public override void BlockInteraction(Vector3i pos, Quaternion rot, VehicleComponent vehicle, Inventory inv = null)
        {
            if (inv == null)
            {
                return;
            }
            foreach (var offset in area)
            {
                SeedItem seed       = inv.GroupedStacks.Where(x => x.Item is SeedItem).First().Item as SeedItem;
                var      targetPos  = (rot.RotateVector(offset) + pos).XYZi;
                Result   authResult = AuthManager.IsAuthorized(targetPos, vehicle.Driver.User);
                if (authResult.Success)
                {
                    if (World.GetBlock(targetPos + Vector3i.Down).Is <Tilled>() && World.GetBlock(targetPos).Is <Empty>())
                    {
                        var changes = new InventoryChangeSet(inv, vehicle.Driver.User);
                        changes.RemoveItem(seed.Type);
                        IAtomicAction plantAction = PlayerActions.Plant.CreateAtomicAction(vehicle.Driver, targetPos, seed.Species);

                        if (new MultiAtomicAction(changes, plantAction).TryApply())
                        {
                            var plant = EcoSim.PlantSim.SpawnPlant(seed.Species, targetPos);
                            plant.Tended = true;
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: MYAnimalBox.cs プロジェクト: EcoModManabiya/Mods
        public override void OnUsed(Player player, ItemStack itemStack)
        {
            player.SendTemporaryMessageLoc("111");
            InventoryChangeSet changes = new InventoryChangeSet(player.User.Inventory, player.User);

            changes.AddItems <MYTurkeyBaitItem>(1);
        }
コード例 #3
0
        public override Result OnAreaValid(Player player, Vector3i position, Quaternion rotation)
        {
            Deed deed = PropertyManager.FindNearbyDeedOrCreate(player.User, position.XZ);

            foreach (var plot in WorldObject.GetOccupiedPropertyPositions(typeof(StarterCampObject), position, rotation))
            {
                PropertyManager.Claim(deed.Id, player.User, player.User.Inventory, plot);
            }

            var camp      = WorldObjectManager.TryToAdd(typeof(CampsiteObject), player.User, position, rotation, false);
            var stockpile = WorldObjectManager.TryToAdd(typeof(TinyStockpileObject), player.User, position + rotation.RotateVector(Vector3i.Right * 3), rotation, false);

            player.User.OnWorldObjectPlaced.Invoke(camp);
            player.User.Markers.Add(camp.Position3i + Vector3i.Up, camp.UILinkContent());
            player.User.Markers.Add(stockpile.Position3i + Vector3i.Up, stockpile.UILinkContent());
            var storage   = camp.GetComponent <PublicStorageComponent>();
            var changeSet = new InventoryChangeSet(storage.Inventory);

            PlayerDefaults.GetDefaultCampsiteInventory().ForEach(x =>
            {
                changeSet.AddItems(x.Key, x.Value, storage.Inventory);
            });
            changeSet.Apply();
            return(Result.Succeeded);
        }
コード例 #4
0
ファイル: Note.cs プロジェクト: Ekkelus/REY-Mod
        //[Serialized] private string description = "An Empty note. You can copy text from a sign to it or use /writenote to add text.";
        //[Serialized] private string name = "Empty Note";
        //[Serialized] private bool empty = true;


        public override InteractResult OnActRight(InteractionContext context)
        {
            if (context.HasTarget && context.Target is WorldObject)
            {
                WorldObject wo = context.Target as WorldObject;
                if (wo.HasComponent <CustomTextComponent>())
                {
                    NoteItem noteItem = (NoteItem)Item.Create <NoteItem>();

                    noteItem.description = wo.GetComponent <CustomTextComponent>().Text;
                    noteItem.owner       = context.Player.User;

                    InventoryChangeSet inventoryChange = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                    inventoryChange.RemoveItem(typeof(EmptyNoteItem));
                    inventoryChange.AddItem(noteItem);
                    if (inventoryChange.TryApply().Success)
                    {
                        return(InteractResult.Success);
                    }
                    else
                    {
                        return(InteractResult.Failure("Not enough room in inventory".ToLocString()));//ChatManager.ServerMessageToPlayer("Not enough room in inventory",context.Player.User);
                    }
                }
            }


