コード例 #1
0
        public override void OnEnter(Player player)
        {
            base.OnEnter(player);

            // create boundaries if enabled.
            if (blockPlayer)
            {
                Level level = SceneAs <Level>();
                if (!left)
                {
                    Scene.Add(leftBound = new InvisibleBarrier(level.Camera.Position - Vector2.UnitX * 9, 8, 180));
                }
                if (!right)
                {
                    Scene.Add(rightBound = new InvisibleBarrier(level.Camera.Position + Vector2.UnitX * 320, 8, 180));
                }
                if (!up)
                {
                    Scene.Add(upperBound = new InvisibleBarrier(level.Camera.Position - Vector2.UnitY * 9, 320, 8));
                }
                if (!down)
                {
                    Scene.Add(lowerBound = new Killbox(new EntityData {
                        Width = 320
                    }, level.Camera.Position + Vector2.UnitY * 186));
                }
            }
        }
コード例 #2
0
        public Level()
        {
            Blocks = new List<Block>();
            Coins = new List<Item>();
            Pipes = new List<Pipe>();
            Enemies = new List<Enemy>();
            Flagpoles = new List<Flagpole>();
            Checkpoints = new List<CheckPoint>();

            Flag = new Flag(Vector2.Zero);
            CoinRoomPosition = Vector2.Zero;
            InvisibleBarrier = new InvisibleBarrier(Vector2.Zero);

            BackgroundItems = new List<IBackgroundItem>();
            DynamicObjects = new List<IDynamicObject>();
            StaticObjects = new List<IStaticObject>();

            levelDictionary = GameValues.Levels;
            currentLevel = GameValues.StartingLevel;
            fileName = GameValues.LevelName1;

            levelData = ParseLevelCSV(fileName);
            BuildLevel(levelData);

            PowerUpState = false;
            IsOnePlayer = true;
        }
コード例 #3
0
ファイル: Gameplay.cs プロジェクト: KayDeeTee/CelesteMap
        private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background)
        {
            CassetteBlock.Blocks.Clear();

            using (Graphics g = Graphics.FromImage(map)) {
                List <Entity> ents = new List <Entity>();
                for (int i = entities.Children.Count - 1; i >= 0; i--)
                {
                    MapElement child = entities.Children[i];

                    Entity entity = null;
                    if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Spikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? TriggerSpikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterCabinet.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? IntroCar.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClothesLine.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ColorSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bonfire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrapDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? MovingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SinkingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bridge.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BridgeFixed.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? JumpThru.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Door.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BlockField.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Lamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Haha.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? WaterFall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Water.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Key.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ResortLantern.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Memorial.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? PlayerSpawn.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ZipMover.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Wire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CrumbleBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Refill.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spring.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LightBeam.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cobweb.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cassette.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FlutterBird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Checkpoint.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CassetteBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DashBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CoverupWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? NPC.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ForsakenCityGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SoundSource.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FriendlyGhost.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FloatingDebris.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HangingLamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LockBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamMirror.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DarkChaser.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TouchSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SwitchGate.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? InvisibleBarrier.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Payphone.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? RotateSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrackSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TowerViewer.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = !background?ForegroundDebris.FromElement(child) : null;
                    }
                    else if (background)
                    {
                        Console.WriteLine(child.Name);
                    }
                    if (entity != null)
                    {
                        ents.Add(entity);
                    }
                }

                ents.Sort(delegate(Entity one, Entity two) {
                    int comp = two.Depth.CompareTo(one.Depth);
                    return(comp == 0 ? one.ID.CompareTo(two.ID) : comp);
                });

                for (int i = 0; i < ents.Count; i++)
                {
                    Entity entity = ents[i];
                    entity.Render(g, solids);
                }
            }
        }
コード例 #4
0
        // Reloads the level and reinitializes Mario to his default state.
        public void Reset()
        {
            Enemies.Clear();
            Blocks.Clear();
            Pipes.Clear();
            Coins.Clear();
            Checkpoints.Clear();
            Flagpoles.Clear();
            levelData.Clear();

            InvisibleBarrier = new InvisibleBarrier(Vector2.Zero);
            CoinRoomPosition = Vector2.Zero;

            DynamicObjects.Clear();
            StaticObjects.Clear();

            PowerUpState = false;

            Mario.Instance.ResetPlayer();

            SoundManager.Instance.gameOverPlayOnce = true;

            levelData = ParseLevelCSV(fileName);
            BuildLevel(levelData);
        }