStaticText("[Space] - Reset\n[LMouse] - Rotate\n[MMouse] - Move\n[Wheel] - Zoom", new Recti(0, this.ClientSize.Height - 40, 100, this.ClientSize.Height));

            mAnimText.OverrideColor   = mPositionText.OverrideColor = mRotationText.OverrideColor = fpsText.OverrideColor = infoText.OverrideColor = new Color(255, 255, 255);
            mAnimText.BackgroundColor = mPositionText.BackgroundColor = mRotationText.BackgroundColor = fpsText.BackgroundColor = infoText.BackgroundColor = new Color(0, 0, 0);

            viewPort = drv.ViewPort;
            var lineMat = new Material
            {
                Lighting = false
            };

            while (dev.Run())
            {
                drv.ViewPort = viewPort;

                drv.BeginScene(ClearBufferFlag.Depth | ClearBufferFlag.Color, s.BackColor);

                node.Position = modelPosition;
                node.Rotation = modelAngle;

                //update info box
                mPositionText.Text = $"X: {modelPosition.X.ToString("F2")} Y: {modelPosition.Y.ToString("F2")} Z: {modelPosition.Z.ToString("F2")}";
                mRotationText.Text = $"Yaw: {modelAngle.Y.ToString("F2")} Roll: {modelAngle.Z.ToString("F2")}";
                fpsText.Text       = $"FPS: {drv.FPS}";

                smgr.DrawAll();
                gui.DrawAll();

                // draw xyz axis right bottom

                drv.ViewPort = new Recti(this.ClientSize.Width - 100, this.ClientSize.Height - 80, this.ClientSize.Width, this.ClientSize.Height);

                drv.SetMaterial(lineMat);
                var matrix = new Matrix(new Vector3Df(0, 0, 0), modelAngle);
                drv.SetTransform(TransformationState.World, matrix);
                matrix = matrix.BuildProjectionMatrixOrthoLH(100, 80, camera.NearValue, camera.FarValue);
                drv.SetTransform(TransformationState.Projection, matrix);
                matrix = matrix.BuildCameraLookAtMatrixLH(new Vector3Df(50, 0, 0), new Vector3Df(0, 0, 0), new Vector3Df(0, 1f, 0));
                drv.SetTransform(TransformationState.View, matrix);
                drv.Draw3DLine(0, 0, 0, 30f, 0, 0, Color.SolidGreen);
                drv.Draw3DLine(0, 0, 0, 0, 30f, 0, Color.SolidBlue);
                drv.Draw3DLine(0, 0, 0, 0, 0, 30f, Color.SolidRed);

                drv.EndScene();

                // if we requested to stop, we close the device
                if (worker.CancellationPending)
                {
                    dev.Close();
                }
            }
            // drop device
            dev.Drop();
        }
コード例 #6
0
        private void backgroundRendering_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker worker   = sender as BackgroundWorker;
            DeviceSettings   settings = e.Argument as DeviceSettings;

            // create irrlicht device using provided settings

            IrrlichtDevice dev = IrrlichtDevice.CreateDevice(settings);

            if (dev == null)
            {
                throw new Exception("Failed to create Irrlicht device.");
            }

            VideoDriver  drv  = dev.VideoDriver;
            SceneManager smgr = dev.SceneManager;

            // setup a simple 3d scene

            CameraSceneNode cam = smgr.AddCameraSceneNode();

            cam.Target = new Vector3Df(0);

            SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f);

            cam.AddAnimator(anim);
            anim.Drop();

            SceneNode cube = smgr.AddCubeSceneNode(20);

            cube.SetMaterialTexture(0, drv.GetTexture("../../media/wall.bmp"));
            cube.SetMaterialTexture(1, drv.GetTexture("../../media/water.jpg"));
            cube.SetMaterialFlag(MaterialFlag.Lighting, false);
            cube.SetMaterialType(MaterialType.Reflection2Layer);

            if (settings.BackColor == null)
            {
                smgr.AddSkyBoxSceneNode(
                    "../../media/irrlicht2_up.jpg",
                    "../../media/irrlicht2_dn.jpg",
                    "../../media/irrlicht2_lf.jpg",
                    "../../media/irrlicht2_rt.jpg",
                    "../../media/irrlicht2_ft.jpg",
                    "../../media/irrlicht2_bk.jpg");
            }

            dev.GUIEnvironment.AddImage(
                drv.GetTexture("../../media/lime_logo_alpha.png"),
                new Vector2Di(30, 0));