            return(base.OnActRight(context));
        }
コード例 #5
0
ファイル: SmallAnimalTrap.cs プロジェクト: Ekkelus/REY-Mod
        private void InventoryChanged(User obj)
        {
            Inventory inventory = GetComponent <PublicStorageComponent>().Storage;
            User      owner     = OwnerUser;
            User      creator   = Creator;

            if (owner == null && creator == null)
            {
                return;
            }
            if (owner == null)
            {
                owner = creator;
            }
            if (creator == null)
            {
                creator = owner;
            }


            if (!SkillUtils.UserHasSkill(owner, RequiredSkill, RequiredLevel) && (!SkillUtils.UserHasSkill(creator, RequiredSkill, RequiredLevel)))
            {
                if ((inventory.TotalNumberOfItems(typeof(RuinedCarcassItem)) == 0) && (!inventory.IsEmpty))
                {
                    InventoryChangeSet changes = new InventoryChangeSet(inventory);
                    changes.Clear();
                    changes.AddItem <RuinedCarcassItem>();
                    Result result = changes.TryApply();
                }
            }
        }
コード例 #6
0
        public override void OnUsed(Player player, ItemStack itemStack)
        {
            if (player.User.Skillset.HasSkill(this.SkillType))
            {
                player.SendTemporaryErrorLoc(string.Format("You already know {0}.", this.Skill));
            }
            else
            {
                using (var changes = InventoryChangeSet.New(new Inventory[] { player.User.Inventory, itemStack.Parent }.Distinct(), player.User))
                {
                    changes.ModifyStack(itemStack, -1);

                    if (changes.TryApply())
                    {
                        if (!this.Skill.IsDiscovered())
                        {
                            ChatManager.ServerMessageToAllLoc(string.Format("{0} discovered {1}!", player.User.UILink(), this.Skill.UILink()), false, DefaultChatTags.Skills);
                        }

                        player.User.Skillset.LearnSkill(this.Skill.GetType());
                        player.SendTemporaryMessageLoc(string.Format("You have learned a new skill {0}!", this.Skill.UILink()), ChatCategory.Info);
                    }
                    else
                    {
                        player.SendTemporaryErrorLoc(string.Format("Could not learn {0}: more inventory space required.", this.Skill));
                    }
                }
            }
        }
コード例 #7
0
ファイル: Hunting.cs プロジェクト: Talindor2/eco_mod
        public override IAtomicAction CreateLevelUpAction(Player player)
        {
            if (this.Level != 0 || this.HasGivenItems)
            {
                return(base.CreateLevelUpAction(player));
            }

            InventoryChangeSet changeSet = InventoryChangeSet.New(player.User.Inventory, player.User);

            foreach (Tuple <Type, int> tuple in ItemsGiven)
            {
                changeSet.AddItems(tuple.Item1, tuple.Item2);
            }

            SimpleAtomicAction setHasGivenItems = new SimpleAtomicAction(() => this.HasGivenItems = true);

            return(new DecoratedResultAtomicAction(new MultiAtomicAction(changeSet, setHasGivenItems), (result) =>
            {
                if (result.Success)
                {
                    return result;
                }
                else
                {
                    return Skill.CantCarry(ItemDescriptions());
                }
            }));
        }
コード例 #8
0
 internal override IEnumerable <IAtomicAction> OnPickUp(Player player, InventoryChangeSet playerInvChanges)
 {
     foreach (var kvp in this.Inventory.TypeToCount)
     {
         playerInvChanges.MoveItems(kvp.Key, kvp.Value, this.Inventory, player.User.Inventory);
     }
     return(base.OnPickUp(player, playerInvChanges));
 }
コード例 #9
0
        public override void OnAreaValid(GameActionPack pack, Player player, Vector3i position, Quaternion rotation)
        {
            var deed = PropertyManager.FindConnectedDeedOrCreate(player.User, position.XZ);

            foreach (var plotPosition in PlotUtil.GetAllPropertyPos(position, virtualOccupancy))
            {
                if (!this.IsPlotAuthorized(plotPosition, player.User, out var canClaimPlot))
                {
                    return;
                }

                if (canClaimPlot)
                {
                    pack.ClaimProperty(deed, player.User, player.User.Inventory, plotPosition, requirePapers: false);
                }
            }

            if (!pack.EarlyResult)
            {
                return;
            }

            pack.AddPostEffect(() =>
            {
                var camp      = WorldObjectManager.ForceAdd(typeof(CampsiteObject), player.User, position, rotation, false);
                var stockpile = WorldObjectManager.ForceAdd(typeof(TinyStockpileObject), player.User, position + rotation.RotateVector(Vector3i.Right * 3), rotation, false);
                player.User.OnWorldObjectPlaced.Invoke(camp);
                player.User.Markers.Add(camp.Position3i + Vector3i.Up, camp.UILinkContent(), false);
                var storage   = camp.GetComponent <PublicStorageComponent>();
                var changeSet = new InventoryChangeSet(storage.Inventory);
                PlayerDefaults.GetDefaultCampsiteInventory().ForEach(x => changeSet.AddItems(x.Key, x.Value, storage.Inventory));

