private void ModelShotMovedEventHandler(object sender, Model.Event_Arguments.ShotMovedEventArgs e) { if (!e.Disappeared) { if (!_shots.ContainsKey(e.Shot)) { Rectangle shot = InvadersHelper.ShotFactory(new Rect(e.Shot.Location, e.Shot.ShotSize), e.PlayerShot); _shots.Add(e.Shot, shot); _sprites.Add(shot); InvadersHelper.ResizeElement(shot, shot.Width * Scale, shot.Height * Scale); InvadersHelper.RepositionElement(shot, e.Shot.Location.X * Scale, e.Shot.Location.Y * Scale); } else { InvadersHelper.ResizeElement(_shots[e.Shot], e.Shot.ShotSize.Width * Scale, e.Shot.ShotSize.Height * Scale); InvadersHelper.RepositionElement(_shots[e.Shot], e.Shot.Location.X * Scale, e.Shot.Location.Y * Scale); } } else { if (_shots.ContainsKey(e.Shot)) { _sprites.Remove(_shots[e.Shot]); _shots.Remove(e.Shot); } } }
private void ModelStarChangedEventHandler(object sender, Model.Event_Arguments.StarChangedEventArgs e) { if (e.Disappeared && _stars.ContainsKey(e.Point)) { _sprites.Remove(_stars[e.Point]); } else { if (!_stars.ContainsKey(e.Point)) { FrameworkElement newStar = InvadersHelper.StarControlFactory(Scale) as FrameworkElement; _stars.Add(e.Point, newStar); _sprites.Add(newStar); InvadersHelper.RepositionElement(newStar, e.Point.X * Scale, e.Point.Y * Scale); InvadersHelper.SendToBack(newStar); } } }
private void RecreateScanLines() { foreach (FrameworkElement scanLine in _scanLines) { if (_sprites.Contains(scanLine)) { _sprites.Remove(scanLine); } } _scanLines.Clear(); for (int y = 0; y < 300; y += 4) { FrameworkElement scanLine = InvadersHelper.ScanLineFactory(); _scanLines.Add(scanLine); _sprites.Add(scanLine); InvadersHelper.ResizeElement(scanLine, 400 * Scale, 1 * Scale); InvadersHelper.RepositionElement(scanLine, 0, y * Scale); } }
private void ModelShipChangedEventHandler(object sender, Model.Event_Arguments.ShipChangedEventArgs e) { if (!e.Killed) { if (e.ShipUdated is Invader) { Invader invader = e.ShipUdated as Invader; if (!_invaders.ContainsKey(invader)) { AnimatedImage animatedImage = InvadersHelper.InvadersControlFactory(invader.InvaderType, invaderAnimationInterval); _invaders.Add(invader, animatedImage); _sprites.Add(animatedImage); InvadersHelper.RepositionElement(_invaders[invader], invader.Location.X * Scale, invader.Location.Y * Scale); InvadersHelper.ResizeElement(animatedImage, invader.Size.Width * Scale, invader.Size.Height * Scale); } else { InvadersHelper.RepositionElement(_invaders[invader], invader.Location.X * Scale, invader.Location.Y * Scale); InvadersHelper.ResizeElement(_invaders[invader], invader.Size.Width * Scale, invader.Size.Height * Scale); } } else if (e.ShipUdated is Player) { Player player = e.ShipUdated as Player; if (_playerFlashing == true) { _playerControl.StopFlashing(); _playerFlashing = false; } if (_playerControl == null) { _playerControl = InvadersHelper.PlayerControlFactory(invaderAnimationInterval); _sprites.Add(_playerControl); InvadersHelper.RepositionElement(_playerControl, player.Location.X * Scale, player.Location.Y * Scale); InvadersHelper.ResizeElement(_playerControl, player.Size.Width * Scale, player.Size.Height * Scale); } else { InvadersHelper.RepositionElement(_playerControl, player.Location.X * Scale, player.Location.Y * Scale); InvadersHelper.ResizeElement(_playerControl, player.Size.Width * Scale, player.Size.Height * Scale); } } } else { if (e.ShipUdated is Invader) { if (e.ShipUdated != null) { if (_invaders.ContainsKey(e.ShipUdated as Invader)) { (_invaders[e.ShipUdated as Invader] as AnimatedImage).InvaderShot(); _shotInvaders.Add(_invaders[e.ShipUdated as Invader], DateTime.Now); _invaders.Remove(e.ShipUdated as Invader); } } } else if (e.ShipUdated is Player) { _playerControl.StartFlashing(); _playerFlashing = true; } } }