            // draw all

            int lastFPS = -1;

            while (dev.Run())
            {
                if (settings.BackColor == null)
                {
                    // indeed, we do not need to spend time on cleaning color buffer if we use skybox
                    drv.BeginScene(false);
                }
                else
                {
                    drv.BeginScene(true, true, settings.BackColor);
                }

                smgr.DrawAll();
                dev.GUIEnvironment.DrawAll();
                drv.EndScene();

                int fps = drv.FPS;
                if (lastFPS != fps)
                {
                    // report progress using common BackgroundWorker' method
                    // note: we cannot do just labelRenderingStatus.Text = "...",
                    // because we are running another thread
                    worker.ReportProgress(fps, drv.Name);
                    lastFPS = fps;
                }

                // if we requested to stop, we close the device
                if (worker.CancellationPending)
                {
                    dev.Close();
                }
            }

            // drop device
            dev.Drop();
        }
コード例 #7
0
        void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker           worker = sender as BackgroundWorker;
            IrrlichtCreationParameters p      = new IrrlichtCreationParameters();

            p.DriverType = DriverType.Direct3D9;
            p.WindowID   = (IntPtr)e.Argument;

            IrrlichtDevice device = IrrlichtDevice.CreateDevice(p);

            if (device == null)
            {
                // if device cannot be created by any reason - we just leave this thread,
                // after all IsRedering will report false, so it is all OK.
                return;
            }

            VideoDriver    driver = device.VideoDriver;
            SceneManager   smgr   = device.SceneManager;
            GUIEnvironment gui    = device.GUIEnvironment;

            // setup a simple 3d scene

            CameraSceneNode cam = smgr.AddCameraSceneNode();

            cam.Target = new Vector3Df(0);

            SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f);

            cam.AddAnimator(anim);
            anim.Drop();

            SceneNode cube = smgr.AddCubeSceneNode(20);

            cube.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp"));
            cube.SetMaterialTexture(1, driver.GetTexture("../../media/water.jpg"));
            cube.SetMaterialFlag(MaterialFlag.Lighting, false);
            cube.SetMaterialType(MaterialType.Reflection2Layer);

            smgr.AddSkyBoxSceneNode(
                "../../media/irrlicht2_up.jpg",
                "../../media/irrlicht2_dn.jpg",
                "../../media/irrlicht2_lf.jpg",
                "../../media/irrlicht2_rt.jpg",
                "../../media/irrlicht2_ft.jpg",
                "../../media/irrlicht2_bk.jpg");

            gui.AddImage(
                driver.GetTexture("../../media/lime_logo_alpha.png"),
                new Vector2Di(30, 0));

            // draw all

            while (device.Run())
            {
                driver.BeginScene(false);

                smgr.DrawAll();
                gui.DrawAll();

                // draw stats

                int x = 20;
                int y = driver.ScreenSize.Height - 50;

                driver.Draw2DRectangle(
                    new Recti(x, y, x + driver.ScreenSize.Width - 2 * x, y + 30),
                    new IrrlichtLime.Video.Color(0, 0, 0, 128));

                device.GUIEnvironment.BuiltInFont.Draw(
                    "Driver: " + driver.Name,
                    new Vector2Di(x + 5, y + 5),
                    new IrrlichtLime.Video.Color(255, 255, 255));

                device.GUIEnvironment.BuiltInFont.Draw(
                    "FPS: " + driver.FPS.ToString(),
                    new Vector2Di(x + 5, y + 15),
                    new IrrlichtLime.Video.Color(255, 255, 255));

                driver.EndScene();

                // check for cancellation

                if (worker.CancellationPending)
                {
                    device.Close();
                }

                // check for new command

                lock (backgroundCommand)
                {
                    switch (backgroundCommand.Type)
                    {
                    case Command.Kind.Resized:
                        driver.ResizeNotify(backgroundCommand.Value as Dimension2Di);
                        backgroundCommand.Clear();
                        break;
                    }
                }
            }