                //If we're running a settlement system, create the homestead item now and fill it with homestead-specific claim papers.
                if (SettlementPluginConfig.Obj.SettlementSystemEnabled)
                {
                    var marker     = WorldObjectManager.ForceAdd(typeof(HomesteadMarkerObject), player.User, position + rotation.RotateVector(new Vector3i(3, 0, 3)), rotation, false);
                    var markerComp = marker.GetComponent <SettlementMarkerComponent>();
                    markerComp.Settlement.Citizenship.AddSpawnedClaims(this.bonusPapers);
                    markerComp.UpdateSpawnedClaims();
                }
                else
                {
                    //For the old system, add the papers to the tent.
                    if (this.bonusPapers > 0)
                    {
                        changeSet.AddItems(typeof(PropertyClaimItem), this.bonusPapers);
                    }
                }
                changeSet.Apply();
            });
        }
コード例 #10
0
        // TODO: create atomic actions covering the case and utilize them.
        public override void BlockInteraction(Vector3i pos, Quaternion rot, VehicleComponent vehicle, Inventory inv = null)
        {
            if (inv == null)
            {
                return;
            }

            if (!this.enabled)
            {
                return;
            }

            foreach (var offset in area)
            {
                var stack = inv.GroupedStacks.Where(x => x.Item is SeedItem).FirstOrDefault();
                if (stack == null)
                {
                    return;
                }
                SeedItem seed       = stack.Item as SeedItem;
                var      targetPos  = (rot.RotateVector(offset) + pos).XYZi;
                Result   authResult = ServiceHolder <IAuthManager> .Obj.IsAuthorized(targetPos, vehicle.Driver.User, AccessType.ConsumerAccess, null);

                if (authResult.Success)
                {
                    if (World.GetBlock(targetPos + Vector3i.Down).Is <Tilled>() && World.GetBlock(targetPos).Is <Empty>())
                    {
                        var pack = new GameActionPack();
                        pack.AddGameAction(new PlantSeeds()
                        {
                            Species        = seed.Species.GetType(),
                            ActionLocation = targetPos,
                            Citizen        = vehicle.Driver.User,
                            ToolUsed       = this
                        });

                        var changes = new InventoryChangeSet(inv, vehicle.Driver.User);
                        changes.RemoveItem(seed.Type);
                        pack.AddChangeSet(changes);

                        if (pack.TryPerform())
                        {
                            var plant = EcoSim.PlantSim.SpawnPlant(seed.Species, targetPos);
                            plant.Tended = true;
                        }
                    }
                }
            }
        }
コード例 #11
0
 public override InteractResult OnActLeft(InteractionContext context)
 {
     if (context.HasBlock)
     {
         var block = World.GetBlock(context.BlockPosition.Value);
         if (block.Is <TreeDebris>())
         {
             InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
             changes.AddItems <WoodPulpItem>(3);
             return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
         }
         else
         {
             return(InteractResult.NoOp);
         }
     }
     else
     {
         return(base.OnActLeft(context));
     }
 }
コード例 #12
0
        public override void OnUsed(Player player, ItemStack itemStack)
        {
            if (player.User != sender && player.User != recipient)
            {
                ChatManager.ServerMessageToPlayer("You are not allowed to open this", player.User);
                return;
            }


            InventoryChangeSet inventoryChange = new InventoryChangeSet(player.User.Inventory, player.User);

            inventoryChange.ModifyStack(itemStack, contentquantity - 1, content);
            if (inventoryChange.TryApply().Success)
            {
                return;
            }
            else
            {
                ChatManager.ServerMessageToPlayer("Not enough room in inventory", player.User);
            }
        }
コード例 #13
0
        public override Result OnAreaValid(Player player, Vector3i position, Quaternion rotation)
        {
            Result authAtPosOne = AuthManager.IsAuthorized(position, player.User);
            Result authAtPosTwo = AuthManager.IsAuthorized((position + rotation.RotateVector(Vector3i.Right * 3)).Round, player.User);

            if (!authAtPosOne.Success)
            {
                return(authAtPosOne);
            }
            else if (!authAtPosTwo.Success)
            {
                return(authAtPosTwo);
            }

