コード例 #1
0
    public override IEnumerator Process()
    {
        yield return(WaitFor(Recipient));

        var playerScript = NetworkObject.GetComponent <PlayerScript>();
        var SlotsList    = JsonUtility.FromJson <SyncPlayerInventoryList>(Data);

        if (InventoryManager.AllClientInventorySlots == null)
        {
            yield break;
        }

        InventorySlotCache.SyncGUID(SlotsList);
    }