public void OnPointerDown(PointerEventData eventData) { if (inventoryUI.takingFrom == SlotChestType.none) { leftFrame = false; var checkIfSlotIsItem = inventoryUI.GetInventory.GetItemFromInventoryButton(inventoryUI.GetInventoryID(slotType), slotPosition); if (checkIfSlotIsItem != null) { inventoryUI.TakingFrom(slotType, slotPosition); HighLightSlot(); } } }