private void ShowInventoryDisplay() { //Show / Hide the HUD bool menuIsActive = !InventoryDisplay.gameObject.activeSelf; if (menuIsActive) { InventoryDisplay.gameObject.SetActive(true); if (currencyDisplay.gameObject.activeSelf) { currencyDisplay.Open(); } else { currencyDisplay.gameObject.SetActive(true); } } else { InventoryDisplay.Close(); currencyDisplay.Close(); } SetMouseState(menuIsActive, InventoryDisplay.gameObject); }
public void Close() { gameObject.SetActive(false); InventoryDisplay.Close(); UIManager.Instance.SetPause(false); }