            Deed deed = PropertyManager.FindNearbyDeedOrCreate(player.User, position.XZ);
            var  dist = position.XZ - World.GetPropertyPos(position.XZ) - (World.PropertyPlotLength / 2);

            if (dist.x == 0 || dist.y == 0)
            {
                dist = rotation.RotateVector(new Vector3i(1, 0, 1)).XZi;
            }
            dist = new Vector2i(Math.Sign(dist.x), Math.Sign(dist.y));
            Vector2i.XYIter(2).ForEach(x => PropertyManager.Claim(deed.Id, player.User, position.XZ + (new Vector2i(dist.x * x.x, dist.y * x.y) * World.PropertyPlotLength)));

            var camp      = WorldObjectManager.TryToAdd(typeof(CampsiteObject), player.User, position, rotation, false);
            var stockpile = WorldObjectManager.TryToAdd(typeof(TinyStockpileObject), player.User, position + rotation.RotateVector(Vector3i.Right * 3), rotation, false);

            player.User.OnWorldObjectPlaced.Invoke(camp);
            player.User.Markers.Add(camp.Position3i + Vector3i.Up, camp.UILinkContent());
            player.User.Markers.Add(stockpile.Position3i + Vector3i.Up, stockpile.UILinkContent());
            var storage   = camp.GetComponent <PublicStorageComponent>();
            var changeSet = new InventoryChangeSet(storage.Inventory);

            PlayerDefaults.GetDefaultCampsiteInventory().ForEach(x =>
            {
                changeSet.AddItems(x.Key, x.Value, storage.Inventory);
            });
            changeSet.Apply();
            return(Result.Succeeded);
        }
コード例 #14
0
ファイル: AxeItem.cs プロジェクト: Talindor2/eco_mod
 public override InteractResult OnActLeft(InteractionContext context)
 {
     if (context.HasBlock)
     {
         var block = World.GetBlock(context.BlockPosition.Value);
         if (block.Is <TreeDebris>())
         {
             InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
             changes.AddItems <WoodPulpItem>(5);
             TreeUtils.GetPulpAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(WoodPulpCleanerSkill)));
             return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
         }
         else
         {
             return(InteractResult.NoOp);
         }
     }
     else
     {
         return(base.OnActLeft(context));
     }
 }
コード例 #15
0
ファイル: MailChatCommands.cs プロジェクト: Ekkelus/REY-Mod
        public static void WriteText(User user, string text)
        {
            //string onestringtext = string.Concat(text);

            NoteItem noteItem = (NoteItem)Item.Create <NoteItem>();

            noteItem.description = text;
            noteItem.owner       = user;

            InventoryChangeSet inventoryChange = new InventoryChangeSet(user.Inventory, user);

            inventoryChange.AddItem(noteItem);
            inventoryChange.RemoveItem(typeof(EmptyNoteItem));
            if (inventoryChange.TryApply().Success)
            {
                return;
            }
            else
            {
                ChatManager.ServerMessageToPlayer("Not enough room in inventory", user);
            }
        }
コード例 #16
0
ファイル: REWAxeItem.cs プロジェクト: EcoModManabiya/Mods
        public override InteractResult OnActLeft(InteractionContext context)
        {
            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);

            Random r    = new System.Random();
            int    MYpp = r.Next(100);

            if (context.HasBlock)
            {
                var block = World.GetBlock(context.BlockPosition.Value);
                if (block.Is <TreeDebris>())
                {
                    if (MYpp <= 4)
                    {
                        changes.AddItems <MYBeehiveItem>(1);
                        changes.AddItems <WoodPulpItem>(4);
                    }
                    else if (MYpp <= 20)
                    {
                        changes.AddItems <MYPlumItem>(2);
                        changes.AddItems <WoodPulpItem>(4);
                    }
                    else
                    {
                        changes.AddItems <WoodPulpItem>(5);
                    }
                    IAtomicAction lawAction = PlayerActions.PickUp.CreateAtomicAction(context.Player, Get <WoodPulpItem>(), context.BlockPosition.Value);
                    return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes, lawAction));
                }
                else
                {
                    return(InteractResult.NoOp);
                }
            }
            else
            {
                return(base.OnActLeft(context));
            }
        }
コード例 #17
0
ファイル: MailChatCommands.cs プロジェクト: Ekkelus/REY-Mod
        public static void Seal(User user, string target)
        {
            UserIdType idtype;
            User       targetuser = UserManager.FindUser(target, out idtype);