            // drop the device

            device.Drop();
        }
コード例 #8
0
        static void OnMenuItemSelected(GUIContextMenu menu)
        {
            guiID          id  = (guiID)menu.SelectedCommandID;
            GUIEnvironment env = device.GUIEnvironment;

            switch (id)
            {
            case guiID.OpenModel:                     // FilOnButtonSetScalinge -> Open Model
                env.AddFileOpenDialog("Please select a model file to open");
                break;

            case guiID.SetModelArchive:                     // File -> Set Model Archive
                env.AddFileOpenDialog("Please select your game archive/directory");
                break;

            case guiID.LoadAsOctree:                     // File -> LoadAsOctree
                octree = !octree;
                menu.SetItemChecked(menu.SelectedIndex, octree);
                break;

            case guiID.Quit:                     // File -> Quit
                device.Close();
                break;

            case guiID.SkyBoxVisible:                     // View -> Skybox
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));
                skybox.Visible = !skybox.Visible;
                break;

            case guiID.DebugOff:                     // View -> Debug Information -> Off
                for (int i = 1; i <= 6; i++)
                {
                    menu.SetItemChecked(menu.SelectedIndex + i, false);
                }

                if (model != null)
                {
                    model.DebugDataVisible = DebugSceneType.Off;
                }

                break;

            case guiID.DebugBoundingBox:                     // View -> Debug Information -> Bounding Box
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.BBox;
                }

                break;

            case guiID.DebugNormals:                     // View -> Debug Information -> Normals
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.Normals;
                }

                break;

            case guiID.DebugSkeleton:                     // View -> Debug Information -> Skeleton
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.Skeleton;
                }

                break;

            case guiID.DebugWireOverlay:                     // View -> Debug Information -> Wire overlay
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.MeshWireOverlay;
                }

                break;

            case guiID.DebugHalfTransparent:                     // View -> Debug Information -> Half-Transparent
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.HalfTransparency;
                }

                break;

            case guiID.DebugBuffersBoundingBoxes:                     // View -> Debug Information -> Buffers bounding boxes
                menu.SetItemChecked(menu.SelectedIndex, !menu.GetItemChecked(menu.SelectedIndex));

                if (model != null)
                {
                    model.DebugDataVisible ^= DebugSceneType.BBoxBuffers;
                }

                break;

            case guiID.DebugAll:                     // View -> Debug Information -> All
                for (int i = 1; i <= 6; i++)
                {
                    menu.SetItemChecked(menu.SelectedIndex - i, true);
                }

                if (model != null)
                {
                    model.DebugDataVisible = DebugSceneType.Full;
                }

                break;

            case guiID.About:                     // Help->About
                showAboutText();
                break;

            case guiID.ModelMaterialSolid:                     // View -> Material -> Solid
                if (model != null)
                {
                    model.SetMaterialType(MaterialType.Solid);
                }

                break;

            case guiID.ModelMaterialTransparent:                     // View -> Material -> Transparent
                if (model != null)
                {
                    model.SetMaterialType(MaterialType.TransparentAddColor);
                }

                break;

            case guiID.ModelMaterialReflection:                     // View -> Material -> Reflection
                if (model != null)
                {
                    model.SetMaterialType(MaterialType.SphereMap);
                }

                break;

            case guiID.CameraMaya:
                setActiveCamera(camera[0]);
                break;

            case guiID.CameraFirstPerson:
                setActiveCamera(camera[1]);
                break;
            }
        }
コード例 #9
0
ファイル: Viewport.cs プロジェクト: Download/Irrlicht-Lime
        private void irrThreadProcessCommandQueue()
        {
            Command c;

            lock (commandQueue)
            {
                if (commandQueue.Count == 0)
                {
                    return;
                }

                c = commandQueue.Dequeue();
            }

            switch (c.Type)
            {
            case CommandType.Abort:
            {
                irrDevice.Close();
                break;
            }

            case CommandType.Axes:
            {
                irrThreadShowAxes((bool)c.Param);
                break;
            }

            case CommandType.Plane:
            {
                var n = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.Plane);
                n.Visible = (bool)c.Param;
                break;
            }

            case CommandType.Particle:
            {
                var n = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem);
                n.SetMaterialTexture(0, irrDevice.VideoDriver.GetTexture(((ParticleInfo)c.Param).FileName));
                break;
            }

            case CommandType.Resize:
            {
                int[]        i = (int[])c.Param;
                Dimension2Di d = new Dimension2Di(i[0], i[1]);
                irrDevice.VideoDriver.ResizeNotify(d);
                (irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.Camera) as CameraSceneNode).AspectRatio =
                    i[2] == 1 ? (float)i[0] / i[1] : 1.333333f;
                break;
            }

