public void Reset() { isGrounded = false; inventory = new List <GameObject>(); currentState = PlayerStates.Idle; inventoryState = InventoryStates.Empty; currentInteract = null; isInStructure = false; clickedObjName = ""; helpText = ""; isDie = false; isInRocket = false; isStoryEnded = false; }
public void setFull() { inventoryState = InventoryStates.Full; }
public void setHasItems() { inventoryState = InventoryStates.HasItems; }
public void setEmpty() { inventoryState = InventoryStates.Empty; }
void Awake() { // Character tab always loaded as primary tab currentMenuState = MenuStates.Character; currentInventoryState = InventoryStates.Equips; }
public InventoryStates Get(Int64 ixInventoryState) { InventoryStates inventorystates = _context.InventoryStates.AsNoTracking().Where(x => x.ixInventoryState == ixInventoryState).First(); return(inventorystates); }