            if (idtype == UserIdType.Unknown)
            {
                ChatManager.ServerMessageToPlayer("User " + target + " not found", user);
                return;
            }
            if (!(user.Inventory.Toolbar.SelectedItem is NoteItem))
            {
                ChatManager.ServerMessageToPlayer("No Note selected", user);
                return;
            }

            LetterItem letter = (LetterItem)Item.Create <LetterItem>();

            letter.content         = user.Inventory.Toolbar.SelectedItem;
            letter.contentquantity = user.Inventory.Toolbar.SelectedStack.Quantity;
            letter.recipient       = targetuser;
            letter.sender          = user;


            InventoryChangeSet inventoryChange = new InventoryChangeSet(user.Inventory, user);

            inventoryChange.RemoveItem(typeof(EnvelopeItem));
            inventoryChange.ModifyStack(user.Inventory.Toolbar.SelectedStack, 1 - user.Inventory.Toolbar.SelectedStack.Quantity, letter);

            if (inventoryChange.TryApply().Success)
            {
                return;
            }
            else
            {
                ChatManager.ServerMessageToPlayer("Not enough Envelopes found", user);
            }
        }
コード例 #18
0
        public override InteractResult OnActLeft(InteractionContext context)
        {
            if (context.HasBlock)
            {
                var block = World.GetBlock(context.BlockPosition.Value);
                if (block.Is <TreeDebris>())
                {
                    InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                    //TREE DEBRIS REWARDS
                    (EcoSim.GetSpecies(block.Get <TreeDebris>().Species) as TreeSpecies).DebrisResources.ForEach(x => changes.AddItems(x.Key, x.Value.RandInt));
                    IAtomicAction lawAction = PlayerActions.PickUp.CreateAtomicAction(context.Player.User, Get <WoodPulpItem>(), context.BlockPosition.Value);
                    var           result    = (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, context.Player.User.Talentset.HasTalent(typeof(LoggingCleanupCrewTalent)) ? 1 : 3, null, changes, lawAction);
                    if (result.IsSuccess)
                    {
                        this.AddExperience(context.Player.User, 0.1f, Localizer.DoStr("removing tree debris"));
                    }
                    return(result);
                }

                if (block.Is <Chopable>())
                {
                    var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value);
                    if (plant != null)
                    {
                        return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false));
                    }
                }
                return(InteractResult.NoOp);
            }

            if (context.Target is WorldObject)
            {
                return(BasicToolOnWorldObjectCheck(context));
            }

            return(base.OnActLeft(context));
        }
コード例 #19
0
 internal IEnumerable <IAtomicAction> OnPickUp(Player player, InventoryChangeSet playerInvChanges)
 {
     yield return(new SimpleAtomicAction(() => WorldLayerSync.Obj.PreTickActions.Remove(this.LayerTick)));
 }
コード例 #20
0
    private bool TryDamageStump(INetObject damager, float amount, InteractionContext context)
    {
        if (this.Fallen && this.stumpHealth > 0)
        {
            List <IAtomicAction> actions = new List <IAtomicAction>();
            if (damager is Player)
            {
                var action = PlayerActions.RemoveStump.CreateAtomicAction(((Player)damager).User, this);
                actions.Add(action);

                if (!action.CanApplyNonDisposing().Notify((Player)damager))
                {
                    // We only want to dispose the action if it is invalid.  Othewise we want to keep it around to possibly apply later.
                    action.Dispose();
                    return(false);
                }
            }

            this.stumpHealth = Mathf.Max(0, this.stumpHealth - amount);

            if (this.stumpHealth <= 0)
            {
                if (!new MultiAtomicAction(actions).TryApply().Success)
                {
                    throw new Exception("Removing this stump was verified to be legal a moment ago, but is not anymore.");
                }

                if (World.GetBlock(this.Position.Round).GetType() == this.Species.BlockType)
                {
                    World.DeleteBlock(this.Position.Round);
                }
                this.stumpHealth = 0;
                //give tree resources
                Player player = (Player)damager;
                if (player != null)
                {
                    InventoryChangeSet changes = new InventoryChangeSet(player.User.Inventory, player.User);
                    var trunkResources         = this.Species.TrunkResources;
                    if (trunkResources != null)
                    {
                        trunkResources.ForEach(x => changes.AddItems(x.Key, x.Value.RandInt));
                    }
                    else
                    {
                        DebugUtils.Fail("Trunk resources missing for: " + this.Species.Name);
                    }
                    changes.TryApply();
                }
                this.RPC("DestroyStump");

