public void OnPointerClick(PointerEventData ivykiai) { zaidejoInventorius = GameObject.Find("Daiktai").GetComponent <Inventorius>(); Daiktas saugomas = gameObject.GetComponent <SaugojimasDaiktoInformacijos>().daiktoInformacija; if (ivykiai.button == PointerEventData.InputButton.Left) { GameObject daiktas; GameObject rasti = GameObject.Find("Daiktas"); GameObject kamera = GameObject.Find("DaiktoVaizdoKamera"); if (rasti == null) { daiktas = Instantiate(saugomas.modelis, new Vector3(), new Quaternion(), kamera.transform); daiktas.name = "Daiktas"; daiktas.transform.localPosition = new Vector3(0, 0, 3); } else { Destroy(rasti); daiktas = Instantiate(saugomas.modelis, new Vector3(), new Quaternion(), kamera.transform); daiktas.name = "Daiktas"; daiktas.transform.localPosition = new Vector3(0, 0, 3); } } else if (ivykiai.button == PointerEventData.InputButton.Right) { /*GameObject pasirinkimuLaukas = Instantiate(new GameObject("DaiktoPasirinkimai", typeof(Dropdown)), Input.mousePosition, new Quaternion()); * Dropdown laukelisGalimuKomandu = pasirinkimuLaukas.GetComponent<Dropdown>(); * //laukelisGalimuKomandu.options = new System.Collections.Generic.List<Dropdown.OptionData>(); * laukelisGalimuKomandu.options.Add( new Dropdown.OptionData(saugomas.laukelioNr.ToString()));*/ zaidejoInventorius.SunaikintiDaikta(saugomas); } }
public Inventorius AddInventor(InventorReq request) { var inventor = new Inventorius { Pavadinimas = request.Name, Kiekis = request.Amount, KabinetoNumeris = request.Room, KiekisLaisvu = request.Free, GaliojimoLaikasNuo = request.GoodFrom, GaliojimoLaikasIki = request.GoodUntil }; _context.Inventorius.Add(inventor); _context.SaveChanges(); return(inventor); }
void Awake() { inventory = GetComponent <Inventorius> (); }
public IActionResult AddInventor([FromBody] InventorReq request) { Inventorius obj = _inventorService.AddInventor(request); return(Ok(obj)); }