コード例 #1
0
        public void getInventory()
        {
            InventoryC.INVNTRY            = new System.Collections.Generic.List <InventoryC>();
            InventoryC.TOTAL_INVENT_VALUE = 0;

            string query = "SELECT * FROM Inventory;";

            InventoryC inventory = new InventoryC();

            OleDbConnection dbConnection = dbManager.openDb();

            this.comand.Connection = dbConnection;
            comand.CommandText     = query;
            OleDbDataReader result = comand.ExecuteReader();

            while (result.Read())
            {
                inventory.PareCode      = result.GetString(0);
                inventory.MedName       = result.GetString(1);
                inventory.OldAmount     = result.GetDouble(2);
                inventory.OldValue      = (double)result.GetDecimal(3);
                inventory.NewAmount     = result.GetDouble(4);
                inventory.NewValue      = result.GetDouble(5);
                inventory.TotalMedValue = inventory.OldValue + inventory.NewValue;

                InventoryC.INVNTRY.Add(inventory);
                inventory = new InventoryC();
            }

            result.Close();
            dbManager.closeDb();
        }
コード例 #2
0
ファイル: CraftingC.cs プロジェクト: zhangjiyuan123/MainGame
 void  OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         InventoryC inven = other.GetComponent <InventoryC>();
         if (inven)
         {
             player = other.gameObject;
             enter  = true;
         }
     }
 }
コード例 #3
0
 // Token: 0x06000370 RID: 880 RVA: 0x000125F0 File Offset: 0x000109F0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         InventoryC component = other.GetComponent <InventoryC>();
         if (component)
         {
             this.player = other.gameObject;
             this.enter  = true;
         }
     }
 }
コード例 #4
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         InventoryC inven = other.GetComponent <InventoryC>();
         if (inven)
         {
             player       = other.gameObject;
             itemQuantity = player.GetComponent <InventoryC>().itemQuantity;
             cash         = player.GetComponent <InventoryC>().cash;
             itemSlot     = player.GetComponent <InventoryC>().itemSlot;
             equipment    = player.GetComponent <InventoryC>().equipment;
             enter        = true;
         }
     }
 }
コード例 #5
0
    //[SerializeField] AudioClip craftingBGM;

    private void Start()
    {
        inventory = GetComponent <Inventory>();
        if (object1)
        {
            object1.transform.SetAsLastSibling();
        }
        if (object2)
        {
            object2.transform.SetAsLastSibling();
        }
        if (object3)
        {
            object3.transform.SetAsLastSibling();
        }
        if (object4)
        {
            object4.transform.SetAsLastSibling();
        }

        inventory2 = GetComponent <Inventory2>();
        if (product1)
        {
            product1.transform.SetAsLastSibling();
        }
        if (product2)
        {
            product2.transform.SetAsLastSibling();
        }
        if (product3)
        {
            product3.transform.SetAsLastSibling();
        }
        if (product4)
        {
            product4.transform.SetAsLastSibling();
        }
        if (product5)
        {
            product5.transform.SetAsLastSibling();
        }
        if (product6)
        {
            product6.transform.SetAsLastSibling();
        }
        if (product7)
        {
            product7.transform.SetAsLastSibling();
        }

        if (crafting)
        {
            crafting.transform.SetAsLastSibling();
        }
        if (craftbutton)
        {
            craftbutton.transform.SetAsLastSibling();
        }

        if (product11)
        {
            product11.transform.SetAsLastSibling();
        }
        if (product21)
        {
            product21.transform.SetAsLastSibling();
        }
        if (product31)
        {
            product31.transform.SetAsLastSibling();
        }
        if (product41)
        {
            product41.transform.SetAsLastSibling();
        }
        if (product51)
        {
            product51.transform.SetAsLastSibling();
        }
        if (product61)
        {
            product61.transform.SetAsLastSibling();
        }
        if (product71)
        {
            product71.transform.SetAsLastSibling();
        }

        inventoryC = GetComponent <InventoryC>();
        EnableCrafting(false);

        restartbutton.SetActive(false);
        winner.enabled = false;
        score.enabled  = false;
    }