public void StartGame() { playerLifeService.resetLife(); inventoryDataService.ClearAllItems(); startState = STATE.STARTED; gameMessage.GetComponent <Text> ().text = "No message"; timeLeft = new Timer(totalTime); }
public void StartGame() { playerLifeService.resetLife(); inventoryDataService.ClearAllItems(); startState = STATE.STARTED; gameMessage.GetComponent <Text> ().text = "No message"; timeLeft = new Timer(totalTime); }