            case CommandType.Position:
            {
                float[] f = (float[])c.Param;
                var     p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem) as ParticleSystemSceneNode;
                (p.Emitter as ParticleSphereEmitter).Center = new Vector3Df(f[0], f[1], f[2]);
                break;
            }

            case CommandType.Radius:
            {
                float f = (float)c.Param;
                var   p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem) as ParticleSystemSceneNode;
                (p.Emitter as ParticleSphereEmitter).Radius = f;
                break;
            }

            case CommandType.CameraView:
            {
                float f = (float)c.Param;
                var   p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.Camera) as CameraSceneNode;
                p.Target = new Vector3Df(p.Target.X, f, p.Target.Z);
                break;
            }

            case CommandType.Rate:
            {
                int v = (int)c.Param;
                var p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem) as ParticleSystemSceneNode;
                p.Emitter.MaxParticlesPerSecond = v;
                p.Emitter.MinParticlesPerSecond = v / 2;
                break;
            }

            case CommandType.Size:
            {
                int v = (int)c.Param;
                var p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem) as ParticleSystemSceneNode;
                p.Emitter.MaxStartSize = new Dimension2Df(v);
                p.Emitter.MinStartSize = new Dimension2Df(v / 2);
                break;
            }

            case CommandType.Direction:
            {
                float[] f = (float[])c.Param;
                var     p = irrDevice.SceneManager.GetSceneNodeFromID((int)SceneNodeID.ParticleSystem) as ParticleSystemSceneNode;
                p.Emitter.Direction = new Vector3Df(f[0], f[1], f[2]);
                break;
            }

            case CommandType.FadeOut:
            {
                affFadeOut.Enabled = (bool)c.Param;
                break;
            }

            case CommandType.Rotation:
            {
                affRotation.Enabled = (bool)c.Param;
                break;
            }

            case CommandType.Gravity:
            {
                affGravity.Enabled = (bool)c.Param;
                break;
            }

            default:
                throw new InvalidOperationException("Unexpected command type: " + c.Type.ToString());
            }
        }
コード例 #10
0
        public Jeu()
        {
            Device = IrrlichtDevice.CreateDevice(
                DriverType.Direct3D9,
                new Dimension2Di(800, 600),
                32, false, false, true);

            Device.SetWindowCaption("Canardstein 3D");
            Device.OnEvent += Evenement;

            Audio = new ISoundEngine();

            for (int i = 0; i < 3; i++)
            {
                TexturePistolet[i] = Device.VideoDriver.GetTexture(@"Textures\pistolet" + i.ToString() + ".png");
            }

            for (int i = 0; i < 7; i++)
            {
                TextureGarde[i] = Device.VideoDriver.GetTexture(@"Textures\nazi" + i.ToString("00") + ".png");
            }

            TextureMur     = Device.VideoDriver.GetTexture(@"Textures\mur.png");
            TextureMurDeco = Device.VideoDriver.GetTexture(@"Textures\mur_deco.png");
            TextureSol     = Device.VideoDriver.GetTexture(@"Textures\sol.png");
            TexturePlafond = Device.VideoDriver.GetTexture(@"Textures\plafond.png");
            TexturePolice  = Device.VideoDriver.GetTexture(@"Textures\police.png");

            using (Bitmap carte = (Bitmap)System.Drawing.Image.FromFile(@"Textures\carte.png"))
            {
                for (int x = 0; x < 32; x++)
                {
                    for (int y = 0; y < 32; y++)
                    {
                        System.Drawing.Color col = carte.GetPixel(x, y);
                        Murs[x, y] = false;

                        if ((col.R == 255) && (col.G == 255) && (col.B == 255))
                        {
                            SceneNode cube = Device.SceneManager.AddCubeSceneNode(1, null, 0, new Vector3Df(x, 0, y));
                            cube.SetMaterialFlag(MaterialFlag.Lighting, false);
                            cube.SetMaterialFlag(MaterialFlag.Fog, true);
                            cube.SetMaterialTexture(0, TextureMur);
                            Murs[x, y] = true;
                        }
                        else if ((col.R == 0) && (col.G == 0) && (col.B == 255))
                        {
                            SceneNode cube = Device.SceneManager.AddCubeSceneNode(1, null, 0, new Vector3Df(x, 0, y));
                            cube.SetMaterialFlag(MaterialFlag.Lighting, false);
                            cube.SetMaterialFlag(MaterialFlag.Fog, true);
                            cube.SetMaterialTexture(0, TextureMurDeco);
                            Murs[x, y] = true;
                        }
                    }
                }
            }