                // Let another plant grow here
                EcoSim.PlantSim.UpRootPlant(this);
            }
            else
            {
                new MultiAtomicAction(actions).Dispose();
            }

            this.Save();
            this.CheckDestroy();
            return(true);
        }
        else
        {
            return(false);
        }
    }
コード例 #21
0
        public override InteractResult OnActRight(InteractionContext context)
        {
            if (context.HasBlock)
            {
                var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value);
                var block = World.GetBlock(context.BlockPosition.Value);
                if (plant != null && plant is IHarvestable)

                {
                    if (block is CornBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <CornItem>((4) + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <CornSeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }



                    else if (block is TomatoesBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <TomatoItem>(4 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <TomatoSeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }


                    else if (block is FireweedBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <FireweedShootsItem>(5 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(TundraTravellerSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }


                    else if (block is WheatBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)

                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <WheatItem>(5 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <WheatSeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }


                    else if (block is BeansBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <BeansItem>(6 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(ForestForagerSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }


                    else if (block is HuckleberryBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <HuckleberriesItem>(5 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(ForestForagerSkill)));
                            changes.AddItems <HuckleberrySeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(ForestForagerSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                    else if (block is BeetsBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <BeetItem>(3 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <BeetSeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                    else if (block is RiceBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <RiceItem>(3 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                    else if (block is KelpBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <KelpItem>(1);
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                    else if (block is PricklyPearBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <PricklyPearFruitItem>(3 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <PricklyPearSeedItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                    else if (block is FernBlock)
                    {
                        Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
                        if (result.Success)
                        {
                            InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
                            changes.AddItems <FiddleheadsItem>(3 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            changes.AddItems <FernSporeItem>(1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(GrasslandGathererSkill)));
                            PlantUtils.GetPlantBlockAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(FarmingRadiusSkill)));
                            return((InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes));
                        }
                        else
                        {
                            return(InteractResult.NoOp);
                        }
                    }
                }
                return(InteractResult.NoOp);
            }
            return(InteractResult.NoOp);
        }
コード例 #22
0
        public static void mint(User user, string action = "", string param = "", string arg = "")
        {
            /*
             *      config[ "mint_daily" ] = mint_daily;
             *      config[ "mint_max_per_day" ] = mint_max_per_day;
             */

            Currency astr = EconomyManager.Currency.GetCurrency("Astrum");

            switch (action)
            {
            case "status":
                string white  = "#FFFFFF";
                string green  = "#44FF44";
                string yellow = "#FFFF44";
                string orange = "#FFCC44";
                string red    = "#FF4444";

                string status = "<b>Mint Status Report</b>";
                status += "<br> <color=#44FF44>*</color> <i>Mint Pool:</i>  <b>";

                if ((int)astr.GetAccount(" _MintPool").Val >= 8000)
                {
                    status += "<color=" + green + ">" + (int)astr.GetAccount(" _MintPool").Val + "</color></b>";
                }
                else if ((int)astr.GetAccount(" _MintPool").Val >= 4000)
                {
                    status += "<color=" + yellow + ">" + (int)astr.GetAccount(" _MintPool").Val + "</color></b>";
                }
                else if ((int)astr.GetAccount(" _MintPool").Val >= 2000)
                {
                    status += "<color=" + orange + ">" + (int)astr.GetAccount(" _MintPool").Val + "</color></b>";
                }
                else
                {
                    status += "<color=" + red + ">" + (int)astr.GetAccount(" _MintPool").Val + "</color></b>";
                }

