コード例 #1
0
        public void HandleMessage(LobbyPlayer player, Message m)
        {
            var rtn = Message.Create(m.Type);

            switch (m.Type)
            {
            case "getCrew":
            {
                this.LoadCrew(Regex.Replace(m.GetString(0), @"\s+", "").ToLower(),
                              crew => crew.SendGetMessage(player));
                break;
            }

            case "getMyCrews":
            {
                this.GetMyCrews(rtn, player);
                break;
            }

            case "createCrew":
            {
                this.CreateCrew(rtn, player, m.GetString(0).Trim());
                break;
            }

            case "getCrewInvites":
            {
                InvitationHelper.GetInvitationsTo(this.client.BigDB, InvitationType.Crew,
                                                  player.Name, invites =>
                    {
                        var invitesIds =
                            invites.Where(it => it.Status == InvitationStatus.Pending)
                            .Select(it => it.Sender)
                            .ToArray();
                        if (invitesIds.Length > 0)
                        {
                            this.client.BigDB.LoadKeys("Crews", invitesIds, crews =>
                            {
                                foreach (var crew in crews.Where(crew => crew != null))
                                {
                                    rtn.Add(crew.Key);
                                    rtn.Add(crew.GetString("Name"));
                                    rtn.Add(crew.GetString("LogoWorld", ""));
                                }

                                player.Send(rtn);
                            });
                        }
                        else
                        {
                            player.Send(rtn);
                        }
                    });
                break;
            }

            case "blockCrewInvites":
            {
                var crewId      = m.GetString(0).ToLower();
                var shouldBlock = m.GetBoolean(1);

                InvitationBlocking.BlockCrew(this.client.BigDB, player.ConnectUserId, crewId, shouldBlock, () =>
                    {
                        if (shouldBlock)
                        {
                            InvitationHelper.GetInvitation(this.client.BigDB, InvitationType.Crew, crewId, player.Name,
                                                           invitation =>
                            {
                                if (invitation.Exists)
                                {
                                    invitation.Status = InvitationStatus.Rejected;
                                    invitation.Save(() => player.Send(m.Type, true));
                                }
                                else
                                {
                                    player.Send(m.Type, true);
                                }
                            });
                        }
                        else
                        {
                            player.Send(m.Type, true);
                        }
                    });
                break;
            }

            case "blockAllCrewInvites":
            {
                var shouldBlock = m.GetBoolean(0);

                InvitationBlocking.BlockAllCrews(this.client.BigDB, player.ConnectUserId, shouldBlock);
                player.Send(m.Type, shouldBlock);
                break;
            }
            }
        }
コード例 #2
0
ファイル: Friends.cs プロジェクト: EEmulator/EEmulator
        public void ProcessMessages(QueueItem item, LobbyPlayer player)
        {
            switch (item.Method)
            {
            case "getFriends":
            {
                this.GetFriendKeys(player.ConnectUserId, keys =>
                    {
                        if (keys.Count <= 0)
                        {
                            player.Send(item.Method);
                            return;
                        }

                        OnlineStatus.GetOnlineStatus(this.client, keys.ToArray(), status =>
                        {
                            var rtn = Message.Create(item.Method);
                            foreach (var stat in status.Where(stat => stat != null))
                            {
                                stat.ToMessage(rtn);
                            }
                            player.Send(rtn);
                        });
                    });
                break;
            }

            case "getPending":
            {
                InvitationHelper.GetInvitationsFrom(this.client.BigDB, InvitationType.Friend,
                                                    this.name, invites =>
                    {
                        var rtn = Message.Create(item.Method);
                        foreach (var invite in invites)
                        {
                            rtn.Add(invite.Recipient);
                            rtn.Add((int)invite.Status);
                        }
                        player.Send(rtn);
                    });
                break;
            }

            case "getInvitesToMe":
            {
                InvitationHelper.GetInvitationsTo(this.client.BigDB, InvitationType.Friend,
                                                  this.name, invites =>
                    {
                        var rtn = Message.Create(item.Method);
                        foreach (var invite in invites.Where(it => it.Status == InvitationStatus.Pending))
                        {
                            rtn.Add(invite.Sender);
                        }
                        player.Send(rtn);
                    });
                break;
            }

            case "getBlockedUsers":
            {
                InvitationBlocking.GetBlockedUsers(this.client.BigDB, this.connectUserId, blockedUsers =>
                    {
                        var rtn = Message.Create(item.Method);
                        foreach (var blockedUser in blockedUsers)
                        {
                            rtn.Add(blockedUser);
                        }
                        player.Send(rtn);
                    });
                break;
            }

            case "createInvite":
            {
                if (!player.HasFriendFeatures)
                {
                    player.Send(item.Method, false);
                    return;
                }

                var friendName = item.Message.GetString(0).ToLower();

                this.CreateInvitation(friendName,
                                      () => player.Send(item.Method, true),
                                      error =>
                    {
                        switch (error)
                        {
                        case InvitationError.PlayerNotFound:
                            {
                                player.Send(item.Method, false,
                                            "Unknown user. Please check your spelling.");
                                break;
                            }

