public void RpcSetData(Data data) { SetName(data.username); transform.position = data.position; transform.rotation = data.rotation; inventory = data.inventory; }
public Data(string username, Vector3 position, Quaternion rotation, Inventory.Data inventory) { this.username = username.ToLower(); this.position = position; this.rotation = rotation; this.inventory = inventory; }
public void OpenInvetory(Inventory.Data data) { inventory.gameObject.SetActive(true); inventory.OpenInventory(data); inventoryOpen = true; Cursor.lockState = CursorLockMode.None; Crosshair.active.Disable(); dimmer.SetActive(true); }