            //On va maintenant créer un plancher et un plafond, histoire de mettre un peu d'ordre. On commence par générer meshSol,
            //le modèle 3D d'un plan que nous allons nommer « plan » (parce qu'il est obligatoire de fournir un nom), divisé en 32 × 32 cases de taille 1 × 1.
            //On ne va pas lui assigner de texture pour le moment (null). Ce plan sera parfaitement horizontal, avec 0 × 0 variation de hauteur 0.
            //Enfin, la texture sera répétée 32 fois horizontalement et verticalement.
            Mesh meshSol = Device.SceneManager.AddHillPlaneMesh("plan", new Dimension2Df(1, 1), new Dimension2Di(32, 32), null, 0, new Dimension2Df(0, 0), new Dimension2Df(32, 32));

            //On désactive l'éclairage dynamique sur notre nouvel objet, comme on l'avait déjà fait pour le cube, et on lui assigne TextureSol.
            //Puis on le positionne à une distance d'une demi-unité sous le zéro (ou, plus précisément, sous les pieds de notre héros, la position Y de la caméra étant de 0),
            //et à −15.5 sur les axes X et Z (notre plan mesurant 32 par 32 cases de largeur 1, le déplacer de 15,5 unités permet de s'assurer que l'un de ses coins sera à la coordonnée 0,0,
            //ce sera utile dans la prochaine leçon).
            MeshSceneNode sol = Device.SceneManager.AddMeshSceneNode(meshSol);

            sol.SetMaterialFlag(MaterialFlag.Lighting, false);
            sol.SetMaterialFlag(MaterialFlag.Fog, true);
            sol.SetMaterialTexture(0, TextureSol);
            sol.Position = new Vector3Df(15.5f, -0.5f, 15.5f);

            //Pareil pour le plafond, sauf qu'on le place à une hauteur de 0,5 (et non de −0,5), et qu'on le pivote de 180 sur l'axe X pour le tourner vers le bas.
            MeshSceneNode plafond = Device.SceneManager.AddMeshSceneNode(meshSol);

            plafond.SetMaterialFlag(MaterialFlag.Lighting, false);
            plafond.SetMaterialFlag(MaterialFlag.Fog, true);
            plafond.SetMaterialTexture(0, TexturePlafond);
            plafond.Position = new Vector3Df(15.5f, 0.5f, 15.5f);
            plafond.Rotation = new Vector3Df(180, 0, 0);

            CameraSceneNode camera = Device.SceneManager.AddCameraSceneNode(null, new Vector3Df(1, 0, 1), new Vector3Df(2, 0, 1));

            //Abaisse la distance minimum d'affichage de la caméra. La valeur par défaut est de 1, ce qui ne nous convient pas :
            //plafond et sol se trouvant à 0,5 unité de la caméra, ils seraient trop près pour être dessinés.
            camera.NearValue = 0.1f;

            AjouterChose <Ennemi>(3, 3);
            AjouterChose <Ennemi>(6, 12);
            AjouterChose <Ennemi>(12, 12);
            AjouterChose <Ennemi>(20, 6);
            AjouterChose <Ennemi>(28, 16);
            AjouterChose <Ennemi>(11, 27);

            Device.VideoDriver.Fog = new Fog(new IrrlichtLime.Video.Color(138, 125, 81, 0), FogType.Linear, 0, 10);

            ParticleSystemSceneNode part = Device.SceneManager.AddParticleSystemSceneNode(false, null, 0, new Vector3Df(29, -.5f, 30));

            part.SetMaterialFlag(MaterialFlag.Lighting, false);
            ParticleEmitter em = part.CreateBoxEmitter(
                new AABBox(-.5f, 0, -.5f, .5f, 0, .5f),
                new Vector3Df(0.0f, 0.0015f, 0.0f),
                20, 24,
                new IrrlichtLime.Video.Color(0, 128, 255, 0), new IrrlichtLime.Video.Color(0, 255, 255, 0),
                800, 800, 0,
                new Dimension2Df(0.005f, 0.04f), new Dimension2Df(0.01f, 0.08f));