                        case InvitationError.AlreadyAdded:
                            {
                                player.Send(item.Method, false,
                                            "This user is already on your friendslist!");
                                break;
                            }

                        case InvitationError.AlreadySent:
                            {
                                player.Send(item.Method, false,
                                            "You already have a pending invitation for this user.");
                                break;
                            }

                        case InvitationError.LimitReached:
                            {
                                player.Send(item.Method, false,
                                            "You cannot have more than " +
                                            this.MaxFriendsAllowed +
                                            " friends and invites.");
                                break;
                            }

                        case InvitationError.Blocked:
                            {
                                player.Send(item.Method, false,
                                            "This user is blocking friend requests.");
                                break;
                            }

                        case InvitationError.SendingToSelf:
                            {
                                player.Send(item.Method, false,
                                            "You cannot add yourself.");
                                break;
                            }
                        }
                    });
                break;
            }

            case "answerInvite":
            {
                if (!player.HasFriendFeatures)
                {
                    player.Send(item.Method, false);
                    return;
                }

                var invitedBy = item.Message.GetString(0).ToLower();
                var accept    = item.Message.GetBoolean(1);

                this.AnswerInvitation(invitedBy, accept,
                                      senderId =>
                    {
                        OnlineStatus.GetOnlineStatus(this.client, senderId, onlineStatus =>
                        {
                            var rtn = Message.Create(item.Method, true);
                            player.Send(onlineStatus.ToMessage(rtn));
                        });
                    },
                                      error =>
                    {
                        switch (error)
                        {
                        case InvitationError.PlayerNotFound:
                            {
                                player.Send(item.Method, false,
                                            "Sorry, the sender of this friend request does not exist.");
                                break;
                            }

                        case InvitationError.InvitationNotFound:
                            {
                                player.Send(item.Method, false,
                                            "Sorry, the friend request does not exist anymore.");
                                break;
                            }

                        case InvitationError.LimitReached:
                            {
                                player.Send(item.Method, false,
                                            "You cannot have more than " +
                                            this.MaxFriendsAllowed +
                                            " friends.");
                                break;
                            }
                        }
                    });
                break;
            }

            case "deleteInvite":
            {
                var recipientName = item.Message.GetString(0).ToLower();

                InvitationHelper.DeleteInvitation(this.client.BigDB, InvitationType.Friend,
                                                  this.name, recipientName, success =>
                    {
                        if (!success)
                        {
                            this.client.ErrorLog.WriteError(
                                "Error deleting invitation from " + player.Name + " to " +
                                recipientName, "Invite not found",
                                "Error deleting pending invitation", null);
                        }
                        player.Send(item.Method, success);
                    });
                break;
            }

            case "blockUserInvites":
            {
                var invitedByName = item.Message.GetString(0).ToLower();
                var shouldBlock   = item.Message.GetBoolean(1);

                InvitationBlocking.BlockUser(this.client.BigDB, this.connectUserId, invitedByName, shouldBlock,
                                             () =>
                    {
                        if (shouldBlock)
                        {
                            InvitationHelper.GetInvitation(this.client.BigDB, InvitationType.Friend, invitedByName,
                                                           this.name, invitation =>
                            {
                                if (invitation.Exists)
                                {
                                    invitation.Status = InvitationStatus.Rejected;
                                    invitation.Save(() => player.Send(item.Method, true));
                                }
                                else
                                {
                                    player.Send(item.Method, true);
                                }
                            });
                        }
                        else
                        {
                            player.Send(item.Method, true);
                        }
                    });
                break;
            }

            case "getBlockStatus":
            {
                InvitationBlocking.IsBlockingAllUsers(this.client.BigDB, this.connectUserId,
                                                      isBlocking => { player.Send(item.Method, isBlocking); });
                break;
            }

            case "blockAllInvites":
            {
                var shouldBlock = item.Message.GetBoolean(0);

                InvitationBlocking.BlockAllFriends(this.client.BigDB, this.connectUserId, shouldBlock);
                player.Send(item.Method, shouldBlock);
                break;
            }

            case "deleteFriend":
            {
                CommonPlayer.GetId(this.client.BigDB, item.Message.GetString(0).ToLower(), friendId =>
                    {
                        this.AddOrRemoveFriend(friendId, false,
                                               delegate { player.Send(item.Method, true); });
                    });
                break;
            }

            case "GetOnlineStatus":
            {
                var id = item.Message.Count > 0 ? item.Message.GetString(0) : player.ConnectUserId;
                OnlineStatus.GetOnlineStatus(this.client, id,
                                             onlineStatus => player.Send(onlineStatus.ToMessage(item.Method)));
                break;
            }
            }
        }