public async void Handle(Session session, ClientPacket message) { Room room = session.Player.CurrentRoom; if (room == null) { return; } RoomEntity pet = room.EntityManager.PetById(message.PopInt()); if (pet == null) { return; } InventoryPet iPet = new InventoryPet(pet.Id, pet.Name, 0, 0, ""); RoomEntityDatabase.RemovePet(pet); await session.Player.Inventory.UpdatePet(iPet); session.Player.CurrentRoom.EntityManager.OnUserLeave(pet); session.Send(new AddPetComposer(iPet)); }
public AddPetComposer(InventoryPet pet) { _pet = pet; }
public RemovePetComposer(InventoryPet pet) { _pet = pet; }