コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < slotCount; i++)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1 + i))
            {
                eventSubscriber.selectedUIItem = itemPanel.GetChild(i).gameObject;
                eventSubscriber.selectedUIItem.GetComponent <InventoryItemClickable>().OnItemSwitched();
            }
        }

        if (Input.GetButton("Fire1"))
        {
            if (eventSubscriber.selectedUIItem != null)
            {
                clickable = eventSubscriber.selectedUIItem.GetComponent <InventoryItemClickable>();
                clickable.OnItemClicked();
            }
        }
    }