public Stash(IFileReader reader, ItemSaveDataMapper itemSaveDataMapper, StorageId storageId) { Instance = this; Inventory = new GameObject("Stash").AddComponent <InventoryComponent>(); Inventory.transform.position = new Vector3(-400, 0, 0); Inventory.Construct(160); this.reader = reader; this.itemSaveDataMapper = itemSaveDataMapper; this.storageId = storageId; }