                status += "<br> <color=#44FF44>*</color> <i>Treasury Balance:</i>  <b>";
                if ((int)astr.GetAccount(" _Treasury").Val >= 1500)
                {
                    status += "<color=" + green + ">" + (int)astr.GetAccount(" _Treasury").Val + "</color></b>";
                }
                else if ((int)astr.GetAccount(" _Treasury").Val >= 1000)
                {
                    status += "<color=" + yellow + ">" + (int)astr.GetAccount(" _Treasury").Val + "</color></b>";
                }
                else if ((int)astr.GetAccount(" _Treasury").Val >= 500)
                {
                    status += "<color=" + orange + ">" + (int)astr.GetAccount(" _Treasury").Val + "</color></b>";
                }
                else
                {
                    status += "<color=" + red + ">" + (int)astr.GetAccount(" _Treasury").Val + "</color></b>";
                }

                status += "<br><br> <color=#44FF44>*</color> <i>Max Minted/Day:</i>  <b>";
                status += "<color=" + white + ">" + config["mint_max_per_day"] + "</color></b>";
                status += "<br> <color=#44FF44>*</color> <i>Minted Today:</i>  - <b>";
                status += "<color=" + white + ">" + minted_today + "</color></b>";

                status += "<br> <color=#44FF44>*</color> <i>Available " + astr.UILink() + " Today:</i>  <b>";

                if ((config["mint_max_per_day"] - minted_today) >= (config["mint_max_per_day"] * 0.75))
                {
                    status += "<color=" + green + ">" + (config["mint_max_per_day"] - minted_today) + "</color></b>";
                }
                else if ((config["mint_max_per_day"] - minted_today) >= (config["mint_max_per_day"] * 0.5))
                {
                    status += "<color=" + yellow + ">" + (config["mint_max_per_day"] - minted_today) + "</color></b>";
                }
                else if ((config["mint_max_per_day"] - minted_today) >= (config["mint_max_per_day"] * 0.25))
                {
                    status += "<color=" + orange + ">" + (config["mint_max_per_day"] - minted_today) + "</color></b>";
                }
                else
                {
                    status += "<color=" + red + ">" + minted_today + "</color></b>";
                }

                send_pm(status, user.Player, ChatCategory.Default, DefaultChatTags.Government);
                break;

            case "init":
                if (UserManager.IsAdmin(user))
                {
                    if (param != "")
                    {
                        if (astr.GetAccount(" _MintPool").Val == 0)
                        {
                            astr.GetAccount(" _MintPool").Val += int.Parse(param);
                            astr.GetAccount(user.Name).Val    -= int.Parse(param);

                            send_msg(
                                "<color=#88FF44>NOTICE:</color> " +
                                "<color=#AAFF44>" + arg + "</color> <color=#44FF44>" + astr.UILink() + " " +
                                "added to the mint pool, <color=#AAFF44>(PoolBalance: " +
                                astr.GetAccount(" _MintPool").Val + ").</color>",
                                ChatCategory.Default, DefaultChatTags.Government
                                );

                            // save config
                            save_config();
                        }
                        else
                        {
                            send_pm(
                                "<color=#FF6666>ERROR:</color> " +
                                "<color=#FF4444>The mint pool has a non-zero balance, " +
                                "you most likely meant to do <color=#FF6666>/mint add, [number]</color>",
                                user.Player, ChatCategory.Default, DefaultChatTags.Government
                                );
                        }
                    }
                    else
                    {
                        send_pm(
                            "<color=#FF6666>ERROR:</color> " +
                            "<color=#FF4444>You must initialize the mint pool with an integer value.</color>",
                            user.Player, ChatCategory.Default, DefaultChatTags.Government
                            );
                    }
                }
                break;

            case "add":
                if (UserManager.IsAdmin(user))
                {
                    if (param != "")
                    {
                        astr.GetAccount(" _MintPool").Val += int.Parse(param);
                        astr.GetAccount(user.Name).Val    -= int.Parse(param);

                        send_msg(
                            "<color=#88FF44>NOTICE:</color> " +
                            "<color=#AAFF44>" + arg + "</color> <color=#44FF44>" + astr.UILink() + " " +
                            "added to the mint pool. <color=#AAFF44>New balance: " +
                            astr.GetAccount(" _MintPool").Val + "</color>",
                            ChatCategory.Default, DefaultChatTags.Government
                            );