            part.Emitter = em;

            while (Device.Run())
            {
                float tempsEcoule = (Device.Timer.Time - DerniereFrame) / 1000f;
                DerniereFrame = Device.Timer.Time;

                if ((AlphaSang > 0) && (Vies > 0))
                {
                    AlphaSang = Math.Max(0, AlphaSang - tempsEcoule * 500);
                }


                if (((int)camera.Position.X == 29) && ((int)camera.Position.Z == 30))
                {
                    Device.Close();
                }

                if (Device.CursorControl.Position.X != 400)
                {
                    Rotation += (Device.CursorControl.Position.X - 400) * 0.0025;
                    Device.CursorControl.Position = new Vector2Di(400, 300);
                    VecteurAvant  = new Vector3Df((float)Math.Cos(Rotation), 0, -(float)Math.Sin(Rotation));
                    VecteurDroite = VecteurAvant;
                    VecteurDroite.RotateXZby(-90);
                }


                for (int i = 0; i < Choses.Count; i++)
                {
                    Choses[i].MiseAJour(tempsEcoule, camera);
                }


                Vector3Df vitesse = new Vector3Df();
                if (K_Avant)
                {
                    vitesse += VecteurAvant;
                }
                else if (K_Arriere)
                {
                    vitesse -= VecteurAvant;
                }
                if (K_Gauche)
                {
                    vitesse -= VecteurDroite;
                }
                else if (K_Droite)
                {
                    vitesse += VecteurDroite;
                }

                vitesse = vitesse.Normalize() * tempsEcoule * 2;


                if (TenterMouvement(camera, vitesse) || TenterMouvement(camera, new Vector3Df(vitesse.X, 0, 0)) || TenterMouvement(camera, new Vector3Df(0, 0, vitesse.Z)))
                {
                    camera.Target = camera.Position + VecteurAvant;
                }

                Device.VideoDriver.BeginScene(ClearBufferFlag.Color | ClearBufferFlag.Depth, IrrlichtLime.Video.Color.OpaqueMagenta);
                Device.SceneManager.DrawAll();

                Device.VideoDriver.Draw2DImage(TexturePistolet[FramePistolet], new Recti(new Vector2Di(250, 300), new Dimension2Di(300, 300)), new Recti(0, 0, 512, 512), null, COULEUR_BLANC, true);
                DessinerHUD();
                Device.VideoDriver.EndScene();

                if (FramePistolet > 0)
                {
                    ProchaineFramePistolet -= tempsEcoule;

                    if (ProchaineFramePistolet <= 0f)
                    {
                        FramePistolet++;
                        if (FramePistolet > 2)
                        {
                            FramePistolet = 0;
                        }
                        ProchaineFramePistolet = 0.1f;
                    }
                }
            }
        }
コード例 #11
0
ファイル: Program.cs プロジェクト: Download/Irrlicht-Lime
        static bool device_OnEvent(Event e)
        {
            if (e.Type == EventType.GUI)
            {
                int            id  = e.GUI.Caller.ID;
                GUIEnvironment env = device.GUIEnvironment;

                switch (e.GUI.Type)
                {
                case GUIEventType.ScrollBarChanged:
                    if (id == GUI_ID_ScrollbarTransparency)
                    {
                        int pos = ((GUIScrollBar)e.GUI.Caller).Position;
                        foreach (GUIDefaultColor which in Enum.GetValues(typeof(GUIDefaultColor)))
                        {
                            Color color = env.Skin.GetColor(which);
                            color.Alpha = pos;
                            env.Skin.SetColor(color, which);
                        }
                    }
                    break;

                case GUIEventType.ButtonClicked:
                    switch (id)
                    {
                    case GUI_ID_ButtonQuit:
                        device.Close();
                        return(true);

                    case GUI_ID_ButtonWindowNew:
                        listbox.AddItem("Window created");
                        winPosCounter += 30;
                        if (winPosCounter > 200)
                        {
                            winPosCounter = 0;
                        }

