// Start is called before the first frame update void Start() { inventoryUI.SetActive(false); inventory = Inventory_VFP.instance; inventory.onItemChangedCallBack += UpdateUI; inventorySlots = ItemsParent.GetComponentsInChildren <InventorySlot_VFP>(); }
void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found"); } instance = this; }