void AddToInventary(Inventary.Item _item) { Invoke("Delayed", 0.75f); Inventary.Item item = Data.Instance.inventary.GetItem(_item.gameProgressKey); image.sprite = item.image; Invoke("Close", 1.5f); }
void AddNotLibro(Inventary.Item item) { InventaryButton newBbutton = Instantiate(button_not_Libro); newBbutton.transform.SetParent(container_not_Libro); newBbutton.transform.localScale = Vector3.one; newBbutton.Init(item); }
void AddToInventary(Inventary.Item item) { if (item.isLibro) { asource.PlayOneShot(getBook); } else { asource.PlayOneShot(getItem); } }
void AddToInventary(Inventary.Item item) { if (item.isLibro) { int totalItems = Data.Instance.inventary.GetTotalLibros(); if (totalItems == 0) { inventaryButton.gameObject.SetActive(false); nums.SetActive(false); } else { nums.SetActive(true); inventaryButton.gameObject.SetActive(true); qty.text = Data.Instance.inventary.GetTotalLibros().ToString(); } } else { AddNotLibro(item); } }
public void Init(Inventary.Item item) { this.item = item; image.sprite = item.image; }