                        // save config
                        save_config();
                    }
                    else
                    {
                        send_pm(
                            "<color=#FF6666>ERROR:</color> " +
                            "<color=#FF4444>You must initialize the mint pool with an integer value.</color>",
                            user.Player, ChatCategory.Default, DefaultChatTags.Government
                            );
                    }
                }
                break;

            case "set":
                if (UserManager.IsAdmin(user))
                {
                    if (param == "mint_daily" || param == "mint_max_per_day")
                    {
                        config[param] = int.Parse(arg);
                        send_pm(
                            "<color=#44FF44>NOTE: " + param + " set to " + config[param] + ".</color>",
                            user.Player, ChatCategory.Default, DefaultChatTags.Government
                            );

                        // save config
                        save_config();
                    }
                }
                break;

            default:
                // load config
                //load_config();

                if (minting.ContainsKey(user.Name))
                {
                    //DateTime last = minting[user.Name];
                    //DateTime now = new DateTime();

                    //TimeSpan t = last - now;
                    //int delta = (24 - (int) t.TotalHours);

                    //if (delta > 0) {

                    /*
                     * send_pm(
                     *      "<color=#FF4444>ERROR: You may only access the mint pool once per 24 hours.<br>" +
                     *      "more hours to <i>/mint</i> again.</color>",
                     *      " more hours to <i>/mint</i> again.</color>",
                     *      user.Player, ChatCategory.Default, DefaultChatTags.Government
                     * );
                     */
                    send_pm(
                        "<color=#FF4444>ERROR: You may only access the mint pool once per 24 hours.<br>" +
                        "You must wait until the daily server restart at 12:00 PST/PDT (approx.), " +
                        " before you can <i>/mint</i> again.</color>",
                        user.Player, ChatCategory.Default, DefaultChatTags.Government
                        );
                    return;
                    //}
                }

                if (minted_today >= config["mint_max_per_day"])
                {
                    send_pm(
                        "<color=#FF4444>ERROR: Mint max-per-day has been reached, please try again tomorrow.</color>",
                        user.Player, ChatCategory.Default, DefaultChatTags.Government
                        );
                    return;
                }

                ItemStack itemStack = user.Inventory.NonEmptyStacks.Where(
                    stack => stack.Item.FriendlyName == "Gold Ore"
                    ).FirstOrDefault();

                if (itemStack != null)
                {
                    bool refund = false;
                    int  items  = 0;
                    for (var i = 0; i < config["mint_daily"]; i++)
                    {
                        bool worked = user.Inventory.TryRemoveItem <GoldOreItem>(user);
                        if (!worked)
                        {
                            // failed
                            break;
                        }
                        items++;
                    }

                    float amount = (float)items;
                    float val    = amount * 10f;

                    // checks
                    if (items == 0)
                    {
                        send_pm(
                            "<color=#FF4444>ERROR: You must mint something, get some GoldOre.</color>",
                            user.Player, ChatCategory.Default, DefaultChatTags.Government
                            );
                    }
                    else if (astr.GetAccount(" _MintPool").Val < val)
                    {
                        refund = true;
                        send_pm(
                            "<color=#FF4444>ERROR: The mint pool does not have enough " + astr.UILink() +
                            " to cover that, (PoolBalance:" + astr.GetAccount(" _MintPool").Val + ").</color>",
                            user.Player, ChatCategory.Default, DefaultChatTags.Government
                            );
                    }
                    else
                    {
                        // award
                        minted_today += (int)val;

                        astr.GetAccount(" _MintPool").Val -= val;
                        astr.GetAccount(user.Name).Val    += val;

                        minting[user.Name] = new DateTime();

                        send_msg(
                            "<color=#AAFF44>NOTICE:</color> " +
                            "<color=#44FF44>" + UserManager.UILink(user.Name) + " has converted " +
                            "<color=#AAFF44>" + val + "</color> <color=#44FF44>" + astr.UILink() +
                            " from the mint pool, <color=#AAFF44>(PoolBalance:" +
                            astr.GetAccount(" _MintPool").Val + ").</color>",
                            ChatCategory.Default, DefaultChatTags.Government
                            );

                        // save config
                        save_config();
                    }

                    if (refund)
                    {
                        InventoryChangeSet changes = new InventoryChangeSet(user.Inventory, user);
                        changes.AddItems <GoldOreItem>(items);
                    }
                }
                else
                {
                    // not enough
                    send_pm(
                        "<color=#FF4444>ERROR: You must mint <i>something</i>, go get some GoldOre.</color>",
                        user.Player, ChatCategory.Default, DefaultChatTags.Government
                        );
                    return;
                }

                break;
            }
        }