                        int       c      = winPosCounter;
                        GUIWindow window = env.AddWindow(new Recti(100 + c, 100 + c, 300 + c, 200 + c), false, "Test window");
                        env.AddStaticText("Please close me", new Recti(35, 35, 140, 50), true, false, window);
                        return(true);

                    case GUI_ID_ButtonFileOpen:
                        listbox.AddItem("File open");
                        // There are some options for the file open dialog
                        // We set the title, make it a modal window, and make sure
                        // that the working directory is restored after the dialog
                        // is finished.
                        env.AddFileOpenDialog("Please choose a file", true, null, -1, true);
                        return(true);

                    default:
                        return(false);
                    }

                case GUIEventType.FileDialogFileSelected:
                {
                    // show the filename, selected in the file dialog
                    GUIFileOpenDialog d = e.GUI.Caller as GUIFileOpenDialog;
                    listbox.AddItem(d.FileName);
                    break;
                }

                default:
                    break;
                }
            }

            return(false);
        }
コード例 #12
0
ファイル: frmTerrain.cs プロジェクト: zeta1999/Wolven-kit
        private void frmTerrain_KeyDown(object sender, KeyEventArgs e)
        {
            var   cam         = smgr.ActiveCamera;
            float cameraspeed = 100f;

            switch (e.KeyCode)
            {
            case Keys.Escape:
            {
                device.Close();
                irrThread.Abort();
                this.Close();
                break;
            }

            case Keys.W:
            {
                var vec = (cam.Target - cam.Position).Normalize() * cameraspeed;
                cam.Position += vec;
                cam.Target   += vec;
                break;
            }

            case Keys.S:
            {
                var vec = (cam.Target - cam.Position).Normalize() * cameraspeed;
                cam.Position -= vec;
                cam.Target   -= vec;
                break;
            }

            case Keys.A:
            {
                var vec = (cam.Target - cam.Position).Normalize().DotProduct(cam.Target.Normalize()) * cameraspeed;
                cam.Position -= vec;
                cam.Target   -= vec;
                break;
            }

            case Keys.D:
            {
                var vec = (cam.Target - cam.Position).Normalize().DotProduct(cam.Target.Normalize()) * cameraspeed;
                cam.Position += vec;
                cam.Target   += vec;
                break;
            }

            case Keys.P:
            {
                Console.WriteLine("--------- DEBUG ---------");
                Console.WriteLine($"[DEBUG] Camera position - (X - {cam.Position.X}, Y - {cam.Position.Y}, Z - {cam.Position.Z})");
                Console.WriteLine("--------- DEBUG ---------");
                break;
            }

            case Keys.Q:
            {
                Console.WriteLine("[INFO] Mouse released!");
                device.CursorControl.Visible = true;
                Cursor.Show();
                catchmouse = false;
                middletext = gui.AddStaticText("Click to enable mouselook and move with WASD",
                                               new Recti(ClientSize.Width / 2 - 100, this.ClientSize.Height / 2, ClientSize.Width / 2 + 100, this.ClientSize.Height / 2 + 30), true, true, null, 1, true);
                middletext.OverrideColor   = IrrlichtLime.Video.Color.SolidWhite;
                middletext.BackgroundColor = IrrlichtLime.Video.Color.SolidBlack;
                break;
            }
            }
        }
コード例 #13
0
        private void backgroundRendering_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker worker   = sender as BackgroundWorker;
            DeviceSettings   settings = e.Argument as DeviceSettings;

            // create irrlicht device using provided settings

            IrrlichtDevice dev = IrrlichtDevice.CreateDevice(settings);

            if (dev == null)
            {
                throw new Exception("Failed to create Irrlicht device.");
            }

            dev.Logger.LogLevel = LogLevel.Warning;
            VideoDriver  drv  = dev.VideoDriver;
            SceneManager smgr = dev.SceneManager;

            smgr.FileSystem.AddFileArchive("E:/WitcherMods/modTest/Test/files/Mod/Bundle");
            smgr.FileSystem.AddFileArchive("E:/WitcherMods/modTest/Test/files/Raw/Mod/TextureCache");

            smgr.Attributes.AddValue("TW_TW3_LOAD_SKEL", true);
            smgr.Attributes.AddValue("TW_TW3_LOAD_BEST_LOD_ONLY", true);

            // setup a simple 3d scene

            //CameraSceneNode cam = smgr.AddCameraSceneNode();
            //cam.Target = new Vector3Df(0);

            // added by vl
            AnimatedMesh mesh = smgr.GetMesh("E:/WitcherMods/modTest/Test/files/Mod/Bundle/characters/models/animals/cat/model/t_01__cat.w2mesh");

            if (mesh == null)
            {
                throw new Exception("Failed to load mesh.");
            }

            smgr.MeshManipulator.RecalculateNormals(mesh);

