public void setHero2D(bool b) { if (b) { if (facingRight) { Hero2D.SetActive(true); } else { Hero2DInverse.SetActive(true); } HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); InvertedDragonTiltedLeft.SetActive(false); InvertedDragonTiltedRight.SetActive(false); InvertedDragonTiltedLeftBackwards.SetActive(false); InvertedDragonTiltedRightBackwards.SetActive(false); } else { GameObject.FindGameObjectWithTag("Player").transform.position = original3DPosition; Hero2D.SetActive(false); Hero2DInverse.SetActive(false); if (facingRight) { setHeroDirection(0); } else { setHeroDirection(2); } } }
/** * @params: dir * 0 = tilted right (or left in inverse) * 1 = tilted left * 2 = tilted right (from camera perspective) backwards * 3 = tilted left (from camera perspective) backwards **/ public void setHeroDirection(int dir) { Hero2D.SetActive(false); Hero2DInverse.SetActive(false); if (GameObject.FindGameObjectWithTag("Player"). GetComponent <GameLogic> ().Camera3D.GetComponent <PlayerTracker> ().dir == 1) { if (dir == 0) { tiltedtoCamIn3D = true; facingBackwards = false; HeroTiltedRight.SetActive(true); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 1) { tiltedtoCamIn3D = false; facingBackwards = false; HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(true); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 2) { facingBackwards = true; tiltedtoCamIn3D = true; HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(true); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 3) { facingBackwards = true; tiltedtoCamIn3D = false; HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(true); } } else if (GameObject.FindGameObjectWithTag("Player"). GetComponent <GameLogic> ().Camera3D.GetComponent <PlayerTracker> ().dir == -1) { if (dir == 0) { tiltedtoCamIn3D = true; facingBackwards = false; InvertedDragonTiltedLeft.SetActive(false); InvertedDragonTiltedRight.SetActive(false); InvertedDragonTiltedLeftBackwards.SetActive(true); InvertedDragonTiltedRightBackwards.SetActive(false); HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 1) { tiltedtoCamIn3D = false; facingBackwards = false; InvertedDragonTiltedLeft.SetActive(false); InvertedDragonTiltedRight.SetActive(false); InvertedDragonTiltedLeftBackwards.SetActive(false); InvertedDragonTiltedRightBackwards.SetActive(true); HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 2) { facingBackwards = true; tiltedtoCamIn3D = true; InvertedDragonTiltedLeft.SetActive(true); InvertedDragonTiltedRight.SetActive(false); InvertedDragonTiltedLeftBackwards.SetActive(false); InvertedDragonTiltedRightBackwards.SetActive(false); HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } else if (dir == 3) { facingBackwards = true; tiltedtoCamIn3D = false; InvertedDragonTiltedLeft.SetActive(false); InvertedDragonTiltedRight.SetActive(true); InvertedDragonTiltedLeftBackwards.SetActive(false); InvertedDragonTiltedRightBackwards.SetActive(false); HeroTiltedRight.SetActive(false); HeroTiltedLeft.SetActive(false); HeroTiltedRightBackwards.SetActive(false); HeroTiltedLeftBackwards.SetActive(false); } } }