コード例 #1
0
ファイル: DebugBuilder.cs プロジェクト: notexplosive/machina
        public static void CreateFramestep(SceneLayers sceneLayers)
        {
            var frameStepActor = sceneLayers.DebugScene.AddActor("FrameStepActor");
            var tool           = new InvokableDebugTool(frameStepActor,
                                                        new KeyCombination(Keys.Space, new ModifierKeys(true, false, false)));

            new FrameStepRenderer(frameStepActor, MachinaClient.GlobalFrameStep, sceneLayers, tool);
            new BoundingRect(frameStepActor, new Point(64, 64));
            new Hoverable(frameStepActor);
            new Draggable(frameStepActor);
            new MoveOnDrag(frameStepActor);
        }
コード例 #2
0
ファイル: DebugDock.cs プロジェクト: notexplosive/machina
        public DebugDock(Actor actor) : base(actor)
        {
            this.invokable = RequireComponent <InvokableDebugTool>();
            var boundingRect = RequireComponent <BoundingRect>();

            boundingRect.SetSize(new Point(this.iconWidth * 3 + this.iconPadding * 2 + this.dockMargin * 2,
                                           this.rowHeight * 2 + this.titleHeight + this.dockMargin * 2));

            this.layoutGroup = RequireComponent <LayoutGroup>();
            this.layoutGroup.AddHorizontallyStretchedElement("Title", this.titleHeight,
                                                             titleActor =>
            {
                new BoundedTextRenderer(titleActor, "Machina Debug Dock",
                                        MachinaClient.DefaultStyle.uiElementFont, Color.White, Alignment.Center);
            })
            .SetMarginSize(new Point(this.dockMargin, this.dockMargin));

            this.windowManager = new WindowManager(MachinaClient.DefaultStyle, this.actor.transform.Depth - 100);

            this.currentRow = AddRow();
        }