コード例 #1
0
        public IEnumerator InventoryUIControllerOnInventoryCloseTest()
        {
            game      = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Game"));
            inventory = GameObject.FindObjectOfType <InventoryUIController>();
            yield return(new WaitForSecondsRealtime(1f));

            inventory.OnInventoryOpen();
            yield return(new WaitForSecondsRealtime(1f));

            inventory.OnInventoryClose();
            yield return(new WaitForSecondsRealtime(1f));

            Assert.IsFalse(inventory.isActiveAndEnabled);
        }