コード例 #1
0
        private void btnSpawnItem_Click(object sender, EventArgs e)
        {
            Registry.SetValue(DiagManager.REG_PATH, "ItemChoice", cbSpawnItem.SelectedIndex);
            InvItem  item  = new InvItem(cbSpawnItem.SelectedIndex);
            ItemData entry = (ItemData)item.GetData();

            if (entry.MaxStack > 1)
            {
                item.HiddenValue = entry.MaxStack;
            }
            if (GameManager.Instance.CurrentScene == DungeonScene.Instance)
            {
                DungeonScene.Instance.PendingDevEvent = DungeonScene.Instance.DropItem(item, DungeonScene.Instance.FocusedCharacter.CharLoc);
            }
            else if (GameManager.Instance.CurrentScene == GroundScene.Instance)
            {
                if (DataManager.Instance.Save.ActiveTeam.GetInvCount() < DataManager.Instance.Save.ActiveTeam.GetMaxInvSlots(ZoneManager.Instance.CurrentZone))
                {
                    GameManager.Instance.SE("Menu/Sort");
                    DataManager.Instance.Save.ActiveTeam.AddToInv(item);
                }
                else
                {
                    GameManager.Instance.SE("Menu/Cancel");
                }
            }
            else
            {
                GameManager.Instance.SE("Menu/Cancel");
            }
        }
コード例 #2
0
 public void btnSpawnItem_Click()
 {
     lock (GameBase.lockObj)
     {
         DevForm.SetConfig("ItemChoice", chosenItem);
         InvItem  item  = new InvItem(chosenItem);
         ItemData entry = (ItemData)item.GetData();
         if (entry.MaxStack > 1)
         {
             item.HiddenValue = entry.MaxStack;
         }
         if (GameManager.Instance.CurrentScene == DungeonScene.Instance)
         {
             DungeonScene.Instance.PendingDevEvent = DungeonScene.Instance.DropItem(item, DungeonScene.Instance.FocusedCharacter.CharLoc);
         }
         else if (GameManager.Instance.CurrentScene == GroundScene.Instance)
         {
             if (DataManager.Instance.Save.ActiveTeam.GetInvCount() < DataManager.Instance.Save.ActiveTeam.GetMaxInvSlots(ZoneManager.Instance.CurrentZone))
             {
                 GameManager.Instance.SE("Menu/Sort");
                 DataManager.Instance.Save.ActiveTeam.AddToInv(item);
             }
             else
             {
                 GameManager.Instance.SE("Menu/Cancel");
             }
         }
         else
         {
             GameManager.Instance.SE("Menu/Cancel");
         }
     }
 }
コード例 #3
0
ファイル: GSceneMap.cs プロジェクト: RogueCollab/RogueEssence
        //public IEnumerator<YieldInstruction> ArriveOnTile(Character character)

        //public IEnumerator<YieldInstruction> ArriveOnTile(Character character, bool checkItem, bool wantItem, bool noTrap)



        private IEnumerator <YieldInstruction> ProcessUseItem(GroundChar character, int invSlot, bool held)
        {
            InvItem invItem = null;

            if (held)
            {
                Character activeChar = DataManager.Instance.Save.ActiveTeam.Players[invSlot];
                invItem = activeChar.EquippedItem;
            }
            else
            {
                invItem = DataManager.Instance.Save.ActiveTeam.GetInv(invSlot);
            }

            ItemData itemEntry = (ItemData)invItem.GetData();

            switch (itemEntry.UsageType)
            {
            case ItemData.UseType.Learn:
            {
                ItemIndexState effect = itemEntry.ItemStates.GetWithDefault <ItemIndexState>();
                int            skill  = effect.Index;

                Character player = (Character)character.Data;
                int       learn  = -1;
                yield return(CoroutineManager.Instance.StartCoroutine(DungeonScene.TryLearnSkill(player, skill, (int slot) => { learn = slot; }, () => { })));

                if (learn > -1)
                {
                    yield return(CoroutineManager.Instance.StartCoroutine(DungeonScene.LearnSkillWithFanfare(player, skill, learn)));
                }
                else
                {
                    yield break;
                }
            }
            break;
            }

            if (held)
            {
                Character activeChar = DataManager.Instance.Save.ActiveTeam.Players[invSlot];
                activeChar.EquippedItem = new InvItem();
            }
            else
            {
                DataManager.Instance.Save.ActiveTeam.RemoveFromInv(invSlot);
            }
        }