            List <String> animList = null;

            float scaleMul               = 1.0f;
            AnimatedMeshSceneNode node   = smgr.AddAnimatedMeshSceneNode(mesh);
            MeshLoaderHelper      helper = smgr.GetMeshLoader(smgr.MeshLoaderCount - 1).getMeshLoaderHelper();

            if (node != null)
            {
                scaleMul   = node.BoundingBox.Radius / 4;
                node.Scale = new Vector3Df(3.0f);
                node.SetMaterialFlag(MaterialFlag.Lighting, false);

                SkinnedMesh sm = helper.loadRig("E:/WitcherMods/modTest/Test/files/Mod/Bundle/characters/base_entities/cat_base/cat_base.w2rig", mesh);
                if (sm == null)
                {
                    throw new Exception("Failed to load rig.");
                }

                animList = helper.loadAnimation("E:/WitcherMods/modTest/Test/files/Mod/Bundle/animations/animals/cat/cat_animation.w2anims", sm);
                if (animList.Count > 0)
                {
                    AnimatedMesh am = helper.applyAnimation(animList[0], sm);
                    node.Mesh = am;
                }
                //scaleSkeleton(sm, 3.0f);
                //sm.SkinMesh();

                mesh.Drop();
                sm.Drop();
                setMaterialsSettings(node);

                /*
                 * animList = helper.loadAnimation("E:/WitcherMods/modTest/Test/files/Mod/Bundle/animations/animals/cat/cat_animation.w2anims", node);
                 * if (animList.Count > 0)
                 * {
                 *      helper.applyAnimation(animList[0]);
                 * }
                 */
            }

            var camera = smgr.AddCameraSceneNode(null,
                                                 new Vector3Df(node.BoundingBox.Radius * 8, node.BoundingBox.Radius, 0),
                                                 new Vector3Df(0, node.BoundingBox.Radius, 0)
                                                 );

            camera.NearValue = 0.001f;
            camera.FOV       = 45.0f * 3.14f / 180.0f;

            node.DebugDataVisible ^= DebugSceneType.BBox | DebugSceneType.Skeleton;

            node.Position = new Vector3Df(0.0f);

            /*
             * SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f);
             * cam.AddAnimator(anim);
             * anim.Drop();
             *
             * SceneNode cube = smgr.AddCubeSceneNode(20);
             * cube.SetMaterialTexture(0, drv.GetTexture("../../media/wall.bmp"));
             * cube.SetMaterialTexture(1, drv.GetTexture("../../media/water.jpg"));
             * cube.SetMaterialFlag(MaterialFlag.Lighting, false);
             * cube.SetMaterialType(MaterialType.Reflection2Layer);
             */

            if (settings.BackColor == null)
            {
                smgr.AddSkyBoxSceneNode(
                    "../../media/irrlicht2_up.jpg",
                    "../../media/irrlicht2_dn.jpg",
                    "../../media/irrlicht2_lf.jpg",
                    "../../media/irrlicht2_rt.jpg",
                    "../../media/irrlicht2_ft.jpg",
                    "../../media/irrlicht2_bk.jpg");
            }

            dev.GUIEnvironment.AddImage(
                drv.GetTexture("../../media/lime_logo_alpha.png"),
                new Vector2Di(30, 0));

            // draw all

            int lastFPS = -1;

            while (dev.Run())
            {
                if (settings.BackColor == null)
                {
                    // indeed, we do not need to spend time on cleaning color buffer if we use skybox
                    drv.BeginScene(ClearBufferFlag.Depth);
                }
                else
                {
                    drv.BeginScene(ClearBufferFlag.Depth | ClearBufferFlag.Color, settings.BackColor);
                }

                smgr.DrawAll();
                dev.GUIEnvironment.DrawAll();
                drv.EndScene();

                int fps = drv.FPS;
                if (lastFPS != fps)
                {
                    // report progress using common BackgroundWorker' method
                    // note: we cannot do just labelRenderingStatus.Text = "...",
                    // because we are running another thread
                    worker.ReportProgress(fps, drv.Name);
                    lastFPS = fps;
                }

                // if we requested to stop, we close the device
                if (worker.CancellationPending)
                {
                    dev.Close();
                }
            }

            // drop device
            dev.Drop();
        }